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Nami Build Guide by FwuffyMilk

Support [9.8] Sushi to the rescue!

Support [9.8] Sushi to the rescue!

Updated on April 18, 2019
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League of Legends Build Guide Author FwuffyMilk Build Guide By FwuffyMilk 8 0 21,653 Views 6 Comments
8 0 21,653 Views 6 Comments League of Legends Build Guide Author FwuffyMilk Nami Build Guide By FwuffyMilk Updated on April 18, 2019
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Runes: Stronger Heals

1 2
Sorcery
Summon Aery
Manaflow Band
Celerity
Scorch

Resolve
Font of Life
Revitalize
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Ability Order Sushi coming at you with the heals

Champion Build Guide

[9.8] Sushi to the rescue!

By FwuffyMilk
Introduction
Hello you beautiful people, my name is FwuffyMilk and currently I am a Diamond 4 support main. I peaked diamond in season 5 but quit until near the end of season 8 and ready to kick some *** in season 9.

I love playing mage supports and feel like they are the superior choice in the current meta. If you want to ask me any questions or see how I play Nami check me out on Twitch.
Why Nami?
Pros

+ Lots of Sustain
+ All her skills give movement speed
+ Her heal can do damage while healing
+ A lot of CC
+ Can play lane aggressive or passive
+ Makes the best Sushi
Nami is one of the best supports with a lot of utility built into her kit. Her sustain is very strong and can potentially heal/damage multiple targets at once. She wins early trades very easily by auto attacking then healing any damage she took in the trade and the best part is that the heal hurts the enemy champion too! Her ult is great at engaging and disengaging, and all her skills give movement speed making chasing/running away much easier. All in all Nami is a fantastic support to play and master.

Cons

- Squishy
- Mana intensive at first
- Hitting bubbles is hard
Summoner Spells

SUMMONER SPELLS
-
IGNITE: Ignite is your bread and butter summoner spell. It gives you kill pressure, helps kill enemies escaping with low hp, and if you use ignite before they heal it will reduce the amount the heal does which is huge.
EXHAUST: Exhaust is a pretty weak summoner spell ever since they took out the attack speed reduction that it used to have. You could potentially take it if the enemy has a Rengar or Zed.
FLASH: Flash.. taken by pretty much every champion in the game. It helps you secure kills, escape ganks, make montage plays by dodging that CC ability the enemy is throwing at you, and much more. Always take it!
Runes
R
U
N
E
S
SORCERY Keystone: Summon Aery
// Summon Aery is the best keystone you can pick up in the Sorcery tree. Aery will damage enemies if you hit an enemy with an ability or give your allies a shield if you use a skill on your team mates.




SORCERY Second Line: Manaflow Band
// Take this rune for the second line in the sorcery tree. Every time you hit an opponent with a spell you gain 25 maximum mana up to 250 mana total. After you finish stacking the extra mana it will restore 1% of your missing mana per 5 seconds which is super useful since you will be casting a lot of spells as Nami.




SORCERY Third Line: Celerity
// When it comes to the third line of the Sorcery tree you have many options. Celerity is a good choice because of how Surging Tides works. If you use it on yourself you will gain even more move speed which can save you from many bad situations. It can also help you chase, kite enemies, get to lane quicker, and so much more.


SORCERY Third Line: Transcendence
// Transcendence is another good choice for the third line. It gives you 10% CDR at level 10 which is crucial for you as a support. More CDR means more heals, more bubbles, and more ults. Also the great thing about this rune is that once you cap on CDR through items it will take the extra CDR and turn it into AP!


SORCERY Third Line: Absolute Focus
// Absolute Focus gives you bonus AP whenever you are over 70% hp. This powers up all your abilities and can be a great help especially during laning phase. If you feel like you are good at dodging and keeping your health up then this rune is great. At the end of the day the third line of sorcery gives you many options so pick what suits your play style the best.




SORCERY Last Line: Scorch
// Scorch is very good rune for the laning phase. When you hit an enemy with a spell you burn them for some extra damage. The damage it does isn't super high but still can make a difference in a early fight. Personally I feel like this rune falls off mid - late game but at that point you will be hitting opponents less and using your skills more for supporting team mates.


