Warwick Build Guide by NDarKnight
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+10% Attack Speed
+8 Magic Resist
Threats & Synergies
warwick can ez beat him in early game (62.9% that you will win in early jg) 49% that you will win game
same losing against warwick in early all of this threat is for early game (59.6% that you will win in early jg) 47% that you will win game
ez at early too (55.6% that you will win in early jg) 46% that you will win game
same as others (53.5% that you will win in early jg) 51% that you will win game
not easy as others but (53.1% that you will win in early jg) 56% that you will win game
early game (52.3% in early jg) 52% that you will win game
(52.1% in early jg) 52% that you will win game
(51.4% in early jg) 53% that you will win game
(40.3% in early jg) 46% in game
(43.6% in early jg) 52% in game
(44.5% in early jg) 50% in game
(45% in early jg) 41% in game
(46.4% in early jg) 50% in game
(47.7% in early jg) 56% in game
(48.9% in early jg) 56% in game
(49.4% in early jg) 53% in game
(49.5% in early jg) 48% in game
(49.7% in early jg) 48% in game
Cooldown: 6 Cost: 50 / 60 / 70 / 80 / 90
Warwick dashes to the target enemy and bites them, dealing 120% AD (+90% of ability power) (+ 6 / 6.5 / 7 / 7.5 / 8% target's maximum health) magic damage, applying on-hit effects and healing himself for 30 / 40 / 50 / 60 / 70% of the damage dealt.
If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off.
its pretty cool if enemy is about to escape just hold your Q button and you will jump behind enemy. And it grants you lifesteal so you can do solo drake without help if you if you are low and enemy is low too, you will get bonus movement speed from Blood Hunt then just use Jaws of the Beast and you wont be low anymore and you will get gold, and you dont need to go back after that just go on some weak jg monsters and use Primal Howl for bonus armor and start spaming Jaws of the Beast.
Cooldown: 120 / 105 / 90 / 75 / 60 Cost: 70
Passive: Warwick gains 50 / 65 / 80 / 95 / 110% bonus attack speed against all enemies below 50% of their maximum health.
Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to Warwick in the form of a scent trail.
The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.
Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting. Without thiss spell warwick is not that much powerfull as he is when he gets that ms.
Cooldown: 15 / 14 / 13 / 12 / 11 Cost: 40
Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated.
Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second. Landing Infinite Duress will automatically reactivate Primal Howl, but the target will not flee.
Pimal howl is great cause it grant you damage reduction its great for team fights or not leting enemy escape.
Cooldown: 110 / 90 / 70 Cost: 100
Warwick leaps in a direction (range = 250% current movement speed), suppressing the first enemy champion he collides with for 1.5 seconds.
Warwick channels over the duration, dealing 175 / 350 / 525 (+1.675 per bonus attack damage) magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt.
Warwick is unstoppable during the leap but can be interrupted during the channel.
Press the attack
Press the Attack Passive: Basic attacks against enemy champions apply stacks for 4 seconds. Attacking a new target removes all stacks from the previous target. Applying 3 stacks to a target deals 40 - 180 (based on level) bonus Attack damage Ability power Adaptive damage and makes them Exposed for 6 seconds, causing them to take 8% - 12% (based on level) increased damage from all subsequent sources (except from true damage). Basic attacks against an Exposed target do not apply stacks, nor can you apply stacks to another target while one is Exposed.
Adaptive damage: Deals either physical or magic damage depending on your bonus statistics, defaulting to physical damage. Anyway it grant you massive damage at start its cool cause you can combine it with Infinite Duress. You can take Fleet Footwork cause its pretty cool but i prefer using Press the Attack i wouldnt recommend using Lethal Tempo and Conqueror cause its just not it you only get damage with Conqueror and with Lethal Tempo you gain only movement speed but with Fleet Footwork you get energised attack which heals you and grants you movement speed and that movement speed is so great.
Passive: Champion Damage rating takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional 20 gold. Triumph can save you many times like me in this video . It provides you with that extra advantage over enemies in a fight when you get an assist or kill where you would have died otherwise.It is also very helpful in gold income.
Passive: Gain 3% (+1.5% per Legend stack) bonus attack speed, up to 18% with 10 stacks.
Legend: Gain Legend stacks for every 20 points earned, up to 10:
20 points for champion takedown
20 points for epic monster takedown
5 points for large monster kills
1 points for minion kills
Its great grants warwick attack speed and he can stack it up really fast, so i will recommend to take Legend: Alacrity cause you can combine it with Press the Attack so its great to have it. You can take Legend: Tenacity or Legend: Bloodline but i prefer Legend: Alacrity
Coup de grace
Passive: Deal 7% increased damage to champions below 40% maximum health.
Additionally, you gain 9 bonus Attack Damage or 15 Ability Power (Adaptive) for 10 seconds whenever you score a champion Damage rating takedown. This bonus does not stack.
Adaptive: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed. Its pretty cool cause you will get tanky and have more health than adc or their jg or any squishy champ in game and if they are low with hp you will get movement speed from Blood Hunt and bonus damage from Coup de Grace
Passive:Movement speed bonuses are 8% more effective on you. This does not affect the enhanced movement effect from boots items, so its really not powerfull as it was so i think to change this but there is still bonus ms.
Passive: While in the river, you gain 25 bonus Movement speed icon movement speed and 5 - 30 (based on level) Ability Power or 3 - 18 (based on level) bonus Attack Damage (Adaptive). Really great you can do allot more damage to krugs or enemy jg when he is in river attacking krug, really usefull at start.
+ lots of healing
+ great at 1v1
+ Amazing map pressure
+ Can kill adc very easy
+ Long range engage
+ Can easy clear jungle solo (even solo drake at 4:00)
- Grevious wounds are bad for you
- Easily outplayed if enemy has movespeed
- No reliable escape
- bad against bigger tanks like mundo or darius (on late game)