This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Regular
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Fiddlesticks
Fiddlesticks with aftershock makes it very difficult for Thresh to be able to do much in lane. You can look for hooks on him but he is very mobile once he gets his mobility boots + his passive which gives him movement speed. Try to lantern your ADC to safety if he ults to you. ALWAYS keep flanks warded + lane bushes warded to avoid getting spooked by his ultimate.
Draven
Probably one of the most ideal ADC's to pair up with thresh because of how aggressive his playstyle is. You can land a hook and be confident that you'll have enough damage to back it up. One of the strongest ADC's in the game.
Draven
Probably one of the most ideal ADC's to pair up with thresh because of how aggressive his playstyle is. You can land a hook and be confident that you'll have enough damage to back it up. One of the strongest ADC's in the game.
Link 1
Link 2
Mastery Points
My main account
Join my Discord!
|
|
|
|
Death Sentence (Q) |
Dark Passage (W) |
Flay (E) |
The Box (R) |
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5 seconds. Then explode, dealing magic damage to nearby enemies. Damage: 10-120 (+4% of your maximum health) Cooldown: 35 seconds Resistance bonus from Aftershock capped at: 80-150 (based on level) |
Charge up a powerful attack against a tower over 3 seconds, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45 seconds |
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5 seconds Cooldown: 45 seconds |
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10 seconds. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown. |
Start the game with a Commencing Stopwatch that transforms into a Stopwatch at 10 minutes. Stopwatch has a one time use Stasis effect. This free Stopwatch contributes only 250 gold towards upgraded items and sells for 20 gold. |
+5% CDR. +5% Max CDR. +5% Summoner Spell CDR. +5% Item CDR. |
Guard allies within 175 units of you, and allies you target with spells for 2.5 seconds. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5 seconds. Cooldown: 70-40 seconds Shield: 70-150 (+ 25% AP) (+ 12% bonus health) Haste: +20% Movement Speed |
After taking damage from an enemy champion, heal for 4% of your missing health over 10 seconds. |
Permanently gain 3 maximum health for every 8 monsters or enemy minions that die near you. At 120 minion and monster deaths, also gain an additional +3.5% max health. Range: 1400 |
+3 attack damage +Gold 2 per 10 seconds +30 health +25% base health regeneration UNIQUE – SPOILS OF WAR: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee basic attacks execute minions below 50% of their maximum health and ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills. UNIQUE – QUEST: Earn Gold 500 using this item to upgrade to Runesteel Spaulders, gaining the WARDING active with 3 wards in stock. |
+60 armor +10% cooldown reduction +30 magic resistance +250 mana UNIQUE: Casting your ultimate near your Conduit grant both of you bonus effects for 10 seconds. You are surrounded with a 300 range FROST storm which slows enemies within it by 20%, and your Conduit's basic attacks burn their target with FIRE dealing 30% bonus magic damage over 2 seconds (45 second cooldown). UNIQUE – FROSTFIRE COVENANT: If an enemy is both struck by FROST and FIRE, your FROST storm ignites and becomes FROSTFIRE. A FROSTFIRE storm, deals 40 magic damage per second to nearby enemies and slows by 40% instead for 3 seconds. |
+40 armor +10% cooldown reduction +250 health UNIQUE: If your Partner is nearby, gain 20 armor, and 15% bonus movement speed while moving toward them. UNIQUE: While within 1000 range of your Partner, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions (after reductions) to you as true damage. Both effects are reduced to 6% if the item holder is ranged. Active: UNIQUE: Designate an allied champion within 1000 range as your Partner (90 second cooldown). |
+10% cooldown reduction UNIQUE: +10% heal and shield power +200 health +50% base health regeneration +150% base mana regeneration Active: UNIQUE: You reveal the target area for 3 seconds. After a 2.5 second delay, a beam of light strikes the ground. Allies within the area are healed for 30 − 370 (based on target's level), which is increased by 3 × your heal Power, while enemy champions take 10% of target's maximum health true damage and enemy minions take 250 true damage (120 second cooldown). Can be used while dead. |
