Pyke Build Guide by Terroronyou
[9.20] Challenger Pyke Support - Videos - BizzleberryBy Terroronyou | Updated on October 10, 2019
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+1-10% CDR (lvls 1-18)
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
As of 02/06/2018 across my Diamond 5 and Diamond 2 Accounts I have won 11 and lost 2 games!
Still strong in Master as of patch 8.17 - 65-70% winrate!
Able to gank mid-lane incredibly easily, especially if the mid-laner has no escape.
Able to gank his own lane (Only a few support champions can do this easily, Tahm Kench ultimate is comparable but his ult makes a loud noise indication!).
High physical damage output as a support, with his ult Death from Below also doing true damage through shields!
Can hook Bone Skewer through small walls, to pull an enemy to him. (Will not work against very large walls!).
Death from Below does true damage and goes through shields, if a kill is granted then kill gold is also given to the last person to assist.
All bonus HP is converted to AD with his passive Gift of the Drowned Ones. The HP to AD ratio is bad, discouraging you building HP and making you squishier.
If you fail your roams you will fall very far behind. When roaming your ADC has a chance of dieing 1v2. Try and have your AD pick champions like Sivir, Caitlyn or Ezreal to have escapes and easy wave clear.
Vulnerable to early poke in lane.
For secondary runes are you can be a little more flexible. I feel Resolve especially with Bone Plating works well when you hard engage on your roams and will help you survive a little more. Otherwise Inspiration for Minion Dematerializer if you decide to go Relic Shield or Sorcery for Celerity & Scorch for extra utility and damage.
Dark Harvest can help kill your enemies especially if they are getting close to your ultimate execute. Since it triggers at 50% hp you are able to get a bit of extra burst damage to bring them low enough to ult. Try to gather as many soul stacks as possible by hitting a target below 50%.
(Currently Dark Harvest is stronger) Electrocute Provides you with a decent burst, particularly throughout early & mid-game. Requires you to hit the same target 3 times with either auto-hits and/or spells. Against squishy targets this will be about 20-25% of your damage.
Sudden Impact Provides you with 7 Lethality after using Ghostwater Dive. 7 Lethality is a lot in the early stages of the game, so if you are able to gank either your own lane or mid-lane with Ghostwater Dive do so and it will provide you with a lot more damage. Cheap Shot Can also work, however it is unlikely you will be able to proc it more than once in a gank, still a viable option if you feel like it is impossible to roam to mid early.
Eyeball Collection provides you with more damage as you gain champion kills and clear wards. Works well with Duskblade of Draktharr as you will likely be finding easy wards to kill with it. Zombie Ward is a viable option also if, you feel like you will not be able to roam.
Ultimate Hunter means that you will have more opportunities to flank or to try and use your ultimate as an escape more often. Other options are:
Relentless Hunter Provides you with bonus out of combat movement speed as you rack up kills. Allows you to get around the map and roam even more effectively. Ingenious Hunter can also work nicely with your item actives that you will be picking up for more utility (also works with trinket CD).
Resolve provides you a tiny bit of extra ad per level with its health scaling.
Bone Plating Works nicely as you will take multiple hits when you first engage and will block a decent amount of damage.
Revitalize Works nicely with your passive being able to regen a little more to top your health more in those roam engages.
Minion Dematerializer works well with relic shield, enabling you to guarantee getting cannon minion gold for you and your ADC. Also helps push in the lane so you can roam easier.
Magical Footwear is a nice gold saver in the mid-term, especially if you are able to pick up a couple of kills/assists early. However it will prevent you getting mobility boots super early if that is what you are after. Perfect Timing could be useful to bait the enemy and could also be converted into a Guardian Angel later if you wish.
Nullifying Orb Can be a life safer if a gank goes wrong, scales decently with the AD you will be taking.
Scorch Provides some slight extra damage when you engage, nothing crazy, better on poke champions.
Waterwalking Will help you roam to mid a decent amount quicker, and with scuttles in the river being priority for junglers, will give you some extra damage for those river fights.
Gift of the Drowned Ones
Passive: When Pyke is unseen by enemies, he rapidly regenerates some of the health recently lost to enemy champions. (Can be trigged by walking into a brush or using Ghostwater Dive).
Pyke also converts his bonus health into bonus attack damage instead. (Note - This scaling is intended to be poor, and not encouraging you to buy health items in order to gain bonus AD).
Tap: Pyke stabs and greatly slows all enemies in front of him.
Hold: Pyke readies and then throws his harpoon, impaling the first enemy struck and pulling them a fixed distance towards him.
Both uses of Bone Skewer do very similar damage, so you don't need to take that into account. You will need to decide one of two things when using this. Is it worth holding and hooking in one target into the middle of your team (most of the time this is a yes), however in bigger team fights where hooking isn't a valid option then just tapping Q will apply damage and a slow to multiple enemies, which can help lock down multiple champions caught out, or even provide a small peel when running away.
