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Karma Build Guide by Neqster

Support Ap Supp Karma with good poke

Support Ap Supp Karma with good poke

Updated on May 30, 2019
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League of Legends Build Guide Author Neqster Build Guide By Neqster 447 25 1,038,695 Views 9 Comments
447 25 1,038,695 Views 9 Comments League of Legends Build Guide Author Neqster Karma Build Guide By Neqster Updated on May 30, 2019
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Runes:

Sorcery
Summon Aery
Nimbus Cloak
Celerity
Waterwalking

Domination
Ghost Poro
Relentless Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Ap Supp Karma with good poke

By Neqster

Advantage


- He has strong defensive and defensive skills
- She can limit the opponent's movements by slowing down and immobilizing
- She can strengthens and protects his allies
- She can very strongly opposing and harassing his opponents in early game
- By the shield Karma is a little more mobility so she can roaming between bottom lane and mid lane
- Good wave clear

Disadvantage


- Susceptible on damage
- Sometimes she can steal some minions his "Shooter" from "Q"

    If you ask me why I choose Karma on support, so my answer is pretty simple. Karma is good against another supports which are have range skills and they are based on magic power.

    Karma is a good champion on support position because she have a good offensive skill which in early phase are dealing strong damage. Also Karma have strong defense skill "Inspire" - Shield and "Focused Resolve" which can immobilize the enemy.
Gathering Fire - Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)
Inner Flame - That skill are deals strong damage and can slowing down your opponents.

Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Focused Resolve - Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.

Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Inspire - Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally.

Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Mantra - Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Karma empowers her next ability within 8 seconds for an additional effect.
Soulflare: Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage.
Renewal: Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.
Defiance: The shield is stronger and allied champions around the target also gain a shield and movement speed.
    Karma is a good champion to counter Morgana on support position, why? Morgana have his unique shield "Black Shield". Places a protective barrier around an allied champion, absorbing magical damage and disabled until penetrated or the shield dissipates. This mean that only magical damage can destroy "Black Shield" which is a very durable and in late game is hard to destroy it.

    So why we are taking Karma against Morgana? Because she have strong offensive skill “Inner Flame", on the basic power Karma can with no problem destroy "Black shield" and can slow down enemy in the same time but only then, when we strengthen “Inner Flame" by "Mantra". When we will hit our opponent we can easily catch him with “Focused Resolve”.

    Karma is good against Morgana and we know why but what with another champions, she have a chance for win? Below I mentioned champions with which Karma will dealing well. Generally speaking you should not have a problem againts these champions and you will feel comfortably on your position
Tips: Playing against champions mentioned below you should buy "Mercury's Treads". They give you 25 magic resist and The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%.
    Playing against Bard is not hard, he is easy to play against him and he is strong based on his skill "Cosmic Binding". When you will playing against him u must keep away because he can deal you a loot of damage from auto atacks and also for dodge his skill "Cosmic Binding" with which can slow you down and/or stop you when behind you is another chempion, minion or structure like wall, towers.
Tips: Bard is roaming a lot on the map so u must keep a vision on the river and you must try to put your wards near mid lane and in the enemy jungle on blue buff.
    Playing against Brand is a easy as Karma on support because you have a shield with which you can stay longer on lane and with additional movement speed from shield you or your allies can easli dodge his skills. Also you must be a patient and careful because he deal a lot of damage in litle part of time.

    Keep your distance between you and him and try to hide behind your minions because when Brand will hit you from his skill "Sear" you could by died.

    If the target is ablaze, Sear will stun the target for 1.5 seconds.
    Janna is not a problem for our Karma but she can make your life a little problematic because of his skill like "Howling Gale" and "Zephyr". She can deal us a some damage which are in long part time are annoying like this chempion is. Just keep a distance and try to catch him when she will be trying to deal you or your allies a damage.
    Lulu is very annoying champion. She can slow you down, transform into a small rat and she is able to dealing a damage from auto attacks. Lulu is a very aggressive champion so you must keep a distance and you must harassing it. Karma have good chance against Lulu.
    Lux is annoying. Her basic skill is "Light Binding". When you are dodge this skill you are able to play more aggressive against her and trying to harassing and immobilization.
    Nami, like lux. She is based on her bubble "Aqua Prison". Nami is a little annoying because she can harassing you and your allies from skill "Ebb and Flow" and also she can heal herself and allies from this skill.
    Sona is very immobile champion and one of the easiest to catch. Play aggressive against her and try to catch her. Also Sona can hurt you and your allies in mid/lata game but Karma are strongest by all the time in game.

