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Spells:
Ignite
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Lore
However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.
"Mercy is a human luxury and responsibility." -Ahri
I find Ahri a really fun champion to play, with her insane mobility and her burst damage. In my opinion, I find her easy to get a hang of... Its all about them skill shots!
Thank you for reading my guide, and please feel free to correct me and help me improve!
I take Flash because it can help line up your Charm, help you get out of sticky situations or help you close the distance for a kill.
Her passive gives her amazing sustain, you should try and hit as many targets as you can with your Orb of Deception when her passive is active, it'll give you the most health back.
Orb of Deception - Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
This is your main damage Ability it does damage on the way out, and true damage on its way back to you. You should always strive to land it on the way back because it does more damage whilst its returning.
Fox-Fire - Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
This Ability does decent damage, but reduced damage if it attacks the same target more then once, its damage is still pretty decent & can be very useful to secure a kill.
Charm - Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
I love this Ability, it works great in team fights if you can line it up with there AD Carry / AP Mid and drag them into your team, also very useful if you can land it when you gank the other lanes.
Spirit Rush - Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
This is where Ahri's mobility comes in, its great for chasing, avoiding near death & has a lot of damage output.
Greater Mark of Magic Penetration Standard AP Mid Rune, the magic Penetration works wonders Early game and also late game, makes you do more damage. Who can complain?
Greater seal of Replenishment I find I have alt of mana problems with Ahri early game before I get my catalyst so this helps me out a lot
Greater Glyph of Scaling Ability Power Scaling Ability Power is amazing on Ahri I don't really like flat Ability Power runes because they start to drop off once you hit level 6 - 7 (and that's where you can start throwing some real damage at your enemy with your ultimate Spirit Rush
I get the point in Runic Affinity because I play a lot of Arranged five games and our Jungler usually goes for someone who isn't really dependent on blue, say someone like Tryndamere.
I recommend taking the point in Scout because you should be warding for your own protection (Two side bushes) Remember... WARDS CHANGE THE GAME they can save you from ganks, help you steal Baron / Dragon and help you go in for a gank.
If you feel like you don't need the mana regen in utility and you feel too squishy (Say you're against a Morgana or a Karthus it might be wise to take Resistance in the Defensive tree for more sustain etc.
You should now be able to keep your mana up and harass a lot more, sending out your Orb of Deception and you should probably use it to pick up minion kills by this point.
On your next back you should be picking up your Sorcerer's Shoes and some more wards if they're about to run out.
Building your Catalyst the Protector into a Rod of Ages will give you a lot more sustain and more poking potential in your lane.
Next you should be building into your core item Rabadon's Deathcap which is the best AP mid item in the game, it gives you a lot of AP, which you need.
I take Will of the Ancients because it works well with her Passive ability, and I find spell vamp very useful in team fights.
Finish off your build with a Void Staff for the Magic Penetration and a Rylai's Crystal Scepter I like this item again for the Ability Power, and the slow.
I'll be adding a few videos of her ability's / Ganking / Escaping from ganks / how to secure a kill and lots more.
Thanks again!
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