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Spells:
Exhaust
Flash
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
This build didn't used to be viable, but after the large buff to his Spirit Fire in Patch 1.0.0.123, he can make use of the suprisingly large damage it can deal. Please, don't discount in on principle without first trying it once or twice.
EDIT: After trying this in ranked a lot more, it actually seems legitimate. I'm not going to say whether or not he is better to have on a team than other tanky AP, such as Rumble or Vlad, but it is still pretty easy to win your lane and do work in team fights.
The biggest caveat to him is still the lack of utility he has, so make sure that if you want to use him in ranked, make sure the rest of your team has the hard CC to back you up.
Pros
-
Much larger amounts of AoE damage lets you truly carry
Farming is easier than ever before
Can still build up damage on Siphoning Strike and Fury of the Sands to mix up damage types
Fairly tanky for an AP Carry
Cons
-
Still not as tanky as the traditional Trinity Force Nasus
No hard CC means he has less utility in fights compared to, say, Malzahar
Not as strong of a level 1 champ as AD Nasus







It is still easy to walk out of the AoE, but with



Make sure to take
Siphoning Strike first, since it's never too early to farm up its damage. Try not to use
Spirit Fire too often before level 3, as its damage will not be very impressive yet. If you are being denied, though, don't be afraid to throw it into the middle of the minion wave to ward off your lane opponent. Once you have enough money for Sheen, boots, and a ward or two, push the lane with
Spirit Fire and go buy. Once you come back to lane, you should be able to farm without difficulty and without to much concern for your mana.
Once you get the 2nd rank of
Fury of the Sands, you should be near the end of the laning phase, and people should be grouping up to starting pushing towers and teamfighting. Unlike most Nasus builds, with AP Nasus you shouldn't be scared to stop farming to go push a different lane, since it will be easy to pick up another wave here or there later on. Make sure you have your first tanky AP item, either
Rylai's Crystal Scepter or
Rod of Ages before you commit to large fights, though, or you WILL be evaporated.
In fights, your main role is going to be to go in right after the initial flurry of initiation and counter-initiation, and burn your cooldowns immediately. It's really very simple: just throw
Spirit Fire down on the most enemies, ult, and
Wither the enemy carry or whoever tries to get away, spamming
Siphoning Strike at anyone squishy that is in range. Your burst is much better than most people will think, so don't be afraid to flash in order to catch up to an escaping Ashe, etc.
After a teamfight or two and a few tower kills under your belt, you should be able to afford
Lich Bane and
Rabadon's Deathcap, at which point you can start pushing towers down in only a few uses of
Siphoning Strike. At this point, 1v1ing you will be VERY difficult, so buy some wards as you push so you can leave if people come to gank you in numbers. You WILL be focused if you have been doing your job, so about now you should start buying some tankier items like
Force of Nature,
Randuin's Omen, or
Guardian Angel. If you have been receiving little or no focus for some reason, or are simply too fed to be killed in fights, go ahead and buy an
Abyssal Mask to become completely unstoppable.



Once you get the 2nd rank of



In fights, your main role is going to be to go in right after the initial flurry of initiation and counter-initiation, and burn your cooldowns immediately. It's really very simple: just throw



After a teamfight or two and a few tower kills under your belt, you should be able to afford







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