Pyke Build Guide by xDopii
Abuse the Meta as Pyke (Unstoppable Korean Builds)By xDopii | Updated on September 26, 2020
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Leveling Order
Threats & Synergies
If you get caught you can easily get out most of the times unless the enemy ADC has a lot of CC/Burst. Avoid using your hook too close to him as he can E you to cancel it and follow up with his own hook.
Your Hook cooldown is very short compared to her E cooldown so try to spam as many hooks as possible. She can't predict who you're going for and most Morgana players will use the shield on the ADC so focus her depending on positioning.
You don't really want to hook her into your team because it will allow her to easily land some CC onto them and she is also tanky so she won't die easily. Try to bait her by walking up a little when being pushed into tower or near teammates. When she uses E, dash away so she follows you.
Her E cooldown is way higher than your Hook cooldown so spam as many hooks as you can or engage with your dash if possible.
He has low mobility when he isn't near walls and he isn't really tanky either so he is a very nice target.
He will block your hook most of the time by standing in front of his ADC and if he does he will simply jump back. Theres not a lot you can do but if you can poke him a lot with your ADC you can punish him when he blocks another hook.
He will probably block your hooks and if you hit, he will just dash back to his teammate. Avoid fighting engages with your hook as they wont hit the enemy ADC anyway most of the time.
You don't really want to hook Sett into your team because thats what he wants, so try to focus his other teammates. If he is frontlining, avoid pulling him into one of your immobile teammates as that would allow him to kill them
Soraka has a lot of sustain and her R can be very annoying against your own R because it heals people back up again. Overall she is squishy and immobile though so try to pick her a lot. Avoid walking in open space and trying to hook her as her silence will cancel your hook and root you in place.
Avoid getting poked and all in when possible. She is squishy and fairly easy to hit because she will likely walk up to hit her Q
Janna is very squishy and can't really do anything to you. If you can land a combo on her it should result into a free kill most of the time. Just avoid dashing into her tornado and then being stuck with no escape
Even if he lands a hook onto you, you are very mobile and can easily get out. He is also a free target when he walks up with his W to land a Q and he will slow himself
Yuumi is very strong atm but she's weak against engage supports, so the more hooks you can land onto the person she's inside, the more problems she will have
She can put traps under enemies that you hit with your combo, dealing a lot of damage
Ezreal is strong and can play on his own which is great for when you want to roam. Avoid forcing a lot of engages though as he will rather focus on farming early on.
You can land a free combo on whoever she ults so be ready to communicate with your Ashe ADC a lot
Aphelios has great damage and works well with Pyke
She deals a lot of burst damage with Hail of Blades and can ult to people you hook whenever she's far away.
Tristana has high single target damage which is exactly what you want. Right after you kill one target, she jumps right onto the other as your hook gets up again
Great damage and mobility
Just as Caitlyn she can put her traps under a target you've hit with your combo, extending the CC duration
Varus has high poke damage which can be great for your R if people are low hp and he can also land a free ult if you combo someone.
Jhin deals high damage and can use his W when you hook someone so you can land an easy stun or prevent enemy flashes.
As long as you can hook people for her, she can deal a lot of damage with Hail of Blades. You can also use the knockup from her ultimate to land a free hook onto someone.
Champion Build Guide
+ High Mobility
+ Gains a lot of gold with his Ult
+ Great Engage
+ Execute in kit
+ High damage
- Unable to gain extra HP
- Hook can be problematic in Teamfights as a lot enemy champions want to get close which Pyke allows them to
Pyke has a decent amount of viable runes, for example: Aftershock, Predator, Hail of Blades etc. which makes Omnistone very useful. The main reason for taking the Inspiration tree is so you can have access to Hexflash.
Nimbus cloak increases your movement speed everytime you use a spell and this synergizes with Hexflash. You gain a lot of movement speed in a short CD flash which will allow you to make plays very often.
The main point of Aftershock is to make you more tanky when CCing enemies, basically when being in fights so you don't die fast and can tank most of the enemy damage. Zombie Ward works well with Umbral Glaive which is a core item in every build and Ultimate Hunter works well with your ult.
Being Tanky allows you to gain access to some of the best items for CDR and mobility such as Frozen Heart which gives you 110 armor and 20% cdr and Deadmans Plate which gives you a good amount of movement speed.
While normal Pyke does a lot of damage, this mostly falls off in late game which is usually the most important part of the game if you can't finish the game fast enough. Pykes abilities scale with Lethality but this isn't very important as it doesn't affect his gameplay that much and being tanky allows you to be a lot more useful than just using your Hook on someone and then running away.
Pyke allows his teammates to gain kills and a lot more gold than usual while also providing some CC and dealing a lot of damage on his own.
When reaching level 2, this is the time where you can actually engage. If an enemy is close the wave and still level 1, you can E + flash to stun them and they likely won't react to it or will be forced to flash aswell which is fine for you because you still have Hexflash. If the enemy is stunned, you can auto attack them and position yourself in a way so you can hook them towards your teammate.
Most of the time during the lane you want to Hexflash out of a bush for the extra movement speed, then combine it with your W to move up very close to an enemy and combo them (Hook + Dash).
When returning to lane you should automatically walk towards mid and react if the enemy mid can be ganked. Notice that Pyke has some of the best roaming in the game and you will get a kill very often with a strong mid laner.
It will be hard to hit hooks onto any carries in late game because they will be far in the backline but its possible when they are out of position or the enemy frontline is dead so always be ready to look out for picks.
Your hooks will be a lot easier to hit when you're very close to the enemy. You can achieve this by walking towards them in your W. By standing close to them, they have very few options to juke as your hook doesn't take that long to charge up and is already close to them.
You should use your ultimate as often as possible because it will always give you or your teammate extra gold which can allow you to get a very quick and high gold advantage over the enemy. This isn't as useful anymore when the enemy isn't worth a lot of gold (for example after dying a lot without getting kills) as Your Cut will also give less gold.
Pyke has very high damage which is one of the main reasons he also holds a very high winrate in mid lane. Do not be scared to attack weak enemy ADCS or Supports in the early game, especially when they're close to execute threshold and you have one or more longswords purchased.
I hope you liked this guide and it helped you understand a bit more about Pyke and his playstyle aswell as help you improve and become better at him. Thank you for reading!