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Spells:
Flash
Clairvoyance
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction

Well, I do not play much with

Whenever keep in mind you are the tank / support and your job is use most CC possible. Also be aware that if you dont have a good sense of game you can mess up much more than help, this guide focuses on the Alistar that will play to ensure more strategic advantage to the team.
Is this, enjoy it!
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Pros
+ Hard to Kill, great tank+ Many CC + High life pool + Great sustainability, ![]() + Good damage for a tank/support + Low price champion/Free champion with skin by promotion + He have great horns! |
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Cons
- Low mana pool- Too slow, this is really bad! - Need a good team - Can disrupt the team without knowing play - - - |
Well, its simple...he was nerfed and now, have many champions better with AP than
Alistar.
The AP ratio is more low so,let's see:
Trample- +(0.1 per ability power)
Pulverize- +(+0.5 per ability power)
Headbutt- +(+0.7 per ability power)
Triumphant Roar- +(+0.2 per ability power)
Unbreakable Will- Doesn't affect
In game informations, he always was a TANK.

The AP ratio is more low so,let's see:





In game informations, he always was a TANK.


Greater Seal of Replenishment- This is the key for you support your partners, especially in early game.


Other options:



No much to say, focuses Cooldown Reduction and a little mana, mov speed.
Changes:
-If you get
Ghost, put one point in
Haste
instead
Utility Mastery
-If you get
Clairvoyance, put one point in
Mystical Vision
instead
Utility Mastery
Changes:
-If you get



-If you get



Items must be followed up until
, then you can change Abyssal and Zhonya's for situational items as:
- a nightmare for AP/Mages and a good regen for your ****ing Life. Don't forget 8% mov speed, AMAZING!
- against team of CC, but will be hard focus the CC on you.
- a nightmare for AD/Carry with aura! Good Cooldown Reduction and armor, beyond of combo with
.
- more tank and back of the deads for help again, looks good.
- more damage with your abilities, more heal, it's good.Do not prioritize this, if the game is difficult.
, Sight Ward,
- always good, some can be very important in a game










The second spell can be chosen at your discretion, obvious discarding that ***** those no one takes. In general, anything goes ... I personally prefer:



























If your partner is an AD/Carry let he creeping more, your itens of gold will do a good job. Give the last hit in creeps those that will be lost and enjoy when soloing.
Use
Triumphant Roar for heal your creeps, this will initiate
Trample and help you to get some last hits. With
Sheen, always hit with more damage after any skill. Sometimes
Pulverize can be usefull, but try to use when creep are dying, it's your AOE damage.
Never attack ground, only last hits.
Use




Never attack ground, only last hits.
You are a pusher, so, start the fights and always try jumping and get the many targets as possible to make life easier for your team, stun them and throw them for your team, focusing on the heroes who could weigh in the fight.
Vision Ward and Sight Ward are very important for get a advantage. If they have an jungler, keep your lane safe of ganks and try to protect your runes for your team, maybe this garantee some kills.
Get vision of Baron Nashor and Dragon for the opposite team dont get more gold or buff.
Here the important places for warding:
Some games,
Oracle's Elixir can be a great item for you. How you are hard to kill, will grant vision of invisible champions like
Twitch,
Akali,
Evelynn,
Shaco,
Vayne,
Talon,
Wukong. Believe, these champions will give headaches and flee several times.
Stay tuned for his ultimate! Use this when they attacks you, and be sure to dont use in the last minute and never forget, your ultimate remove all crowd-control effects on himself. If you use when you do not is focus, can be an expense that will change the outcome of the fight. Always use
Triumphant Roar, serious, can save lives.

Get vision of Baron Nashor and Dragon for the opposite team dont get more gold or buff.
Here the important places for warding:

Some games,








Stay tuned for his ultimate! Use this when they attacks you, and be sure to dont use in the last minute and never forget, your ultimate remove all crowd-control effects on himself. If you use when you do not is focus, can be an expense that will change the outcome of the fight. Always use

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