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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

Ladies, and Gentlemen, Welcome to my Ezreal guide!
Im jellybabe,and today I simply felt like making a detailed guide for you guys, after more than a year experience with Ezreal.
I've been playing AD carries for the past years, and I believe that my favorite would definately be Ezreal. His skillshots, his passive and his arcane shift is just perfect for an AD Carry.
Anyways, let's get straight to the guide!
Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.




Pros
--Arcane Shift allows to escape being focused
--Fed easily early game if played correctly
--High Damage output in Mid Game, Late Game
--Great skillset
--High Skillcap
Cons
--Mostly Skill-shots
--Squishy
--Focused down
--Essence Flux heavily nerfed
--Arcane Shift allows to escape being focused
--Fed easily early game if played correctly
--High Damage output in Mid Game, Late Game
--Great skillset
--High Skillcap
Cons
--Mostly Skill-shots
--Squishy
--Focused down
--Essence Flux heavily nerfed
I like to go 21 points on offense and 9 on defense. This is simply because of the extra AD and damage output. A great mastery such as
Executioner
is great for farming, and securing kills. 5% may not sound a lot, but trust me, you'll encounter times where you miss a farm by 5 health.
I like to go a bit defense, especially with the armor. This is because of
Ezreal's small range. His basic attacks aren't as ranged as
Caitlyn, she will be a pain when she continuously harasses you early game.

I like to go a bit defense, especially with the armor. This is because of



















![]() ![]() speed boost and 450 effective health. This means high sustainability in lane, and better movement to dodge abilities. |
As the ADC, you're going to want to do some damage, take some damage, and heal from some damage. ![]() Doran's Blade returns life (HP) on hit, allowing trades. |
Sheen can be very beneficial for ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |
I usually like to rush to a ![]() |
The ![]() |
This is also extremely important as an ADC. The ![]() |
The ![]() ![]() This item is famous for it's kiting ability. |
Appropriate Summoner Spells
Great for closing gaps or opening gaps, and getting away from enemies. The fact that you have to flash's is great, but make sure not to waste your arcane shift, because it may come in use, even though you have your ![]() |
Standard Spell that most champions use. Of course, for the extra damage, and the fact to avoid ignite is much more harder than abilities. This can come in use as ![]() |
![]() |
Nunu's ![]() ![]() |
![]() Doran's Blade returns life (HP) on hit, allowing trades. |
![]() ![]() ![]() |
DIFFUCULTY 9/10 When your against a ![]() ![]() ![]() ![]() ![]() Simply stay safe, and make sure not to go all in. Save your ![]() ![]() |
DIFFUCULTY 7/10 ![]() ![]() ![]() When ![]() |
DIFFUCULTY 8/10 ![]() Try to keep moving about by continuously clicking your mouse pointer. Make sure to keep your range and play safe. If their support's dead or missing, make sure to quickly burst her down with your support so that she doesn't out farm you. Use arcane shift to close the gap, or dodge her Q. |
Tip Number 1:
Use
Mystic Shot to:
1) Slow enemies as you have
Phage
2) Hit a minion when you know you can't get two farms at the same time with basic attacks
3) Harass enemies and zone them out early game
4) Decrease cool down of abilities
Make sure you do not spam your
Mystic Shot early game, as you can run on mana extremely low.
Tip Number 2
There's a specific move that I really love to do, to catch people off guard and kill opponents in an instant. When you're in a bush, and you know the enemies are coming, start off with
Trueshot Barrage, and then quickly lead it with a
Mystic Shot, then an
Arcane Shift to the side, or behind them. This quickly melts down the opponent ADCs or APCs, and this can be very useful when you're in the laning phase at Bot lane.
Tip Number 3
Save you're
Arcane Shift, for an escaping tool. It comes in really handy, especially when you're ganked by the enemy jungler. If you're sure you can win the fight and you have clear vision of the rivers and bushes, start off with an
Arcane Shift, then a
Mystic Shot, then a basic attack to harass the enemy support or ADC hard (in laning phase)
Use

1) Slow enemies as you have

2) Hit a minion when you know you can't get two farms at the same time with basic attacks
3) Harass enemies and zone them out early game
4) Decrease cool down of abilities
Make sure you do not spam your

Tip Number 2
There's a specific move that I really love to do, to catch people off guard and kill opponents in an instant. When you're in a bush, and you know the enemies are coming, start off with



Tip Number 3
Save you're




Make sure you use the early advantage of the

Again, this guide is just a simple, brief guide for people who don't bother reading everything, like me :)
Obviously this is not the best guide, but its my first time, so I hope you guys liked it :)

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