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Recommended Items
Spells:
Flash
Cleanse
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Introduction
OK, i have tried using the column technique but i cant seem to get it right so im just go ahead and write it like this.
PROS!!!!
- best sustain early game
- no mana useage
- out trades EVERYONE in a 1v1
- free flash/jump over the walls skill
- annoying slow
- great ult that gives you great attack speed which builds on your W
- able to do smiteless jungle and not fall behind
- gets people out of bronze!
- last of all 100% REVIVE CHANCE WITH SUCH LOW COOLDOWN
- easy champ
- you are so op that you even created tryndamere (for those of you who dont know check trynd's new lore)
Cons!!!!
- DESTROYED BY CC
- no mana usage but you know, uses health
- needs lots of attack speed to work with W
- You hate ignite, which everyone brings to top lane (and other stuff that reduces healing stuff and stuff...i dont even know what im talking about)
- If not played well might push lane just to heal
- needs to be level 3 to be complete (like riven, my other main)
- kiters destroys you
- tryndamere hates you
PROS!!!!
- best sustain early game
- no mana useage
- out trades EVERYONE in a 1v1
- free flash/jump over the walls skill
- annoying slow
- great ult that gives you great attack speed which builds on your W
- able to do smiteless jungle and not fall behind
- gets people out of bronze!
- last of all 100% REVIVE CHANCE WITH SUCH LOW COOLDOWN
- easy champ
- you are so op that you even created tryndamere (for those of you who dont know check trynd's new lore)
Cons!!!!
- DESTROYED BY CC
- no mana usage but you know, uses health
- needs lots of attack speed to work with W
- You hate ignite, which everyone brings to top lane (and other stuff that reduces healing stuff and stuff...i dont even know what im talking about)
- If not played well might push lane just to heal
- needs to be level 3 to be complete (like riven, my other main)
- kiters destroys you
- tryndamere hates you
most of the time people build aatrox as a full tank, i recon that he's talents are wasted being a tank, first of all aatrox is already unkillable so there really isnt any point building full tank on him, instead i have chosen an offtank to build aatrox and at the same time giving him some AD mashed with DPS.
get
Doran's Blade first, why? because it has everything aatrox ever need in early game, health, damage and OFCAUSE LIFESTEAL!!!! :)
Dagger + 2x
Health Potion dagger to work with your w and the health pots are just a back up if you had spammed too much of your e or q.
Rush
Bilgewater Cutlass because its the cheapest form of life steal you can get early game with just a few cs, if you had enough money buy some boots as well and if you wish rush
Zeal before you get your
Blade of the Ruined King
by now you should be ahead in kills because aatrox out trades everyone and since he has a knock up and a 40% slow you should be able to finish them off and with the money you get from the kills you should buy
Phantom Dancer and
Blade of the Ruined King IF NOT!!! go roam and gank lanes or just farm your jungle if its ok with your jungler.
get



Rush



by now you should be ahead in kills because aatrox out trades everyone and since he has a knock up and a 40% slow you should be able to finish them off and with the money you get from the kills you should buy