+30 armor +60 magic resistance Active: UNIQUE: Grants a decaying shield to nearby allied champions and yourself for up to 2.5 seconds, absorbing up to 130 − 300 (based on highest level between target and caster) (+ 20% of caster's bonus health) damage (120 second cooldown). Shielded targets are ECLIPSED for 20 seconds. |
Situational Items
+10% cooldown reduction UNIQUE: +20% heal and shield power +40 magic resistance +100% base mana regeneration UNIQUE – HARMONY: Gain +25% base health regeneration for every additional 25% base mana regeneration. Active: UNIQUE: Instantly removes all stuns, roots, taunts, fears, charms, silences and slows on an allied champion, as well as granting 2 seconds of slow immunity. Successfully cleansing an effect will also grant the target 40% bonus movement speed for 2 seconds (120 second cooldown). |
+30 armor +10% cooldown reduction +400 health +100% base health regeneration +300 mana UNIQUE: For 4 seconds, grants 75% bonus movement speed when moving towards enemies. After the duration or when an enemy champion is within 225 range, you emit a shockwave, slowing enemy champions within Range center 450 range by 75% for 2 seconds (90 second cooldown). |
+100 armor +20% cooldown reduction +400 mana UNIQUE: Cripples nearby enemies' attack speed by 15% (700 range). |
+80 armor +250 health UNIQUE – THORNS: Upon being hit by a basic attack, reflects 25 (+ 10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. UNIQUE – COLD STEEL: When hit by basic attacks, cripples source's attack speed by 15% for 1 second. |
+40 ability power UNIQUE: +10% cooldown reduction +200 health +100% base mana regeneration UNIQUE: +5% movement speed. Active: UNIQUE: Grants you and nearby allies 40% bonus movement speed for 3 seconds (90 second cooldown). |
Gold 1 per 10 seconds +50 health UNIQUE – SPOILS OF WAR: Grants a charge every 40 seconds, up to 2 charges. Melee basic attacks can consume one charge to execute minions below 200 − 285 (based on level) (+ 100% AD) health. Killing a minion by any means with a charge heals you and the nearest allied champion for 5 − 30 (based on missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion to be nearby. UNIQUE – QUEST: Earn Gold 500 using this item and upgrade to item Targon's Brace. REWARD: Permanently upgrades Targon's Brace to Celestial Eye and Remnant of the Aspect to Eye of the Aspect, giving them the WARDING active with respectively 3 and 4 wards in stock. |
Boots of Mobility > ROAMING These are the cheapest boots you can get which give you +115 movement speed outside of combat so this helps you a lot when you're roaming, clearing wards and trying to have lots of map pressure. (These are the recommended boots) Mercury's Treads > TENACITY There are games when you are being caught out by CC or if you're getting destroyed by ability power damage. Grab these boots instead of Mobility Boots for the tenacity and magic resist. Mercury's Treads should ONLY be built only if they have a strong source of AP damage or have a lot of CC such as Leona. Ninja Tabi > ARMOR Build Ninja Tabis if you are against a strong auto attack based team or just need some armor to keep you alive. |
EXTREME
These lanes have little to no counter play and you have to play perfectly in order to get out of the lane unscratched.
Braum
His shield ability allows him to block the damage from the hook and save his allies so we have to force him to use his shield for our hook and then walk up to flay for some poke. There's not very much you can do against him other than play a bit more passive than usual because if you get in range of his Q or auto attacks then he can easily burst you down. I recommend taking guardian in this matchup to match his guardian and to save your ADC by giving them a shield.
Leona
You can flay Leona's E so you can stand on your ADC in case she ever tries to go in always be prepared to flay. Lantern your ADC to safety if she tries to use her ult. Try to get poke down on her as much as possible since you are slightly ranged you can auto her.
Tahm Kench
Like..just dodge if you go against him LOL!
If you land a hook on anyone other than him he will eat them and save them. You CAN go in on the hook if you want to follow but usually not smart. This is an easy lane if you guys are focusing Tahm in small trades but not if you try to burst him first.
MAJOR
These champions make the lane for Thresh quite a challenge but have room for counter play and things you can do to take advantage of in order to win.
Alistar
It's possible to cancel his W with your Flay. Try to lantern your ADC before/after Alistar gets his WQ off so he's unable to proc his stun. DO NOT STAND ON YOUR ADC OR YOU WILL BOTH GET COMBO'D.
