This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Season 8 Poppy Runes/Masteries/Item Guide
- Season 8 Rune, Item discussion
- Season 9 Maokai Runes/Item/Masteries discussion
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Blitzcrank
His Hook+ Knockup Combo+ Ultimate Combo can one shot you. He, normally, builds tanky so he becomes harder to deal with as time goes on. His mana passive means your burst may have a harder time dealing with him. Unlike Thresh, who's hook is more "announced" with an audio quese, Blitzcrank's hook is not as telegraphed, making it easier to be hooked by a Blitz than Thresh. Blitz, having such a long range pull, can easily pull you if you are trying to auto harass them.
Introduction

























Step 2: get in range of your enemies, this requires either Flash, Speed boost, or having good positining.
Step 3: Pre level 6 use


Step 4: Follow up your initiation spell with followup damage onto the enemy that will be easier to kill. If both are at 100% health aim for the AD Carry, but if the support is low health target him instead.
Ideal Surprise Damage combo:




1:


2:



Cunning Tree
I take











I go 12 points into the resolve tree for 1 reason:
























Long auto attack range,625 units. Only Caitlyn or Kog Maw with auto range increase on can match this level 1.
Has High Burst, even with little Ability Power items
Has a fun champion play style and "fantasy fulfillment" (And no my head is not in the gutter on this one)
Can snowball your lane very easily
Can wave clear decently if need be( If your team is ahead Annie can become a relatively effective makeshift split pusher)
Has many great looking skins, each one is unique and gives a different vibe
Sidenote: I have tried out "Sweet Heart Annie" on the PBE. For the price of 750 RP you get to kill the enemies with a Care Bear, buy this skin immediately.
Respectable cooldowns on all of her spells.
Cons
Annie's Spell are medium/short ranged
Annie is initiation heavy: you can die a lot
Annie is initiation heavy: this is not very useful if your team starts to fall behind.
SQUISHY without any health items, and even with Ruby Sightstone.
Her passive's stun requires preparation, in comparison to more immediate forms of Crowd Controll, such as a Nami bubble, Morgana Dark binding, and a Sona Crescendo.
KILL STEALING: It is very likely that when you initiate onto the enemy team you will Kill steal from your AD Carry when performing your combo. This is a very real possibility that may anger and frustrate your laning partner. I honestly don't have an answer or this problem, since your playstyle encourages you to unload your full combo onto the enemy team.
Top 5 Best AD Carries
Kalista: Kalista has average auto attack range, her "Pirece" has 1150 range, due to Annie's high auto range she makes great use out of Kalista's Sentinel passive( dealing extra damage to champions when you both attack them at the same time), and "Fates Call" can transport Annie 1500 units! "Fates Call" might as well be renamed "Tibber's Delivery Service" giving you Tibbers a potential range of 2100 units! In addition Kalista scales into a very capable and strong ADC.
Jinx:
Jinx is a hyper carry with a respectable laning phase. Jinx has a great mid game power spike. In addition, Jinx's "Flame Chompers" synergize perfectly with your passive stun. Simply stun them, once the stun has taken effect Jinx puts the Flame Chomper at the enemies feet, when they wake up from the stun, they are immediately snared. If both of you unload your combo's you can get a kill easily, maybe even a double kill.
Corki: Corki has an amazing mid game power spike and mirrors Annie's love for snowballing. While he has no CC to synergize with your stun, his damage before and after building a Trinity Force make up for this. In addition, Corki has amazing post 6 poke and a very long dash for security purposes.
Graves: Similar to Corki, Graves has immense damage pre and post level 6. If you both engage and are level 6, Annie's stun can hold them in place for a "Collateral Damage" which even with no AD items built does damage. Graves also has "soft Crowd control" in the form of his Smoke Screen, which can make it even harder for the enemy duo lane to recover from. Look for a level 6 double kill.
Sivir: While Sivir may have a short auto attack range. she has a long range poke with her Boomerang, but more importantly Sivir has a massive AOE teamwide speedboost. One of Annie's weaknesses is that it can be hard to get in range for her Tibbers. Sivir's "On the Hunt" can speed you up so fsst you will be in Tibbers Stun range in no time. In addition, Sivir has good damage to follow up Annie's.
Top 5 Worst AD Carries
Vayne: Not only does this champion not have a mid game powerspike, Vayne has one of the worst ADC laning phases in existence. Even if you set up a perfect stun, Vayne may not have the power early game to properly capitalize on it. However, the more likely scenario is that basically any other ADC will poke Vayne down to below half health and you will be forced to use your stun, not for engage, but for disengage. Annie and Vayne don't have very much synergy.
Caitlyn: While Caitlyn has a very strong laning phase, she doens't have a mid game power spike, in fact she has a mid game dip. However, the biggest problem is in Caitlyn's kit design. Caitlyn is designed to poke down her enemies over time, she does not at any time want to go "all in". Annie is all about the "all in'. Annie and Caitlyn simply don't have synergy.
Twitch: While Twitch in the late game scales into a monster, in the early he doesn't have enough power to properly capitalize on Annie's damage and power spike. Also, while Twitch's laning phase isn't the weakest, see Vayne, his laning phase is weak enough where the majority of ADC's have a stronger laning phase, which can make Twitch irrelevant in the early-mid game.
Kog Maw: Very similar to Twitch. He has a relative weak laning phase, and early game can't properly take advantage of Annie's powerspike. In addition, Annie doesn't have enough utility to keep Kog Maw health in prolonged exhanges, unlike Nami or Janna. This is a particular problem for Kog Maw since his auto range is very low, 500 units compared to the standard 550. Without Kog Maw's Bio-Arcance Barrage turned on, he can be poked down eaily. Annie and Kog Maw simply don't mix.
Varus: Similar to Caitlyn, he has a strong laning phase but doesn't have a kit designed for all in's. In addition Varus is relatively immovable( easy to gank) and many other ADC's have a more impactful powerspikes than Varus'
You must be logged in to comment. Please login or register.