This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Standard High Elo
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Zed
Skill matchup. Zed still has an edge because he can dodge your ultimate easily. I'd recommend stunning with W first.
Zac
He bring you people, you burn them for him. Great deal
Zac
He bring you people, you burn them for him. Great deal
Champion Build Guide


My stream

If you have any questions you or you want me to make other guides can hop on my stream and ask me. You can also directly contact me on my discord

About Annie :



Annie is notorious for having enormous damages but she has a hard time breaking the distance. This build is made to exploit her high damage and allow her to get closer to her enemies easily.

Video guide

The video provides extra tips and tricks I may not have mentioned in the guide. It also shows you how to correctly handle you laning phase and roams. It is only a bonus to this guide.

After every spell you cast you gain a stack of Pyromania, at 4 stacks you gain a stun of 1.25/1.5/1.75s (Based on level)on your next ability.
Be aware that if you have 4 stacks and you miss an ability you will still consume the passive
This passive is where your lane pressure resides. As soon as you use it your lane opponent are going to try and start a fight with you. That's why you need to make sure to use it or a minion only when you are safe from an engage (enough minions / good positioning) and their jungler is not waiting in the bush.
When you roam on the map with



Throw a fireball at an enemy dealing 80/115/150/185/220 (+80% AP) magic damage. If

With

The spell is not a skillshot and cannot be flashed. Which means once you cast it on someone, the spell will hit except on rare exceptions



Deal aoe damage in a cone shape with an angle of 50° in front of you for 70/115/160/205/250 (+85% AP) magic damage.
It is important to know that






Wrap yourself and your Tibbers in a defensive shell for 3 seconds, reducing damage you take by 16/22/28/34/40% and dealing 20/30/40/50/60 (+20% AP) magic damage to whomever basic attack you.
This spell can be seen as



This spells is interesting to max in second when you have burst heavy matchup and you are behind. Like





Summon

Tibbers deal 10/15/20 (+10% AP) magic damage to all nearby ennemies every seconds. It works like

Tibbers basic attacks deal 50/75/100 (+15% AP) magic damage and are treated champions basic attacks therefor is sensitive to blinds.
When summoned,



Tibbers is a good burst in

Tibbers is also very useful at tanking towers after a teamfight and checking out bushes for you. If you suspect the enemy team to do a trap in a bush you can

Usual / recommended :
If behind / against very high burst :
Runes :
Domination / Sorcery

















-









-




Going with this rune will are very likely to see an enemy type in all chat : 'What the hell is your Cooldown on ...' I recommend this rune on plat and below game, as it has more solo carry potential.
-


-











Bonus :
- +9 Ability Power
- +9 Ability Power
- +6 armor / +8 magic resistance
He is an example of Annie's Healing with the build Domination / Resolve mentioned above :

............Q ToB + W combo........................Simple Q with ToB................Q ToB + Predator + Spellbinder
Note : High number achieved with



Summoners :





Early game


Try not to back until level 6 at least, if possible back with 1k5 gold and buy large rod + boots. When you come back in lane you can try a all in on your laner or push the lane and roam. Usually I prefer to shove the lane and roam as it puts you ahead of your laner, and puts your team ahead. When you roam bot you want to try to W double stun then Tibbers as W is instant and has no cast time.
When you gank or solo kill early game with

Mid game
When first towers are done and teams start grouping up, you want to try and catch outpositionned enemies with your high mobility or you want to engage teamfights by landing a nice stun. You should get the red trinket to deny vision and walk around with at least 3 stacks of your passive.
As soon as you see an opportunity get your

Once you did your two first items you want to start looking at the enemy team build. If they start getting MR or if they build full damage. You also want to look at their CC. If they have a good amount of snares you might want to go for Zhonya's and if they have a lot of engage breaking stuns, like


- Extremely fed carry
- Long range / kite potential carry
- Assassins
- Supports
- Tanks
Even if you are behind with

Late game
Your late game playstyle is very similar to midgame. You want to try and do picks before a fight start, and if it's not possible just drop a stun in the middle of their team. In late game your opponents start to expect your predator and play more around it. You will have to expect to be baited and go in really when it's safe.
Learning Curve :
It's popular opinion that

- Use your E at the good timing for yourself
- Use your E while your Q travels to get the stun
- Do not use

- Get the good timing for your

- Always keep track of your passive and know when and what spell is going to stun
- Control Tibber, focus the good targets, enrage him, use him to scout bushes
- Use your E at the good timing for Tibbers (if not needed for you)
- Use your

You must be logged in to comment. Please login or register.