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Choose Champion Build:
-
Ahri Build 101
-
Alternative Runes/Masteries
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Ahri-九尾狐/狐狸精/구미호
If you have any scores to send me, or don't want your comment to be public send it to nobodyqwerty123@gmail.com
This champion is currently my main AP caster.
Ahri is a AP burst caster. Taking mid is the best choice for her. She darts around battle avoiding skill shots while dealing good area of effect damage.

Pros
-Good Base Damages
-Little Item Reliance Early to Mid Game
-Low Cooldowns
-One of the safer picks for mid lane
-Effectively 4 Blinks (If you take Flash)
Cons
-Squishy, and Requires Getting Close and Personal to deal Maximum Damage
-Hit or Miss Champion
-Not a very good late game when she doesn't get kills
-Good Base Damages
-Little Item Reliance Early to Mid Game
-Low Cooldowns
-One of the safer picks for mid lane
-Effectively 4 Blinks (If you take Flash)
Cons
-Squishy, and Requires Getting Close and Personal to deal Maximum Damage
-Hit or Miss Champion
-Not a very good late game when she doesn't get kills






In team fights use
Orb of Deception to hit as many enemy team members as possible, and use
Charm whilst chasing to prevent escapes.
Fox-Fire can be used to great effect when used with
Spirit Rush and running into their team and then dashing our again. Using
Spirit Rush is a great way to land perfect skill shots or reposition to prevent yourself from taking massive damage.
Ranges
Auto Attack-550
Flash-400
Ignite-600
Orb of Deception-880
Fox-Fire-800
Charm-975
Spirit Rush-450 (Bolt Range-550)





Ranges
Auto Attack-550






Magic Penetration Marks will allow your abilities to do more damage, combines well with your Q which already has true damage (Other viable options are Flat Attack Damage)
Flat Mana Regeneration Seals will allow you to use your spells in lane without running out of mana instantly. (Other viable options are Scaling Mana Regeneration, Health per Level and Flat Armor)
Flat Magic Resist Glyphs allow you to take a little more damage than your opponents expect, giving you a slight edge when it comes to fighting. (Other viable options are Mana Regeneration, Scaling Magic Resist, Ability Power, and Magic Penetration)
Flat Magic Penetration gives greatest damage of all Quints for late game, Ahri's early game damage is not reliant on AP as her scalings are not the greatest. (Other viable options are Flat/Scaling Ability Power, Flat Health, Movespeed, and Flat Magic Resist)
__________________________________________________________________________________________Good All Purpose Page
-Flat Magic Penetration
-Flat Flat Armor
-Flat MR Glyphs
-MS Quints (Dodge skillshots, more roam and more kite)
Flat Mana Regeneration Seals will allow you to use your spells in lane without running out of mana instantly. (Other viable options are Scaling Mana Regeneration, Health per Level and Flat Armor)
Flat Magic Resist Glyphs allow you to take a little more damage than your opponents expect, giving you a slight edge when it comes to fighting. (Other viable options are Mana Regeneration, Scaling Magic Resist, Ability Power, and Magic Penetration)
Flat Magic Penetration gives greatest damage of all Quints for late game, Ahri's early game damage is not reliant on AP as her scalings are not the greatest. (Other viable options are Flat/Scaling Ability Power, Flat Health, Movespeed, and Flat Magic Resist)
__________________________________________________________________________________________Good All Purpose Page
-Flat Magic Penetration
-Flat Flat Armor
-Flat MR Glyphs
-MS Quints (Dodge skillshots, more roam and more kite)
Viable Summoner Spells
Great repositioning spell that allows for great baits, ganks and whatever else you need.
Increases overall damage output and shuts down those with massive healing.
Great for replacing
Ignite, it reduces their damage move speed, and resists.
Grants global map presence, I would replace
Ignite with this
A decent alternative to
Flash or
Ignite
Anti burst spell agaisnt extremely high burst mid laners, should not be needed as your
Charm should be enough to reduce their damage.
Don't Take These Summoner Spells
Passive spell vamp, no need for heal!
With the great survivability is it really needed?
Ahri is not a jungler
Your ultimate should be enough to avoid all the CC
Take either Athenes or get Blue Buff
Gives nothing to your kit











Don't Take These Summoner Spells











I found that farming with auto attacks is easier than a lot of other ability power carries. Farming with
Orb of Deception is easy once it starts doing enough damage or you just wait until the minions are low, best case scenarios are when the enemy champions stand behind the minions so that you get farm and harass all in one skill!
Fox-Fire is not a reliable way to farm as it chooses a random target.
Charm...single target....need I say more?
Spirit Rush shouldn't be used on minions!






1)Use
Orb of Deception to farm and harass.
2)Passive spellvamp must be used with massive damage spells!
3)When using
Spirit Rush, use it wisely to dodge skill shots. These can alter game play dramatically if you dodge all skill shots. (Kinda like Blink Stalkers in SC2)
4)
Charm can be used to set up hard to land spells for you team.

2)Passive spellvamp must be used with massive damage spells!
3)When using

4)

1)Her ability power scaling may look like total sh*t to you, but her high base damages make up for it. (Also her total ability power scaling isn't that bad)
2)
Spirit Rush can dash through walls, unlike
Riven's dash (although
Riven's Q can go through certain walls on the third cast.)(
Riven's
Broken Wings can now go through most walls on 3rd cast that
Nidalee can go through with her
Pounce)
3)Don't get cocky, it'll lead to your downfall
4)Wards are the biggest game changers.
2)







3)Don't get cocky, it'll lead to your downfall
4)Wards are the biggest game changers.
12/15/11-Started Making Guide, Finished and Published Guide
3/4/12-Changed item build, rune build, more scores, changed summoner spells section.
7/29/12-Mastery Changes, Item Changes, Skill Sequence
9/19/13-"Revamp" of most of the page, updated build to my current build. (Wards still save lives)
3/4/12-Changed item build, rune build, more scores, changed summoner spells section.
7/29/12-Mastery Changes, Item Changes, Skill Sequence
9/19/13-"Revamp" of most of the page, updated build to my current build. (Wards still save lives)

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