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Recommended Items
Runes:
Resolve
Inspiration
Spells:
Flash
Teleport
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Introduction
R>Q>W>E
I prefer to max Q because that is Poppy's primary damage, wave manipulation.
I prefer to max W, most people max E before W, because I prefer to have the stronger move speed buff instead of the 0.5 seconds extra stun time and the increased damage on Poppy's E. If you want to max E before W go ahead, I just prefer to max W so I can use the move speed to make more plays and dodge more situations.
I prefer to max Q because that is Poppy's primary damage, wave manipulation.
I prefer to max W, most people max E before W, because I prefer to have the stronger move speed buff instead of the 0.5 seconds extra stun time and the increased damage on Poppy's E. If you want to max E before W go ahead, I just prefer to max W so I can use the move speed to make more plays and dodge more situations.
I prefer a setup relying on
Resolve with points in
Inspiration to have more utility. My Poppy build isn't designed to hard split push or be getting the majority of kills so I don't use
Precision or
Domination trees. Poppy comes with enough base damage, you don't need to build much more damage to be effective. I don't use the
Sorcery tree as I'm not convinced Poppy's kit works well with it.
Resolve Tree
Tier 1:
Grasp of the Undying makes you stronger in laning phase and is an overall useful Rune with Poppy's playstyle of engage. Since you don't case spells on allies I don't take
Guardian. I think Poppy does enough damage to champions so I don't get
Aftershock
Tier 2: I don't personally like
Demolish on Poppy. I prefer the extra tenacity that comes with
Unflinching, especially after you Teleport and Flash on top of a target.
Tier 3:
Conditioning gives you both armor and magic resist, after 10 minutes. While
Iron Skin and Mirror Shield give you immediate stats, I prefer
Conditioning into blind matchups and for its late game potential. If you know who your opponent is and think you will struggle, take either
Iron Skin or Mirror Shield strategically
Tier 4:
Overgrowth isn't very impressive. If you have a team comp that has a high amount of healing then
Revitalize is a great Rune.
Second Wind can help you if it is required to skirmish often. I prefer
Second Wind to help give a slight sustain advantage in lane.
Inspiration Tree
Tier 1:
Future's Market: There may be situations when you fall behind and need to keep up in items. Being able to deficit spend can help you get the item you need, get past the rough spot in the game and be relevant in teamfights.
Tier 2:
Cosmic Insight offers CDR, a great stat overall. It offers CDR on your summoner spells, very important for Teleport Flash engages, and makes item active come up more often, great with multiple items Poppy loves.





Resolve Tree
Tier 1:



Tier 2: I don't personally like


Tier 3:




Tier 4:




Inspiration Tree
Tier 1:

Tier 2:

Pros
1: Does lots of damage to champions with base values
2: Can work well with almost any tank item
3: great defensive champion
4: Can be an offensive champion
5: Has build in 15% bonus resistances, a move speed buff, and small wave manipulation
6: Can be blind picked into just about any top lane and is a proficient Jungler. technically can support, but it's not optimal.
Cons
1: Has a mana problem due to constant need to
Hammer Shock
2: Is Flash reliant for engages
3: Needs some help with weak base kit wave manipulation.
4:
Heroic Charge has a "wonky" hit box and requires practice to hit many different stun angles
5: You have to be ready to Teleport at a moments notice... if you are late on TPs you are useless to team.
1: Does lots of damage to champions with base values
2: Can work well with almost any tank item
3: great defensive champion
4: Can be an offensive champion
5: Has build in 15% bonus resistances, a move speed buff, and small wave manipulation
6: Can be blind picked into just about any top lane and is a proficient Jungler. technically can support, but it's not optimal.
Cons
1: Has a mana problem due to constant need to

2: Is Flash reliant for engages
3: Needs some help with weak base kit wave manipulation.
4:

5: You have to be ready to Teleport at a moments notice... if you are late on TPs you are useless to team.
My Standard build for Poppy is
Bami's Cinder ->
Iceborn Gauntlet ->
Mercury's Treads ->
Guardian Angel ->
Dead Man's Plate + Situational item.
This build, with flat Armor and Magic Resist runes, gives: 3120 HP, 387 armor, 429 Move speed (including Dead Man's Plate bonus), and 177 Magic resist at level 18. This right here is a very beefy Poppy, leaving you room for a 6th item of your choice. Note, this build is made with the assumption the team is running a standard AD Carry + AP Carry + Mostly physical threats and I can just ignore the support damage.





This build, with flat Armor and Magic Resist runes, gives: 3120 HP, 387 armor, 429 Move speed (including Dead Man's Plate bonus), and 177 Magic resist at level 18. This right here is a very beefy Poppy, leaving you room for a 6th item of your choice. Note, this build is made with the assumption the team is running a standard AD Carry + AP Carry + Mostly physical threats and I can just ignore the support damage.


















eye of the equinox: I rush this as a support to streamline my tank support build and make room for more tanky items.








Talisman of Ascension: this is more of an ARAM strat, but you buy this item so you can still have gold gen and help start fights. It also comes with armor so pretty good bang for a 2400 dollar buck. It is fun to buy this as a 6th item in top lane, just not a dependable top lane item. Please don't buy this early in top lane, seen some people do it recently, it doesn't go well for them.














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