This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Introduction
space
space
21/9/0 Offensive
spacespace






space
12/9/9 Hybrid
spacespace

space
Runes




These are the runes that I would recommend which provide ideal damage and slight survivability.
space
Greater Mark of Desolation These are pretty standard on any AD champion. The Armor Pen they provide is enough to make a strong impact on your damage against champions.





Greater Quintessence of Desolation These Quint's will greatly increase your damage verse champions for a tradeoff in AD, which can reduce your last hitting potential. If you don't have trouble timing your last hits these are very viable.

These two Summoner Spells allow Shaco maximum mobility which can be used to dominate the map.










and while there are better stats for Shaco than AP, he still benefits from it on his


Keep in mind that while I believe these spells are weak that is by no means definite, while I personally never use these spells and find them to be weak, it does not mean that you cannot do well with these. As a matter of fact I would love to be shown wrong and see some strong usage of these Spells.









This is another viable sequence that can be used if you don't want to neglect your



- As cheesy as it sounds, Shaco really does need to instill fear into his opponents. When an enemy is afraid of you and he starts retreating upon combat he really is putting himself at such a disadvantage.
- Be sure to use this at any and all times, including against minions. Using your
Hallucinate to taunt an enemy while the real you is attacking from behind can put out immense amounts of damage on any target.

- This is one of the best wall jumping abilities in game, you can jump walls even thicker then the range circle displays as possible.
- Keep in mind that if you use this ability to initiate a fight, it will most likely still be on cooldown if you need to use it to escape. So if you Deceive into a fight be sure you are going to win it.
- If you are quick enough, you can use this to sidestep skillshots.
- This spell can provide some pretty amazing jukes, be creative with its usage. For example running up to a wall the enemy thinks you are going to jump over, but then instead doubling back in the location you came from can be a great escape, and if you are at low health and the enemy believes he can kill you that will probably even lure a
Flash.
- The stealth provided from this ability can be very useful for scouting bushes, deceive right into the bush and run out so you can get see if or how many enemies are in the bush, this is especially useful during the first minute, as typical strategy involves both teams rushing for the bush in the middle of bottom lane.

- These boxes provide a small amount of vision, which can be used to locate enemies.
- Placing these boxes in common escape routes can fear them and give your team enough time to catch up and hopefully finish them.
- Placing multiple boxes in a commonly passed bush or area can cause devastating damage to any enemy unlucky enough to step into your trap.
- These can be placed into bushes you suspect an enemy may be in and it will provide vision into the bush.
- Placing these boxes behind an enemy which you go to gank will cause them to trigger when he reaches it, fearing him and giving you more time to kill.

- The passive slow is what makes Shaco a great chaser, most enemies that are slowed cannot outrun Shaco.
- The active on this should be used only if a kill is guaranteed by it's use or if it can slow the enemy down to allow your team to catch up. Use it wisely because for the next 8 seconds Shaco will not slow targets on attack.

- The clone's movement and target can be controlled by using Alt + Right click
- Using an ability when your clone is up can cause the enemy to be able to tell which Shaco is the real one.
- The short stealth is very useful because as you are stealthed, you are also invulnerable as you basically don't exist for a fraction of a second. This can be used to dodge some abilities such as
Karthus's
Requiem or
Nunu & Willump's
Absolute Zero.
- The clone can be used to tank turrets or buff monsters like Dragon.
- By sending yourself and your clone in a different direction you can get an enemy to chase your clone which will provide you with an escape. When doing this you should send your clone in the most obvious and direct path to safety while you run in a more unexpected path.
- Your clone can be sent out near an enemy and if he chases it then you can lure the enemy into a trap.
Warding on Twisted Treeline is essential, because with the close distance of the two lanes cross lane ganks are constantly occurring. Ideally Shaco should not be the one buying wards, and if you have a support or tank they should be, but if you need to take matters into your own hands to not be afraid to drop some money on wards, they're well worth it. The Twisted Treeline map is small, so it does not take many wards to get almost full map vision as this image shows:

Prioritized Key
2. Red - Dragon, which will allow you to interfere with them and possibly killsteal if they try to take dragon, also will show if anyone is lurking around in the upper jungle
3. Black - Lane Bushes, wards in these bushes should not be placed unless you already have wards in Blue and Red areas. Wards here will allow your lanes to not be taken by surprise by enemies in the bush.
Shaco is able to jump practically every wall on Twisted Treeline, which is the main factor making him so agile and deadly. Wall Jumping should mostly be used defensively, but can also be used to save time and quickly gank an enemy. This image displays which walls Shaco can, and can not jump:

Key
Red - Can't be Jumped
Special Thanks To:
- Jhoijhoi, for her amazing guide on how to write a guide which you can find here.
- The Mobafire community, for schooling me through my noob days and for allowing me to post this guide, along with the experience that came with it.
You must be logged in to comment. Please login or register.