Morgana
Is able to spell shield all of your abilities so against a Morgana with good reaction time can completely counter your kit. A level 1 spell shield will be a very high cooldown so max Q and slowly you will be able to land a hook while it's on CD. If she is always spell shielding her carry try to switch it up and go for her.
Zilean
Has long range autos + bombs so I highly recommend taking biscuits in this lane to be safe. Zilean can easily speed himself or his ally up so it can be hard for you to land your hook on them. After 6 you ALWAYS have to be careful of tower diving if Zilean has his ultimate up. Look to capitalize on him once he uses his bombs because all he has left are his speed-ups/slows.
Fiddlesticks
Fiddlesticks with aftershock makes it very difficult for Thresh to be able to do much in lane. You can look for hooks on him but he is very mobile once he gets his mobility boots + his passive which gives him movement speed. Try to lantern your ADC to safety if he ults to you. ALWAYS keep flanks warded + lane bushes warded to avoid getting spooked by his ultimate.
Yasuo
Blocks your Q in this matchup EVERY TIME so max E in order to maximize your damage in this lane. You can also try to wait until he uses his windwall before fighting too.
Karma
Karma with bone plating is not so squishy & she has a snare that can be easily used if you miss your hook. Be careful of her early game poke with Mantra Q. Avoid standing close to minions since her Q can hit you both easily. Try to sit in bush and look for hooks on their bot. You can look to trade once she uses her shield or mantra.
Pyke
Pyke's hook can be thrown out faster than yours so if you channel your Q, he can easily land his hook on you since you're stuck in cast animation. You can flay him during his E dash. Lantern your ADC if they do end up getting hooked; sometimes it's best to throw your lantern if you think he'll land the hook. Pyke's Q can be stopped with your Q or Flay.
Neeko
Can stop your hook with her W clone. has a lot of burst against you so take bone plating and MR runes against her. Try to avoid standing behind minions so she can't land her root on everything. Stay away from low HP minions because her Q will proc 3 times instead of 1. After level 6 look to lantern your ADC out of her ulti since she has to stand still in order to cast it & it gives her a shield so it's hard to burst her when she's casting her ult.
Nautilus
Basically a walking CC machine. Try to look for hooks only on their ADC. Be sure to play behind minions as if he is a Blitzcrank or Pyke. He has HIGH burst damage and can be very hard to stop once he hits level 6. Lantern your ADC as quick as possible once he he is walking up.
Sivir
Can spell shield your hook so try to avoid throwing them because you're just giving her mana. Look to max E in this lane and look for flays to engage instead.
Rakan
Just try to flay his W knockup since it's his main form of engage early game. Stand behind minions in order to dodge his Q which heals the ADC and himself and deals a decent amount of magic damage. BE VERY CAREFUL LEVEL 1 AND LEVEL 6+.
EVEN
These supports are ones you should not have too big a problem facing but the matchup is still pretty even.
Zyra
Her plants can block your hook and she deals a lot of damage early game with her plants and comet as well. If you manage to land a hook on her she is very squishy but be aware that she may ult you and knock you up allowing her ADC to finish you off. You should take magic resistance + biscuits to play against her so you don't get poked down.
Brand
Very squishy but has a TON of damage so try to go in on him early game pre-6 in order to capitalize on his squishyness. You can stand near minion waves in order to force him to push the wave but don't be close with your ADC that he is able to hit both of you.
Blitzcrank
Play behind minions and throw a lantern to your ADC if he is running towards your ADC to throw a hook or if your ADC does get hooked, you can throw a lantern to save them. Play more aggressive once Blitzcrank uses his hook. SOMETIMES it's OK for you to get hooked and flay once you are beside their ADC and lantern your ADC in to get the kill.
Janna
She is very mobile and has ranged autos and combined with her W you will get poked down a lot. After 6 if you land a hook on her or the ADC she can R you away so it basically denies your kill. Try to fight once her Q or E are on cooldown in order to maximize your win potential. Can be hard to land hooks on her because of her mobility.
Taric
Taric is strong if he is able to land his auto attacks but that should only happen if he lands his E stun. Avoid getting in melee range of him to let him auto attack. Flay is your best friend here. Lantern your ADC to safety if he is looking for a stun on them. After 6 try to burst their ADC before Taric can get his ultimate off, making them both invincible, if not then re-engage once it wears off.