SORCERY Last Line: Gathering Storm
// Gathering Storm is a great scaling rune. You get more AP for every 10 minutes that passes in game. The bonus you get for a long game is HUGE, for a 40 minute game you get 80 AP. My issue with this rune is that until the 10 minute mark it essentially is useless while Scorch will be useful instantly. If you think you will play a passive laning phase then I can see why you would want this over Scorch


SORCERY Last Line: Waterwalking
// I personally don't take Waterwalking all that much but I can see the reason some people would use it. When you are walking in the river you get extra move speed and a boost to your AP. This can be great to quickly ward deeper in the enemies jungle and will help in a team fight over an objective like dragon/baron. You can't go wrong with any of the runes in the last line so choose what you think will compliment your play style.




RESOLVE Secondary Runes: Font of Life
// This is a great rune for Nami for the simple fact that your Aqua Prison and Tidal Wave both impair enemy movement. When the enemy is impaired anyone attacking them (other then yourself) will get healed for 5 + 1% of your max hp.


RESOLVE Secondary Runes: Revitalize
// I love this rune, it makes your heals stronger and if your ally is below 40% hp it makes your heals even stronger! What else can I say this is a great rune for Nami since you heal your allies a lot.
Abilities


PASSIVE
ABILITY
SURGING TIDES (Passive): Anytime Nami uses an ability on an allied champion, that allied champion is granted movement speed for 1.5s. This includes your ult and bubble, even though I don't advice using bubble to speed allies up. The movement speed is also increased by AP.




Q
AQUA PRISON (Q): This is Nami's cc ability. This ability can be quite hard to hit when you first start playing Nami because of the amount of time it takes for it to hit someone after you use it. You kinda have to predict which way they will juke and throw it that way.




W
EBB AND FLOW (W): Ebb and Flow either damages an enemy champion or heal an allied champion. It also bounces up to two times meaning you can either hit one enemy and heal two allies or you can hit two enemies and heal one ally. This spell also what makes harassing on Nami so amazing. You trade an auto or two with an enemy then heal yourself and try to bounce it on the enemy and you will win that trade most of the time in lane. The only issue is that this spell uses a lot of mana so careful about spamming it.




E
TIDECALLER'S BLESSING (E): This skill is great for many reasons. It empowers the next 3 autos of the champion you put it on. These empowered autos deal extra damage on hit and slow the champion or minion it hits and with your passive speeding players up whoever you put this on will have a much easier time chasing a champion down.




R
TIDAL WAVE (R): Nami summons a tidal wave which knocks up anyone who it hits and slows them by a large %. This spell can be used as an engage and disengage. It travels much faster then Maokai's ult but doesn't cover such a wide area. Generally you want to bubble a priority target after they get hit by tidal wave and since they are slowed by your ult this makes hitting your bubble a breeze.
Items

Eye of the Watchers

This is a must have as support. Wards are a very crucial thing in the game and can save your team from feeding their *** off. Remember the point of wards is to get vision on your enemies so where you place your wards is important. I suggest watching this video from bunnyfufu he gives a very good explanation of where to put wards in laning phase.





Redemption is a great item for pretty much every support in the game. You get HP, CDR, and a 10% heal bonus. The active on the item is very long range and can even be used while you are dead! Redemption's active damages enemies for 10% max HP and heals allies inside the circle to, not to mention the heal is improved by increased healing you get from your items and runes.
Redemption






Athene's Unholy Grail

This item is great for [Nami]! It gives you AP, CDR, MR, and most importantly Mana Regen. The passive of this item is also very strong for Nami, when you damage enemies with spells you collect blood charges which is displayed on the item. When you heal an ally it heals them for the blood charges you saved up boosting your already strong heal even more.





This item is essentially a QSS that you use on your allies. Also the stats it gives is very nice. You get CDR, Magic Resist, and 20%!! bonus heal power. It is somewhat hard to use this item properly at first but once you get used to it you can change the tides of a lot of fights. Your ADC got hooked by thresh?? Crucible that ****.
Mikael's Crucible






Locket of the Iron Solari

I used to love this item because it gives you a good amount of tanky stats and if you pop the active it gives a shield to you and all surrounding allies. The issue is that even with the tank stats Nami is still pretty squishy. The other issue is that the shield that it gives is tiny so I have started skipping this item.





Twin Shadows is an interesting item. It gives you AP, CDR, and Movement Speed all useful stats. The active sends out two ghosts that hunt nearby enemy champions. If it finds champions it will give vision of them and slow them. If this item is used properly you can get a good pick since you can ghost them then, then ult them, then bubble them. That is a lot of cc making their escape nearly impossible without flashing.

Twin Shadows


Laning Phase(Will be Added Soon)
Mid - Late Game(Will be Added Soon)
Conclusion
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