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Spells:
Flash
Teleport
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Ok, Ap Udyr. . . Wait, What the Heck?
How Could I???
Udyr was one of my first champions and remains to this day one of my favorites to play. Ever since I bought him, I have laughed at, scoffed at, and made fun of the idea of AP Udyr. That is why I set out to construct a functional and destructive Caster build for a most unlikely subject. And with how fun it is to make Chaos style builds that make you look twice, how could I resist?!?!?!?!
Why is it Possible?
Udyr has 4 abilities:




However, with the right item set, you can turn his .25 conversion ratio into something that will cause fear in the hearts of your foes.


What does it take to be a Caster?
A caster generally has most of their skills with AP ratios, and usually relies on their abilities for a vast majority of their damage output. An example of someone with good AP ratios but isn't a caster is


For a good Caster, you generally need most of the following:
-
A Nuke
Crowd Control
Escape/Shield/Heals
Sustained Magical Damage
Multi-Target Spells/AoE









A Nuke - - Nope
Crowd Control - -

Escape/Shield/Heals - - With 500Ap,

Sustained Magical Damage - - Starting at level 9,

Multi-Target Spells/AoE - -

Considering the movement speed bonus from bear stance, this build can run without boots, giving room for one more game changing Item.
Unexpected Strengths
Endgame, here is what we are looking at:
615 AP (+62 AP when you activate

40% Cdr; 3.6 second cooldown on an ability that lasts 4-5 seconds hmmmm


Passive

On 3rd hit (every 1.5 seconds) of

Every 2 seconds (or every stance change) lich bane makes you deal an average of 800 dmg on one target (then 150 dmg per hit afterwards).
Casters' biggest fear in a fight: silence. Caster Udyr doesn't care.
Let's look at some fighting figures (no lich bane proc so we can see the strength of the actual build):
Start!


In AoE: ~1400
On target: ~2450 (1050 dmg. +1400 which hit hi too)
Average non tank damage resist ~ 35% endgame =910 AoE / 1600 Target
These are some pretty good figures for a caster, wouldn't you say?
Now that we have decided that a Caster Udyr is both possible and effective, I am going to get into the nitty gritty aspect of this guide: gameplay.
Typically, as Udyr, I enjoy being able to initiate, chase, and escape with relative ease at all levels. These are not benefits shared by this squishy build. As a result, you can't very well take mid lane (being melee with no jumps makes this too dangerous), and going 1v2 is too dangerous, so your options are to either jungle, or to lane 2v2. Jungle Udyr is common, and I don't usually play it, so I will allow the reader to decide how to do that.
Ideal laning partners are people who have a nice stun or slow with entries. Prime examples are
Pantheon,
Leona,
Alistar,
Singed, etc. stacking multiple stuns on 1 or 2 targets gives you loads of damage with phoenix even early game.
I start with
Iron Mantle and an
Amplifying Tome so I can avoid early damage, and keep my mana up. I then grab 2 levels in
Wingborne Storm and then 1 in
Blazing Stampede and
Iron Mantle. From there, R>E>W and
Wilding Claw doesn't matter. This gives you the low mana costs to pop abilities constantly, keeping mana up with the
Fiendish Codex and
Iron Mantle. Play defensive in the beginning, and when your ally is ready to move in, pop bear, then phoenix after the stun. It is important to make sure you get lots of creep kills, so use phoenix to clear waves quickly. I find that a turtle/phoenix at lvl 9 will clear a creep wave and leave you with about the same hp as before, so clearing waves/ pushing will be really easy. The key, is to gank as much as you can once you hit level 9. This is when you have lots of damage with phoenix and are building towards
Rylai's Crystal Scepter.
Team fights are where you shine. Wait until your tank initiates, and pop
Iron Mantle,
Blazing Stampede, then
Flash in and
Wingborne Storm. From here, pop
Iron Mantle whenever your shield runs out then jump right back to
Wingborne Storm. This will maximize your damage output, and keep
Rylai's Crystal Scepter slow on the other team, as well as keeping a nice, hefty shield in between you and death.
The key is to remember that you are squishy and don't have lifesteal to regain lost health. So don't take damage if you can help it. Caster Udyr isn't a burst mage, but is a king in a team fight, so stick with your allies. You can turn the tide of a fight almost as effectively as a fiddlesticks ult, but if you get into a tight spot, you are SOL as far as you are concerned. Play smart, and you will rack up kills and assists.
as AP udyr, you can push lanes like a beast. Phoenix makes quick work of any creep wave, especially when your AP more than doubles it's damage, and with lich bane, you can push towers like crazy. Just remember that
Wingborne Storm active gives bonus AD as well so you will hit harder even against towers.
Because a large amount of your damage comes from
Wingborne Storm procs, attack speed is needed. This also helps you push hard.
Gameplay
Typically, as Udyr, I enjoy being able to initiate, chase, and escape with relative ease at all levels. These are not benefits shared by this squishy build. As a result, you can't very well take mid lane (being melee with no jumps makes this too dangerous), and going 1v2 is too dangerous, so your options are to either jungle, or to lane 2v2. Jungle Udyr is common, and I don't usually play it, so I will allow the reader to decide how to do that.
Laning 2v2
Ideal laning partners are people who have a nice stun or slow with entries. Prime examples are