Gragas
Gragas is able to poke you down with Q and has a strong power spike at 6 with his R knockback. Look to flay him if he starts walking up to you or your carry. It's very easy to spot his engage so just avoid standing near your carry so he has to pick who to poke down.
Shaco
You can take magic resistance in your runes & start with the red sweeper trinket in order to clear his boxes as much as possible. Always try to have bush priority in this lane since his boxes are his main source of damage. Look to capitalize on him once you know there's no boxes around and he's used his Q.
Volibear
Can be a very hard to play against since if you go in on your Q on the ADC he can E to Fear + knock you back. Look to lantern your ADC if he starts running up & you can flay him back without getting flipped back. Try to look for fights when you have ignite since it cuts his passive healing in half.
Ornn
A good Ornn can use his W to become unstoppable and stop your hook from pulling him however you CAN go in on the hook and flay him, it works similar to how you can hook onto morgana's black shield and still go in. His dash can be flayed or hooked. Lantern people to safety once he gets 6 and uses his ultimate. Do not stack on top of your team once Ornn ults. Ornn is very tanky and can soak up a lot of damage for his carry so only try to fight if you can hook the carry.
MINOR
These supports are ones who don't really do much against Thresh so just land a Q and win.
Senna
Just wait for her to use her root and you're able to walk up to flay or look for hooks since it's down. She's only there to poke you so try to avoid standing in minion waves so her Q misses you. Take biscuits if you are in a poke heavy lane.
Vel'Koz
I put this as minor since I feel like Vel'Koz is just a long range poke champion that's very squishy. Try to play inside your minion wave in order to dodge his Q's. If you are able to bait out his E knockup then you can easily fight him since he has no other form of disengage.
Veigar
Watch out for Veigar's E cage since it's a large area that can stun you. You cannot lantern people through it. Try to lantern your ADC if he starts walking up to cast his E. Very squishy, just have bush control and look for hooks on him since he will easily take advantage of you for being close range to him.
Bard
Don't let bard poke you down early game. Look for hooks on him since he is a very squishy champion, but if you miss then play more passive. Try to follow his roams and signal mia when he is not in lane. You can play very aggro once he uses his Q (his main source of damage and CC)
Yuumi
To play against Yuumi she is forced to tank the hook for her ADC or if you land your hook on the ADC you get both of them. Stand inside the minion wave to avoid her Q poke. You can flay + hook Yuumi while she tries to get inside a champion for safety.
Lux
You can take biscuits against Lux if you feel she pokes you down a lot but early game she should not have any pressure to kill you since she deals no damage early. Look to fight once she uses her Q or W.
Lulu
You win if you land hook on her or the ADC in this matchup. Be careful of her long range Q and E poke combined with her autos; recommend taking biscuits into this lane so you can sustain HP and MANA more. You only lose this matchup if you allow yourself to get poked down or miss too many hooks.
Nami
You want to avoid taking small trades. All ins will result in you winning the fights. Early game Nami will try to poke you down with her autos and W, sometimes you can W her W and negate it but usually if she walks up to W you then you should look to flay/hook her.
TINY
You should have no problem laning against these champions because of their lack of damage amplifiers and mobility.
Soraka
Soraka will poke you down a lot early game. Try to avoid her Q as much as possible. Look to fight once her E silence is on cooldown since it's the only way to stop you. Soraka players sometimes take barrier but always take ignite in this matchup to cut her healing down. If behind, look for fights only when ignite is up. Recommend taking biscuits into this lane.
Sona
LMAOO Sona players. Just land a hook fam.
Xerath
Wait until he uses E, and just walk at him since it's his only hard cc; he is very squishy
IDEAL
These champions are ones that allow Thresh to dominate lane with EASE.
Xayah
Xayah is a very lane dominant champion with her Q E burst and her consistent W auto attack empower. She will always be able to burst and follow up on your hooks.
Lucian
Lucian has a very strong kit that allows him to burst people very quickly. He has a gap closer which allows him to dash to your lantern or to whatever you hook. Even though Thresh stole his wife, Lucian is still very compatible with Thresh.
