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Recommended Items
Runes:
Precision
Sorcery
+10% Attack Speed
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Spells:
Flash
Heal
Items
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Caitlyn
Explanation at bottom
Ideal
Strong
Ok
Low
None
Introduction
In case you were curious, I generally find myself playing hyper-carry ADC's more than the others. I highly prefer this play-style because of their ability to solo carry games. My all-time favorite ADC's are Twitch, Tristana, and Lucian. The play style I usually enjoy has me farming in the early game then hard carrying late game. If you like to carry games too, then you've come to the right place!
Come check out my Stream here for some high elo flashy plays, inting, and more!
I love to answer questions about builds or talk league in general, so feel free to pop in my stream whenever I'm live and ask me anything, or just say hi!
Tristana is an easy champion. Simple. Playing champions that take less mechanical skill make it easier for the player to focus on their macro play and decision making. Tristana is mainly auto attack based, with her abilities being used for repositioning, self peel, and single target burst. This makes your job a lot easier, as you just have to focus on who to right click during teamfights, and where to stand.

Now let's take a champion like Vayne for instance. Vayne is much harder to play because of the way you have to manage her kit. She has much lower range, and requires you to play with your mobility or else you get punished. You get one stun that is a situationally difficult ability to make use of.

Now let's take a champion like Vayne for instance. Vayne is much harder to play because of the way you have to manage her kit. She has much lower range, and requires you to play with your mobility or else you get punished. You get one stun that is a situationally difficult ability to make use of.

This passive is what makes Tristana both a weak laner (Aside from All-ins), and an excellent late game hyper-carry. She excels with this late game range, as your Rapid Fire Cannon will come online in the mid-late game. This allows you to chunk people with a single auto late game, dealing a LOT of poke damage with up to 811 range! Enemy AD carries will usually be chunked from 1/3 to 1/2 of their health with a single one of these hits.

The is your attack speed steroid, allowing you to quickly pump out more damage to enemies and objectives. It costs no mana, but make sure you use it efficiently. Many make the mistake of using it before they even begin attacking. Be patient and it'll reward you, I promise.

Tristana's W is the most versatile ability in her kit. This is because her Jump will reset for each kill and assist Tristana receives. Additionally, keep in mind that Rocket Jump will SLOW all enemies nearby and deal a small amount of magic damage along with it. Tristana's jump will also reset if she manages to detonate her E. This is mostly used for either engaging onto the enemy with a good opportunity in the early-mid game, or disengaging away from a bad fight/dangerous CC.

This is Tristana's highest damaging ability. Her E is a single target active that you send onto a single target. Charge up the bomb over a few seconds by auto attacking/jumping onto the target, in order to deal more damage. If you detonate the bomb, your W (Rocket Jump) will be rset. Use this for all ins, and try to put this on whoever you can attack most in teamfights (usually tank/frontline).

This isn't the best ultimate, but it is pretty handy in risky situations. Your R does 300-500 magic damage, and knocks enemies far back, similar to Vayne's E Condemn. The two main purposes for this ability are for 1: Self Peel, and 2: Burst Damage. You can use this to all in an enemy ADC with your W E Q, in order to execute them before they can even fight back. Late game however, you will mostly use this to defend yourself from enemy assassins and bruisers who come a little too close.
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Laning
Mid Game Late Game Final Notes
* Make sure if you finish a close trade with Jhin post level 6, you commit to your disengages. If you don't he can easily catch you out with his Ultimate or W, and finish the fight in his favor.
* Jhin is completely immobile, so abusing him with your W slow sets up ganks very easily. * Always keep an eye on his bullet count, if he has 2 or less bullets, DO NOT TRADE. * Watch the HP of your minions during lane, because he wants to hit you with a Grenade bounce with as much amplified damage. The more minions he kills with his Q, the more damage it'll deal if it bounces to you. It is similar to champions like Miss Fortune, just position carefully in lane. * Your best bet of disengaging from a catch is to jump as he is hitting you with his W root. Your jump will last throughout the entire duration of the snare. |
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Laning
Mid Game Late Game Final Notes
* You can cancel Miss Fortune R with your R.
* Watch your minion's throughout the whole game so that you don't get one shot by her Q bounce. * Check to see when she buys Duskblade, then make sure you don't let her abuse you with a bush, ward it! * Because of her immobility, you can all in her at any point as long as she doesn't have a significant item lead. * She has very high base movespeed because of her W, so don't be afraid to jump away if you feel like she's coming a little too close for comfort. |
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Laning
Mid Game Late Game Final Notes
* Be aware that Vayne could be in any bush while you are pushing up a lane
* If she surprises you in a fight, your best bet sometimes is to just immediately ulti her and run away, instead of trying to take the fight * Don't let her get off three full autos when taking trades in the lane phase. * You can very easily disengage from her ultimate and escape a bad fight. Similar to leaving someone on read. * You can usually bush cheese a Vayne 1v1 before she cheeses you, and kill her before she can say “Final Hour.” |
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Laning
Mid Game Late Game Final Notes
* Try to play for aggressive All-Ins Early Game, in order to grab a lead versus him.
* When you see Twitch go for farm in a side lane and then leave, you can sometimes predict which path he will take to go mid lane. If you cut him off and surprise him from a bush, you can pick up some free kills. * Twitch’s kit relies on burst damage for about 5 seconds, so make sure you play back for DPS, and then engage on him when he no longer has his steroid. * Twitch is extremely similar to Vayne, where disengaging out of range with jump will just make his Ultimate a complete waste for him. |
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Xayah isn't the hardest matchup, but can be quite annoying due to her range and ulti. Jumping onto Xayah won't usually work, she can hit you with all of her feathers this way, making her extremely dangerous at level 6. When versus Xayah, just focus on farming and only jump in when you have ganks or flash. **Make sure to jump the the side of her feathers.** If you are falling behind, ignore all of this and just farm the best you can and wait for ganks. |
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Draven is possibly the hardest matchup for Tristana. His Q damage early game makes it extremely easy to all in you. If he is a GOOD draven, he will be able to E and cancel your jump, making escape impossible without flash. Your best chance of winning vs. Draven is to let him push the lane, and request ganks in order to kill him before he cashs in his passive, or to avoid fighting and farm as much as possible. |
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Kalista benefits from her constant mobility, but slowing her subsequently reduces her attack speed. IF you jump on her early game with a good engage from a support, you can easily shut her out of the game. Kalista ALSO falls off very hard late game, making farming a safe route to take if you are unsure. |
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Caitlyn can be very dangerous to Tristana if she gets a lead. Caitlyn generally builds the same items as Tristana and beats her in range throughout most of early/mid game. Caitlyn also highly benefits from pushing out the lane as much as possible, and because Tristana suffers to farm under turret due to her E passive, I recommend waiting as long as possible to skill your E to farm more easily. If you hit late game, you do have a much better chance of winning because of Tristana's mobility compared to Caitlyn. |
If you guys liked the guide and want more info added, and/or more guides like this one, leave an upvote to help me out (top right :D) ! Any feedback is heavily appreciated, and if you have any questions about anything, feel free to pop in my stream when I'm live, or just post a question in the discussion thread! I respond to all questions as thoroughly as I can, so you can rely on me for any confusions you might have about

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