Skills details:
Blood Well:
Whenever Aatrox uses an ability that costs health, he stores 100% of the health cost into his Blood Well. The maximum amount of health the Blood Well can store is equal to 30 + (45 × level). If Aatrox has not dealt or received damage in the last 5 seconds, his Blood Well will deplete at a rate of 2% per second.
Upon taking fatal damage, Blood Well activates and places Aatrox in stasis for 3 seconds. Over the stasis duration the Blood Well is emptied and Aatrox restores health equal to its contents plus 10.5 + (15.75 × level). Blood Well's activation has a static cooldown and is unaffected by cooldown reduction.
Also, Aatrox passively increases his attack speed by 1% for every 2% in the Blood Well.
So this is pretty useful all game, it allows you to tower dive for kills since the tower will reset after it kicks in. It also allows for more escape options and allows you to initiate if your tank isn't up to the job. The passive attack speed is something you should keep stacked up to around 75% at all times otherwise you're pretty useless.
.
Dark Flight:
FlightRANGE: 650 COOLDOWN: 16 / 15 / 14 / 13 / 12 COST: 10% of current health
Aatrox takes flight and slams down at a targeted area, dealing physical damage to nearby enemies upon landing. Enemies in the center of the area are also knocked up for 1 second.
PHYSICAL DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 60% bonus AD)
This is your escape early game and initiation for all fights in the entire game. Many people find it hard to land because of the flight animation, imagine it like a cho'gath Rupture. You must learn to land this as it is the only reliable gap closer and reliable cc you have as Aatrox.
Blood thirst/Price:
TOGGLE OFF: Aatrox heals himself on every third attack. If Aatrox is below 50% health he will heal for three times as much.
HEAL: 20 / 25 / 30 / 35 / 40 (+25% bonus AD)
ENHANCED HEAL: 60 / 75 / 90 / 105 / 120 (+75% bonus AD)
Blood PriceCOOLDOWN: 0.5
TOGGLE ON: Aatrox deals bonus physical damage on every third attack at the cost of health.
BONUS PHYSICAL DAMAGE: 60 / 95 / 130 / 165 / 200 (+100% bonus AD)
HEALTH COST ON THIRD ATTACK: 15 / 23.75 / 32.5 / 41.25 / 50 (+25% bonus AD)
This is your bread OR butter. The thing that separates a good Aatrox from a godly Aatrox is his ability to swap between thirst and price. In lane you would want to keep it 90% on Blood Thirst so you can sustain or survive a gank. A common tactic is to use Blood Price until you're under 50%hp then swapping to Blood Thirst for the enhanced heal.
Blades of Torment
Blades of Torment RANGE: 1000 COOLDOWN: 12 / 11 / 10 / 9 / 8 COST: 5% of current health
ACTIVE: Aatrox unleashes and sends forward the power of his blade, dealing magic damage to enemies in a line and slowing them by 40% for a few seconds.
MAGIC DAMAGE: 75 / 120 / 165 / 210 / 255 (+ 60% AP) (+ 60% bonus AD)
SLOW DURATION: 1.75 / 2 / 2.25 / 2.5 / 2.75
Put this and Dark Flight together and you are now a chasing/kiting/escaping machine. It's the only skillshot in league that converges and can be tricky to aim at times.
Massacre:
MassacreCOOLDOWN: 100 / 85 / 70COST: No cost
ACTIVE: Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions.
For the next 12 seconds, Aatrox gains bonus attack speed and 175 bonus attack range (325 total range). His attacks are still considered melee.
MAGIC DAMAGE: 200 / 300 / 400 (+ 100% AP)
ATTACK SPEED: 40 / 50 / 60%
Ah yes, although his ultimate seems a little lacklustre at the start and is viewed by many as an AOE nuke, it's actually a lot better than it looks. The attack speed fits well with thirst and price and although you gain range you're still considered melee, meaning ravenouse hydra will not be negatively effected.
Blood Well:
Whenever Aatrox uses an ability that costs health, he stores 100% of the health cost into his Blood Well. The maximum amount of health the Blood Well can store is equal to 30 + (45 × level). If Aatrox has not dealt or received damage in the last 5 seconds, his Blood Well will deplete at a rate of 2% per second.
Upon taking fatal damage, Blood Well activates and places Aatrox in stasis for 3 seconds. Over the stasis duration the Blood Well is emptied and Aatrox restores health equal to its contents plus 10.5 + (15.75 × level). Blood Well's activation has a static cooldown and is unaffected by cooldown reduction.
Also, Aatrox passively increases his attack speed by 1% for every 2% in the Blood Well.
So this is pretty useful all game, it allows you to tower dive for kills since the tower will reset after it kicks in. It also allows for more escape options and allows you to initiate if your tank isn't up to the job. The passive attack speed is something you should keep stacked up to around 75% at all times otherwise you're pretty useless.
.
Dark Flight:
FlightRANGE: 650 COOLDOWN: 16 / 15 / 14 / 13 / 12 COST: 10% of current health
Aatrox takes flight and slams down at a targeted area, dealing physical damage to nearby enemies upon landing. Enemies in the center of the area are also knocked up for 1 second.
PHYSICAL DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 60% bonus AD)
This is your escape early game and initiation for all fights in the entire game. Many people find it hard to land because of the flight animation, imagine it like a cho'gath Rupture. You must learn to land this as it is the only reliable gap closer and reliable cc you have as Aatrox.
Blood thirst/Price:
TOGGLE OFF: Aatrox heals himself on every third attack. If Aatrox is below 50% health he will heal for three times as much.
HEAL: 20 / 25 / 30 / 35 / 40 (+25% bonus AD)
ENHANCED HEAL: 60 / 75 / 90 / 105 / 120 (+75% bonus AD)
Blood PriceCOOLDOWN: 0.5
TOGGLE ON: Aatrox deals bonus physical damage on every third attack at the cost of health.
BONUS PHYSICAL DAMAGE: 60 / 95 / 130 / 165 / 200 (+100% bonus AD)
HEALTH COST ON THIRD ATTACK: 15 / 23.75 / 32.5 / 41.25 / 50 (+25% bonus AD)
This is your bread OR butter. The thing that separates a good Aatrox from a godly Aatrox is his ability to swap between thirst and price. In lane you would want to keep it 90% on Blood Thirst so you can sustain or survive a gank. A common tactic is to use Blood Price until you're under 50%hp then swapping to Blood Thirst for the enhanced heal.
Blades of Torment
Blades of Torment RANGE: 1000 COOLDOWN: 12 / 11 / 10 / 9 / 8 COST: 5% of current health
ACTIVE: Aatrox unleashes and sends forward the power of his blade, dealing magic damage to enemies in a line and slowing them by 40% for a few seconds.
MAGIC DAMAGE: 75 / 120 / 165 / 210 / 255 (+ 60% AP) (+ 60% bonus AD)
SLOW DURATION: 1.75 / 2 / 2.25 / 2.5 / 2.75
Put this and Dark Flight together and you are now a chasing/kiting/escaping machine. It's the only skillshot in league that converges and can be tricky to aim at times.
Massacre:
MassacreCOOLDOWN: 100 / 85 / 70COST: No cost
ACTIVE: Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions.
For the next 12 seconds, Aatrox gains bonus attack speed and 175 bonus attack range (325 total range). His attacks are still considered melee.
MAGIC DAMAGE: 200 / 300 / 400 (+ 100% AP)
ATTACK SPEED: 40 / 50 / 60%
Ah yes, although his ultimate seems a little lacklustre at the start and is viewed by many as an AOE nuke, it's actually a lot better than it looks. The attack speed fits well with thirst and price and although you gain range you're still considered melee, meaning ravenouse hydra will not be negatively effected.
bahaha
Aatrox Guide
Aatrox HALP ME GET OUT OF BRONZE!!!!!
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