Draven
Probably one of the most ideal ADC's to pair up with thresh because of how aggressive his playstyle is. You can land a hook and be confident that you'll have enough damage to back it up. One of the strongest ADC's in the game.
Kalista
Almost a dead champion but still synergizes well with Thresh because of her W passive & her ultimate ability. You guys 100% win the laning phase unless they have a Braum or something to negate Kalista's attacks. Very high burst and lane pressure.
Tristana
Amazing all in potential because of her PTA + E bomb damage and has a W gap closer so you don't even have to lantern them sometimes.
STRONG
These champions are ones that I think work well with Thresh but have some faults in synergy.
Kai'Sa
Kai'sa has pretty good burst potential but is also very squishy. Kai'sa can only burst people once she has her W off cooldown so be very aware of when you can all in and when you cannot.
Jhin
Can land his W root with your hook but make sure not to flay the enemy out of his W. Jhin has strong burst with his Q damage and his 4th shot.
Caitlyn
A good Caitlyn will work very well with Thresh because she can place her traps below the enemies once you land your hook which should end up in a kill. Even if you guys aren't looking for an all in, using your hook with her Q is very strong for poke.
Example of trap on hook
Swain
Swain can use his E pull with your hook so you guys have a decent burst together.Can be very strong if you guys are able to get a gank to lock down the enemy for a long time. Very easy to make picks late game.
Yasuo
Yasuo is able to use his R on your hook or your flay. Your lantern allows him to close gaps quickly and his all-in potential is very high with ignite and exhaust together.
Aphelios
Aphelios is a very strong carry that has potential to burst enemies down and has a root for you to easily land your hooks. Allow Apehlios to poke down enemies with his ranged weapon and then go in for trades when he has his RED gun for the most optimal burst damage.
OK
These champions are alright with Thresh but ones above are ones that allow Thresh to become a lane bully.
Vayne
I put this as OK even though deep down I think it's a strong lane, Vayne players are just trying to survive lane and sometimes it can be hard to help her lane incase you do end up missing a hook. She has a lot of burst with her condemn and silver bolts + PTA proc.
Ashe
Ashe is more of a poke ADC during the laning phase but after she hits 6 she can arrow someone far away and you can hook them & lantern her to easily pick up some kills.
Miss Fortune
No real synergy until level 6 to set her up for her ultimate or until you poke them down early because MF does not want to be close range since Q is her only extra source of damage.
Jinx
Jinx is a champion that doesn't really want to be close range to anyone so she is mostly trying to poke people down early game. You can still look for hooks so she can land an auto attack + W zap for a good chunk. Always look to see if Jinx needs a lantern since she is very immobile but if you help her get through lane she is a strong hypercarry.
Varus
Has burst with his Q E but it's more like poke so you want to try not to always go in on your Q and try to let him get some damage off first. After Varus hits 6 it's an easy engage; let him R first then go for a hook since they can't move.
Senna
Senna does not really have a lot of burst and is more of a poke champion but together you guys can make plays still because of her root. Her Q will heal you during lane which is nice and you can keep her safe with flay and lantern if people are coming to chase her down.
LOW
These champions should not be picked with Lucian because they are very weak in relation to Lucian's power inside and outside of lane.
Sivir
Sivir does not have a lot of burst so the most you can do when you land a hook is let her Q in order to get a good chunk of their HP. Sivir is only strong after 2-3 items.
Quinn
Rarely played botlane but when you do have one she's not too bad if you're able to land a hook she has decent burst potential with her Q and E combo. After she hits 6 to roam you're not going to be as effective with her so it's best to try to roam as well.
NONE
These champions should not be picked with Thresh because they are very weak early game and don't have a lot of burst or trading potential.
Corki
No burst, no poke just farming.
Ezreal
You are looking to all in. Ezreal is looking to poke. Unless he's 6 he won't have enough burst potential to follow up on your hooks.
https://clips.twitch.tv/AbnegateSolidSushiBlargNaut
https://clips.twitch.tv/CrypticShortTomatoSeemsGood
https://clips.twitch.tv/ObeseSmokyMarjoramKappaClaus
https://www.twitch.tv/ostrichlol/clip/TentativeFrozenHummingbirdVoteNay
https://plays.tv/video/5d97fce1102c5c903f/lmao?from=user
You must be logged in to comment. Please login or register.