I start with









Team fights are where you shine. Wait until your tank initiates, and pop







The key is to remember that you are squishy and don't have lifesteal to regain lost health. So don't take damage if you can help it. Caster Udyr isn't a burst mage, but is a king in a team fight, so stick with your allies. You can turn the tide of a fight almost as effectively as a fiddlesticks ult, but if you get into a tight spot, you are SOL as far as you are concerned. Play smart, and you will rack up kills and assists.
pushing lanes
as AP udyr, you can push lanes like a beast. Phoenix makes quick work of any creep wave, especially when your AP more than doubles it's damage, and with lich bane, you can push towers like crazy. Just remember that

Because a large amount of your damage comes from

If you want to Jungle with this build, it works. (just like jungling with standard phoenix udyr). Just look at any of the jungle guides. You may need to grab razers to help in the jungle, and sell them later, but I personally don't prefer to jungle with this build. (sorry, I just don't)
Core Build
The basis of what you want is given from






Supplemental items



Build Order
I start building straight for




After this, I finish





The summoner skills I take are
Flash and
Teleport.
Teleport allows you to get to where you need to go easily throughout the game, and makes leaving lane and jumping right back into the fight really easy.
Flash is essential as it gives you a way to jump into the middle of a fight, guns-a-blazin (or wings-a-blazin if you prefer. . . you know? cuz it's a phoenix? nevermind. . .). Anyway, popping
Iron Mantle then
Blazing Stampede,
Flash in and stun then throw
Wingborne Storm is a great way to pursue a kill, or join a team fight. You get there with lots of initial damage, a shield to soak up punishment, and turtle is already off CD when you get in there (nifty, huh?) so
Flash is the way to go IMO.









In it's execution, Caster Udyr is simple, but effective. Play smart, and you can expect to destroy the enemy team. And while they are wallowing in their defeat at the hands of a melee caster, you can politely inform them: *Tea-bag*
Enjoy, Try it (I would suggest in a custom first so you can get the hang of it, as it is really weird to play at first), and rate!
Enjoy, Try it (I would suggest in a custom first so you can get the hang of it, as it is really weird to play at first), and rate!
Why not Sunfire cape?
A very valid question was asked in the comments, and I will post it here: (and thank you Downsite for asking it)
Quoted:
First, thank you for the question, it is very valid.
Here is my answer:


as

Stats of

+35 AoE
+450 HP
+45 Armor
Stats of

+30 AoE
+35 per hit on target
+30 AoE every third attack (1 1/2 seconds)
+32% atk speed
+120 Dmg on

+60 Shield on

Result:
Offensively,

Defensively, there isn't as much, but the constant bonus to

The choice in the end is yours, but I prefer to run without

No Boots?
Vieke wrote:
Ermm.. I read the guide, and one thing really stood out, which blew the idea of AP Udyr (or atleast this version) out of my head. I'll citate: "Considering the movement speed bonus from bear stance, this build can run without boots, giving room for one more game changing Item."
I mean really? no boots?
Umadbro?
No downvote though
In a build where I want to stack ap and attack speed, boots can be a detriment. Generally, Udyr's




And no, I am not mad. Thank you for the comment.
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