Zoe Build Guide by Aegox
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Runes: Maximum burst
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order Ability Order
Threats & Synergies
His wind wall will block almost all damage you do. He'll dash onto you and almost instantly kill you. Pretty much your only hope if he gets close to you is to hit an E and run.
Most burst champions are extremely dangerous to Zoe considering she is a squishy long range burst champion. Try to predict when he will switch to his shadow and hit your E accordingly.
Just stay out of the way of his stars and dodge his Q with your R, hit an E and he's pretty much dead.
Ahri can rush and charm you, try to dodge the charm then retaliate with your E. Use your R to maneuver around her skill shots.
You can hit Akali through your smoke with all your abilities, just wait until she shows herself through the smoke to land an AA. If she bursts on you, dodge her ult attacks with your R.
Heimerdinger is extremely annoying because he will literally just hide behind turrets to block all your shots. Try using your R to get behind turrets, hit an E, then Q around the turrets to hit him.
As long as you play safe, she can't do anything to you. Just buy boots and dodge her shots.
Fizz is arguably one of the scariest burst champions, there's not much stopping him. Just throw your E and hopes he lands in it so you can escape.
Karthus burns mana easily, and his Q wont do much damage early game, so just stop him from getting CS and hit your sleeps when you can.
As long as you can land an E on him before he gets too close, you'll be fine.
If you're trapped in Veigar's stun circle try to get out with your R. If you can't get out before his attacks land, you're probably dead.
You can't do much against tanks, just try to poke him a ton but his attacks will do a lot of damage.
Buy boots and try your best to dodge her root, flash if you have to because if she roots you she will probably use her E then ult you and you will most likely be dead.
You can probably dodge most of her shots if you buy boots, just move away from her ball and hit an E.
As long as you're not hit by his root, you should be fine. He doesn't do too much damage if he isn't fed so just dodge everything.
If he lands his E behind you, he will probably try to rush you, try to R away but if you can't you have a chance of hitting your E and getting away or killing him.
Just poke him down a ton, while he does have good CC, his power spike is usually at level 6, so just stop him from getting CS and dodge his R with your R.
Jayce's early game is extremely strong, stay behind minions and CS as much as you can. you can probably start destroying him really late game.
Might be a problem only if it's a skilled Azir, but usually you wont be in range for Azir to kill you with his soldiers.
Her stun will set you up to be able to sleep the enemy.
Can push enemies into you and set you up to sleep the enemy.
Your sleep can set up Lee Sin to be able to his his dash.
Champion Build Guide
[9.14] Aegox's Beginner Zoe GuideBy Aegox
Is Zoe a Good Choice?
Only play Zoe if you are dedicated to learning a champion, she is very fun but will take a lot of time to fully master. Playing her in the beginning will be frustrating, but after lots of practice you will remember her combos and what to do in stress situations.
Note: I made this Zoe guide to be best for new Zoe players, it may not be the most effective, but it is easy to follow
More Sparkles, Zoe's passive is going to be key in dealing damage with your auto attack. Whenever you cast an ability, more sparkles will activate, it will deal bonus damage on your next auto attack. The next auto attack will also instantly hit, which helps out so because after you auto attack, they immediately receive damage and it wont allow them to heal or barricade. In combination with Lich Bane, your auto attacks after spells will deal up to 900 magic damage late game. Early game, use Paddle Star and auto attack your enemy, then recast your Paddle Star and auto attack your enemy again to get the most out of more sparkles. When you hit your sleep, you can auto attack them to deal extra true damage along with your auto attack damage.
Zoe's Q is Paddle Star, it is your key ability to deal damage. Paddle Star shoots a star that can then be recast anywhere. The ability does more damage the further it travels, so be sure to cast Paddle Star behind you, and recast it in front of you to deal the most damage. In combination with your R and your E, this ability is able to one shot squishy enemies.
Zoe's W is spell thief, when an enemy champion uses a summoner spell or an active item spell, a spell shard drops containing whatever spell the enemy used. Zoe can pick up shards, but can only hold one at a time, they last for 40 seconds when you have them. When you use a spell shard, you gain 30% movement speed for a short amount of time, and 3 missiles that shoot at nearby enemies dealing some damage. Take advantage of the speed boost and missiles when you cast a spell, if you are chasing them down this will make it much easier to get some extra damage off and be able to finish them. Spell thief is extremely useful in team fights because if the other team uses a lot of spells, you can just pick up the shards and recast them to give your team an advantage. If an enemy ghosts or flashes away, you can pick the shard back up, activated it, chase them down and kill them, because you will have increased movement speed from spell thief, and the missiles will deal extra damage.
Sleepy Trouble Bubble
Zoe's E is Sleepy Trouble Bubble, when you hit an enemy with this, it does some daamge and after a small delay, the target falls asleep for 2 seconds. While the target is asleep, they can't move, cast abilities, or attack. Any damage the target takes is doubled as true damage to a certain limit. Use your E to disable enemies, then combo by casting your Q behind you and using your R to get closer, then recasting your Q at an enemy to deal the most damage.
Zoe's R is Portal Jump, it allows her to warp a short distance for 1 second, then warp back to her original starting point. This can be used in combination with her Q to get more distance, and deal maximum damage with her Q. Her Portal Jump can also be used to activate her passive and the Lich Bane passive. Use your R to get closer to people and auto attack them, with your increased damage from your passive and Lich Bane, you can finish off low health enemies easily.
Zoe's early game is fairly weak if you are not able to hit your skill shots. I would recommend to start by placing your ward in the river brush opposite of where your jungler is starting. Your main starting damage will be from the occasional Paddle Star you hit on the enemy, and your auto attacks. Your auto attacks will matter, when trying to poke, cast your Q, then auto attack to hit them with your passive, then Q again and try to hit them, then auto attack them again. If this is done successfully, it will proc electrocute (If it's up), dealing extra damage. Zoe burns mana EXTREMELY fast early game, don't waste your E without knowing you will be able to hit them. Make sure you are last hitting minions, and try to deny your opponent CS by auto attacking them when they come in to take a minion. At level 6, you can start finishing people with your auto attacks. If they get low, use your R to proc your passive and later, your Lich Bane passive, which can also proc electrocute. Your E can set up your jungler very well, as most junglers have a dash or warp. When you are setting up your jungler, move to the opposite side of your jungler, so in turn, your opponent moves closer to your jungler. Once you or your jungler initiate the fight, make sure you can hit your E, otherwise your enemy could be able to escape. Make sure you are placing wards around you to make sure their jungler doesn't unexpectedly gank you.
Because you wont be building health on Zoe most of the time, in team fights try to hit your sleeps on people you know you can kill in one combo, usually the adc and support. If you can't, still try to deal lots of damage to enemies before starting the team fight. The damage you do before the team fight starts can decide the outcome of it, you are more likely to win a team fight where the enemies have lower average health than your team. Once your team begins to fight, chip off the enemy's health to support your team, and sleep escaping enemies to ensure the kill.