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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction

There is not much about me. I'm only in bronze. I only started to League of Legends about 6-8 month and I usually spend time on LoL for 2-3 hours days, So if you are not going to a guild from bronze then that's fine for me. But when it comes to

I love



This guide is going to be made by information that I gathered and my personal experience.
That's all I have to say for an introduction.
SPACESPACESPACESPACESPACESPACESP |
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Pros and Cons
Pros
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+ Very high scaling late game + An awesome AOE stun + Good DPS/burst + very easy to learn + Can kill tanks + Now good against everyone + ONE SHOTS! |
With your passive being able to INFINITELY stack up AP by hit your abilities on enemy or last hitting with ![]() ![]() ![]() ![]() |
Cons
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- Squishy - No real escape ability - Stun has to land - Low mobility - Vulnerable to CCs - Skill shot oriented - Not very good wave clear |
Unless your build some tanky states you are going to be squishy as hell, you will die really fast if bruiser, assassins or carry can get on top of you. But with that being said buying and using ![]() ![]() ![]() ![]() |
(Passive)Phenomenal Evil Power:Every time your hit enemy champion with any basic ability will gain you 1 ability power, hitting ult, getting kill or assist will gain you 3 ability power. This is what makes ![]() ![]() ![]() ![]() ![]() |
(Q)Baleful Strike:![]() ![]() Try to maxing this ability first for lower cool down in early game for stacking AP. Use this to as effective as possible try to set up for two minions when you get every cannon. And when you push your lane try to take two small raptor camp, the gold aren't that much to put the jungler be hide. |
(W)Dark Matter:![]() This is the the ability that set up your ult to the maximum damage. With its 100% AP scaling max this last, it will still do massive damage. This ability is the hardest skill shot to hit with 1.25 second delay and the area aren't that big. So use this when your enemy is stupid enough to walk into your stun. It is also AOE! hitting this ability to multiple targets will make huge different in team fight. This ability also grant vision on the area, useful for face-checking. |
(E)Event Horizon:![]() This ability is basically another version of ![]() ![]() ![]() ![]() |
(R)Primordial Burst: ![]() This ability was the reason why I play ![]() |
Abilities order
You MUST max out Q first for lower cool down to spam for those stax. So it came to maxing W or E second. For me, I prefer maxing second because it make the stun time longer and since your W is already scale with all of your AP, your going to be still doing a lot with one point. But if you want more damage then get E to 3 points then start maxing W. And getting point on ult every time you can is pretty obvious.
Abilities that counter Vaigar
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Runes |
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Set 1(My personal favorite)
Runes





This set is my most used in game(I'm saving up for another rune pages RIP ;_;). Anyways runes might not be very effective in game but they help you get through early game much easy than without runes. But if you choose to go for late only then scaling runes is the one for you.
Set 2(A standard AP runes page)
Runes




Just change seal to armor and glyph to MR, this rune page will give more chance of survival in the early game but less damage output.
Mark : Magic penetration - Give you a bit magic pen for more damage output in your combos. This will do more damage in early game, but in late game you will feel like you never have it. |
Seal : Scaling Health - Health will sure keep you alive in some sticky situation. But why health? The answer is since set 1 doesn't have any defensive stats (Armor & MR) in it, you'll to get some tanky stat which is health. |
Seal :Flat Armor - Gives you armor to increase survivality against AD carries and AD assasins like ![]() |
Glyph : Flat AP - nothing much to explain gives you a bit of AP help you farm and do much damage in early game. |
Glyph : Scaling CDR - all the runes are great help in the early game. Except scaling runes. But why do I take this then? Well in the masteries you will see that I take 45% CDR which help increase your DPS. You will have a lot more ability to one shot on the carries. |
Glyph : Flat MR - Gives you some magic resist to fight against those AP mid laners. Nothing in particular. |
Quintessence : Flat AP - I only use AP quintessence because I don't think there's any other other option in quintessence mages or AP mid laners. Maybe something like magic pen, but it wouldn't as good. Anyway it gives you a bunch of AP to help you farm with Q and it also scale with [Rabadon's Deathcap] too (not that much tho). |
The page should look like this

Morellonomicon
Stats: 100AP, 20 CDR and 400 mana.Passive : killing or assist restore 20% of your maximum mana. Dealing magic damage to champion will apply Grievous Wounds for 8 seconds. Grievous Wounds : Reduce 40% of the receiving healing, regeneration and also life steal. The grievous wounds passive help very much again healing champion such as ![]() ![]() ![]() ![]() |
Sorcerer's Shoes
Stats: +15 Magic penetrationPassive : +45 Movement speed That's it... |
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