This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Surge
Exhaust
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction
I have included two item build paths in the case that you are not doing too well in the early game.
This build is for experienced players who want to play a little risky, for ridiculous reward.
Enjoy :D
-AoKazeRyu





I got both armor and magic penetration. This is because Kayle deals great physical and magic damage. Thus having both seems reasonable to me. These penetrations also stack with your passive

Late game you will need max CD in order to be a ranged carry 100% of the time, as well as have your ultimate:



Now I first open with


This is because you are slow (or I think Kayle is slow) and MS (Movement Speed) will help you harass or escape. Someone smart must be thinking, "Well why cant you just use




Now I buy




After my level 2 boots, if I am doing very well, i buy







After









Once you make the






Now you want both AS and AD. So buy




After




Now finish the








But with all that said, in the rare case if you ABSOLUTELY MUST have the CDR earlier, build the







With your amazing attack speed, you will be able to utilize the critical strikes given by the

This last item is the most optional. You should buy whatever you see fit. You could buy a



You could also, (if you must ruin the point of this guide) buy one defensive item. This slot is completely up to you and whatever the current situation demands.
Still start off the same until you get your

But instead of early



After this one can decide whether to build




As your last item you may decide on the situation, but







Obviously you should rank


Next rank




I rank this next, but take one level at level 4. The speed boost increases per level and maxes at a 30% speed buff which is quite useful. This combined with your small heal, makes this better to level than your


I level reckoning last, but I take one level at level 2 for the slow. The extra damage percent increases per level, and by ranking it at the end the bonus damage will be worth it. I do not rank this first, as it is not your harass skill, but



Making a target invulnerable for 3 seconds is game changing. It can save your allies and allow for plenty of low hp getaways. This ultimate can be used to bait opponents. This ultimate also is the reason why your team can easily support two carries. Usually in a team fight, the objective would be to kill the squishy carries. But your ultimate stalls their attempt for 3 seconds. An invulnerable carry is a terrifying thing. If you are the sole AD carry, simply use

In cases where a whole team jumps upon you may seem like a bad thing. But the more damage you prevent in your damage, is damage you have prevented from your whole team. Not only this, to have everyone waste their spells and abilities on you is probably the best thing you could ask for in a team fight since they will do nothing to you. More than this, it isn't as if you would not be able to attack while invulnerable, and 3 seconds is plenty of time for you to deal incredible damage.
An example of this would be a game where I was being dumb and was caught by their whole team in a 1v5. I ultied in the very beginning, and i hacked away at them for 3 seconds while my team tried to reach me. Although I died, they blew all their spells, and i took all of them down to about 33% hp. A subsequent team fight broke out even though i was dead, but my team could clean up very easily.
Your ultimate can be used on others as well. If you are not targeted hard by the other team, but your AP carry or another AD carry is, then use

This move is not to be used like Tryn's ultimate. You do not need to use it right before dying. Use it when the most damage would be dealt to you. Thus you will get the most use out of your invulnerability.


To use this move as most effectively as possibly, simply don't activate it until you are just about to attack. Your attack animation is instant. There is no flying arrows or fire from your sword. Your hits instantly connect like you were in melee range. In fact, your ranged attacks count as melee attacks, thus items like


10 seconds of heavy ranged damage is good enough until late game. And if you buy the items in the order I suggest, your CDR will make this gradually lower throughout the game which is good enough until you are able to keep







I choose

I choose

You must be logged in to comment. Please login or register.