Bone Skewer Will also always pull the target a set distance, no matter where you hook them. This means if you hook someone right in front of you, the target will go BEHIND you. Similar to Singed's Fling.
Leveling Bone Skewer first gives you increased cooldown reduction and damage. At 5 points its on an 8s CD, with my item build you will be around 5s when max'd.
Pyke dives into spectral waters, entering camouflage and gaining a significant increase to his movement speed that decays over a few seconds.
Camouflage hides Pyke from view while enemies remain outside his immediate area. Attacking or casting spells immediately ends camouflage.
Ghostwater Dive is your roaming engage and also your disengage to quickly heal with your passive if needed. When you press the button, stealth is INSTANT, but works similarly to Evelynn's passive and can be seen by Control Ward and if you are near enemy champions.
Max Ghostwater Dive last as its movement speed per level and Cd per level is very poor.
Pyke dashes, leaving behind a drowned phantom. After a delay, the phantom returns to Pyke, damaging and stunning enemies it passes through.
Phantom Undertow is what you will be using when coming out of Ghostwater Dive. Applies a small stun to all targets hit and moderate damage. Can also be used as a dash to escape. When using this ability a clone is left behind and you will be 'writing' a path on the floor, shortly the clone will follow all of your pathing and will stun everything in that line. You can use Flash to increase the clone pathing range.
Level Phantom Undertow second, stun duration is increased slightly, and damage is increased moderately per level.
Death from Below
Pyke strikes in an X-shaped area, blinking to champions and executing those below a certain flat amount of health. Enemies in the X that are not executed take damage equal to this amount.
When a champion dies in the X, the last ally to assist also gains full kill gold, and Pyke can instantly use Death from Below again for a short period of time.
Death from Below's execute damage goes through shields. Also there is a white indicator on the enemy health bar, if their HP is under that line, Death from Below will kill them and you will have a short window to use the ability again. Bare in mind it can be flashed as it is a skill shot.
Death from Below has to be used on an enemy champion to be able to dash away.
Example of Execute being ready:
Boots of Mobility
Provides Pyke with extra mobility to either roam around the map to help mid-lane to get ahead. Very much required if you want to have an impact mid-lane and get back to help your bot-lane in time!
Ionian Boots of Lucidity provides decent cooldown reduction, only buy these if your team is already behind and roaming isn't much of an option.
Duskblade of Draktharr
Duskblade of Draktharr As you will be looking for constant opportunities around the map to gank, this will help you one shot-wards and know if they can see you coming. Also provides a decent damage increase on your abilities and provides 10% Cdr. The only downside is, that it can be a little expensive, but luckily the items to build towards it are not too bad price wise.
Youmuu's Ghostblade Provides you with even more lethality and movement speed. Once again helps you roam around while providing you with even more damage!
Edge of Night
Edge of Night Provides you with even more lethality and a temporary spell shield. It can be channelled while moving so you can set it up in the move before a gank, possibly to help prevent being cc'd as you go in.
Guardian Angel works nicely after purchasing a Duskblade of Draktharr due to the fact that it encourages the enemy team to focus you down, using cc abilities on you rather than your team. This then gives you a chance to respawn and Ult clean up. Also the path build gives you a Stopwatch which can catch the enemy off by surprise and give you an opportunity to do a clutch / bait play.
Maw of Malmortius
Maw of Malmortius incase you come across a lot of Magic dealers you can pick up a Maw for some slight extra tankiness and damage. This item is nothing crazy defensively but can save you in a tight moment.
During early stages your Bone Skewer has a very long cooldown, so only use if you are confident you will land it.
When landing Bone Skewer use your Phantom Undertowand auto hit to proc Electrocute and then disappear again with Ghostwater Dive if needed to regenerate health with your passive Gift of the Drowned Ones. If you are using Dark Harvest you will want to ensure you hit the enemy below 50% as often as possible to accumulate souls.
On your first recall try to roam to mid straight away and stealth through the lane with Ghostwater Dive then rotate back to bot to help your ADC.
Always work with your jungler and try and watch his pathing. You may need to help get the scuttle early in the river or/and invade buffs. Pyke provides a lot of CC and some damage early in the game but ideally needs another player to ensure those kill secures as once he has used his abilities he doesn't do a lot early due to long Cooldowns.
If you are the only engage on your team, you will need to do your best trying to hook enemies, preferably over terrain, with Bone Skewer.
If caught, use Death from Below as a last option to dash away from the enemy (Must target an enemy).
Try and ensure you are always out of vision to make the enemy guess where you are!
Following video highlights some really aggressive roaming to win pre-20m
Thanks for reading my Pyke guide, I hope you give it a try in ranked and I wish you the best of luck! For more guides and fun videos please visit my stream or my Youtube Channel