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Alistar - That's a load of bull
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Spells:
Ghost
Clarity
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction
Alright so this is where most of the variation will come.
I feel as if it is a no brainer to stack
for tanky characters.
I also foresee this build running into mana problems, so you could get
as well.
I recommend
, it will let your ult come quicker which allows you to perform better.
If you don't feel like the c/d is worth it, I would recommend grabbing either
or
.
I grabbed
because I feel like it helps the build out majorly.
You should also be able to grab
or
seals, but I feel for the purpose of this build AS works best.
Here I grabbed
but you could also grab
, I don't really see any other viable options for marks.
Quints
I feel as if it is a no brainer to stack

I also foresee this build running into mana problems, so you could get

Glyphs
I recommend

If you don't feel like the c/d is worth it, I would recommend grabbing either


Seals
I grabbed

You should also be able to grab


Marks
Here I grabbed


Offence
I just tried to grab things that would help AD/AS and CDR.
If you wanted you could drop a point somewhere and put it in Archaic Knowledge.
Utility
Here I just grabbed general useful things.
I also put a point in the gold per 10 because this is a somewhat costly build.
Defence
The 21 in Offence is a must, but if you feel you don't need the utility I suppose you could put points in Hardiness and Evasion.
Start off with a
and get the
asap.
I have you getting
first (after you finish
) for some quick armor and health, also the active will help you push them back towards your team in fights.
The
give you awesome movement speed, allowing you to hop around the map quickly.
Sunfire is next for more presence in team fights.
is for nice attack speed and the passive helps take out towers quickly.
will give you some more attack speed and damage.
Lastly
to give you ridiculous health and more damage.
Also in the event that you actually do finish building everything, buy all the pots.
If you find yourself too slow you in fights, you can always get
and
for nice movement.
If up against a caster heavy team you could grab a
, it will give you MR and add to your damage output.
If you think the
isn't worth it then you could grab an
or
/


I have you getting


The

Sunfire is next for more presence in team fights.


Lastly

Also in the event that you actually do finish building everything, buy all the pots.
Other options
If you find yourself too slow you in fights, you can always get


If up against a caster heavy team you could grab a

If you think the




This one is first for a few reasons. It will help you get kills, it will help you initiate team fights, it will help you farm minions.

I have this one last because it is one of the harder ones to use effectively.

This one will keep you and your team alive, simple enough.

This is the main skill in this build, when you use this towers will drop and you will never drop. Whenever you get in a tight situation this will save your butt.
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