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Runes:
Precision
Sorcery
+10% Attack Speed
+6 Armor
+8 Magic Resist
Spells:
Flash
Smite
Recommended Items
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
I dont have much to talk about summoners spells you need
Smite if you forget to switch spell on
Smite you cant og jg or do solo drake without
Smite you cant do nothing, so pay atention before you start game and instead of
Flash you can take
Ignite or anything you think you are going to need but i prefer using
Flash and i will recommend to do same, you need
Smite more than
Flash so smite is 1st thing you need to watch out dont spend it on jg monsters wait you to stack 2 smite and then take buffs and go on drake (solo) if someone is available to help you ask for help cause i didnt knew how to do solo drake when i was begining to play with warwick so if you cant do solo at 4:00 min its ok wait lvl 6 or when you get help or when you think you can.









Range: 350
Cooldown: 6 Cost: 50 / 60 / 70 / 80 / 90
Warwick dashes to the target enemy and bites them, dealing 120% AD (+90% of ability power) (+ 6 / 6.5 / 7 / 7.5 / 8% target's maximum health) magic damage, applying on-hit effects and healing himself for 30 / 40 / 50 / 60 / 70% of the damage dealt.
If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off.
its pretty cool if enemy is about to escape just hold your Q button and you will jump behind enemy. And it grants you lifesteal so you can do solo drake without help if you if you are low and enemy is low too, you will get bonus movement speed from





Range: 5000
Cooldown: 120 / 105 / 90 / 75 / 60 Cost: 70
Passive: Warwick gains 50 / 65 / 80 / 95 / 110% bonus attack speed against all enemies below 50% of their maximum health.
Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to Warwick in the form of a scent trail.
The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.


Cooldown: 15 / 14 / 13 / 12 / 11 Cost: 40


Once the damage reduction ends,



Pimal howl is great cause it grant you damage reduction its great for team fights or not leting enemy escape.

Cooldown: 110 / 90 / 70 Cost: 100
Warwick leaps in a direction (range = 250% current movement speed), suppressing the first enemy champion he collides with for 1.5 seconds.
Warwick channels over the duration, dealing 175 / 350 / 525 (+1.675 per bonus attack damage) magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt.
Warwick is unstoppable during the leap but can be interrupted during the channel.



Adaptive damage: Deals either physical or magic damage depending on your bonus statistics, defaulting to physical damage. Anyway it grant you massive damage at start its cool cause you can combine it with









Passive: Champion Damage rating takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional 20 gold. Triumph can save you many times like me in this video

Passive: Gain 3% (+1.5% per Legend stack) bonus attack speed, up to 18% with 10 stacks.
Legend: Gain Legend stacks for every 20 points earned, up to 10:
20 points for champion takedown
20 points for epic monster takedown
5 points for large monster kills
1 points for minion kills
Its great grants warwick attack speed and he can stack it up really fast, so i will recommend to take






Passive: Deal 7% increased damage to champions below 40% maximum health.
Additionally, you gain 9 bonus Attack Damage or 15 Ability Power (Adaptive) for 10 seconds whenever you score a champion Damage rating takedown. This bonus does not stack.
Adaptive: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed. Its pretty cool cause you will get tanky and have more health than adc or their jg or any squishy champ in game and if they are low with hp you will get movement speed from




Passive:Movement speed bonuses are 8% more effective on you. This does not affect the enhanced movement effect from boots items, so its really not powerfull as it was so i think to change this but there is still bonus ms.

Passive: While in the river, you gain 25 bonus Movement speed icon movement speed and 5 - 30 (based on level) Ability Power or 3 - 18 (based on level) bonus Attack Damage (Adaptive). Really great you can do allot more damage to krugs or enemy jg when he is in river attacking krug, really usefull at start.
PROS
+ lots of healing
+ great at 1v1
+ Amazing map pressure
+ Can kill adc very easy
+ Tanky
+ Long range engage
+ Can easy clear jungle solo (even solo drake at 4:00)
CONS
- Grevious wounds are bad for you
- Easily outplayed if enemy has movespeed
- No reliable escape
- bad against bigger tanks like mundo or darius (on late game)
+ lots of healing
+ great at 1v1
+ Amazing map pressure
+ Can kill adc very easy
+ Tanky
+ Long range engage
+ Can easy clear jungle solo (even solo drake at 4:00)
CONS
- Grevious wounds are bad for you
- Easily outplayed if enemy has movespeed
- No reliable escape
- bad against bigger tanks like mundo or darius (on late game)











I will recommend you to invade be quick and be sure your team will support you and if someone come to ward just rush on him if you have stun or root first blood is yours then try to take buff after that get back on safe do your buffs and scuttler you are going to be 3 or 4 lvl then you can go solo drake if you didnt used smite at all from start, if you have 2 smite's ready go solo drake up in introduction you can see how to do solo drake dont be afraid of drake just when you get low hp use smite and keep spaming Q and E (recommended having blue buff for mana) as you can see in video its not too hard to do solo drake, place ward behind wall and be sure that enemy jg wont steal it and most of enemy dont expect that you will do solo drake at 5:00. Anyway ganking is not hard if you have ult. try to gank lanes where enemy keep pushing and if he try to escape just ult on him and activate your E after that just hold Q and you will fear him in oposite direction. After that you can keep ganking or go back in your jungle if you go in your jungle after you clean it go back buy items and look for gank, thats all not too hard just get the start going well.
Im really good with warwick i play it a long time and i want to share my build if you think that i did some mistake comment on discussion or send pm to me anyway warwick is great champ if you just started playing jungle role with warwick its so easy to clean jungle so if you are not sure what to pick warwick is one of the best junglers in league of legends. If you think i should add to guide just pm me or send in comments, by the way i hope you liked my guide and i hope that you are going to win games with my guide, enjoy.
NDarKnight
Warwick Guide
[9.2] Warwick jungle god guide by NDarKnight
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