    You must be careful when Sona will have six level because of her ultimate "Crescendo". Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.
    Soraka. Easy opponent. She can easily harassing you but she is a very weak(paper). When you will playing against her you should take "Ignite". Play aggressive but smart.
    Vel'koz, rare champion. He is very strong and oppressing. He can harassing you very easily. Basically he have very strong skills in early game so you must be careful and keeping "Wards" in the bushes on lane. He is based on his skill "Void Rift" and "Tectonic Disruption", so when he use it and will have it on couting down you are able to play a little more agresive and trying harassing him for free.
    Zilean, easy opponent but he is annoying. Good player have a big impact on game. Playing against him you must keep a distance and you must watch out on his skill "Time Bomb". Keep your vision in the bushes on lane.
    Zyra, very annoying champion because of her flowers. You must be careful and patient. Keep a distance and try to harassing her.
    Braum is very durable. He is a great support and I often choosing him against Karma because of him durable. Braum is not a problematic champion against Karma but you must be careful because Braum can jump to ally minions and can easily engage in you. Try to keep a distance between you and opponent minions.
    Rakan. Easy opponent on phase lane before he get six levels. You feel free to harassing him and oppressing. Try to push him under his tower and keep wards on river. After six level keep safety distance because he can very easily engange in to you.
Quoted:
His ult and his knock up can hit you quite hard (and your ADC!) you'll be busy with escaping his knock ups, but once he used it (and hopefully missed it), it's your payback time. - Wicked Cherry
These runes are making you more flexibility. With these runes like " Waterwalking" and " Relentless Hunter" you can easier and faster roaming between bottom lane and mid lane, also you can help your jungle.

" Summon Aery" and " Absolute Focus" is making that your phase lane are much stronger. Damage from your spells are more painful and your shields are more durable. Also " Eyeball Collection" is giving you additionaly magic power but only when you destroy enemy "Wards" or you will assist in the kill your opponents.

" Nimbus Cloak" is good working witch your " Mantra" + " Focused Resolve". Shortly after casting your Ultimate, gain 100 movement speed, decaying over the next 2.5 seconds. This is very helpful when you want catch your opponents and he is running.
Summon Aery - Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10-40 (based on level) (+ 10% AP) (+ 15% bonus AD)
Shield: 35-80 (based on level) (+ 25% AP) or (+ 40% bonus AD)

Aery cannot be sent out again until she returns to you.
Nimbus Cloak - Shortly after casting your Ultimate, gain 100 movement speed, decaying over the next 2.5 seconds. For the duration of the movement speed increase, you can pass through units.

Cooldown: 60 seconds. Affected by Cooldown Reduction.
Absolute Focus - While above 70% health, gain an adaptive bonus of 3-24 attack damage or 5-40 ability power (based on level).
Waterwalking - Gain 25 Movement Speed and an adaptive bonus of up to 18 attack damage or 30 ability power (based on level) when in the river.
Eyeball Collection - Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 attack damage, or 10 ability power.

Collect 2 eyeballs per champion kill, 1 eyeball per champion assist or ward takedown.
Relentless Hunter - Gain 8 out-of-combat movement speed plus 8 per Bounty Hunter stack.

Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.

Boots:

Sorcerer's Shoes - I usually buy "Sorcerer's Shoes". These are standard bots for Karma.
Ninja Tabi - I buy "Ninja Tabi" when enemy have heavy team-coop about physical damage.
Mercury's Treads - I buy "Mercury's Treads" when enemy have a lot of ground control and they are based on magic power.

Items at the start:

First back: 900-950 Golds

When you will have around 900-950 gold's you could go back to base. My build is based on " Athene's Unholy Grail" so you should buy " Amplifying Tome", " Control Ward" and upgrade your " Spellthief's Edge" on " Frostfang"

Or if you needed a additional movement speed you can buy " Boots" instead of " Amplifying Tome".

Core item

Athene's Unholy Grail - "Athene's Unholy Grail" - it is a my core item in my Build and usually I buy it as first item. "Unholy Grail" is a great item for supports allies especially in fights 2vs2 on bottom lane because this item have a UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100-250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.

Also this item is giving you a good statistic at the start, like: 30 Ability Power, 10% Cooldown Reduction, 30 Magic Resistance, 100% Base Mana Regeneration.

Upgrades

So right now when we should have our core item " Athene's Unholy Grail" we should upgrade our previous items. So we need to upgrade " Frostfang" on " Remnant of the Watchers" and " Boots" on one of those Boots which I mentioned before so " Sorcerer's Shoes", " Ninja Tabi" or " Mercury's Treads".

Second items:

Usually I buy " Rylai's Crystal Scepter" as second item because with this I'm more durable and I get additional 90 Ability power. Also this item have good UNIQUE Passive: Your spell damage and summoned minions will slow the target's movement speed by 20% for 1 second. The slowdown work well with " Focused Resolve".

" Luden's Tempest" - Usually when I'm dominating on my opponents from bottom lane AND when my team don't have any champion which is based on Ability power.
Luden's Echo - UNIQUE Passive: Gains charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+10% of ability power) bonus magic damage to up to 4 targets on hit. This applies spell effects (e.g., Spell Vamp, Rylai's, etc).

Items you can buy:

If you want to dealing a lot of damage and be in a kind of "karma on mid lane" so you should buy these items what I mentioned below.
Zhonya's Hourglass - You should buy it when in enemy team is champion like Zed, Talon, Shaco.

UNIQUE Active: Places your champion into Stasis for 2.5 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. 120 second cooldown.
Liandry's Torment - Good against durable champions because of his unique passive which are mentioned below.
UNIQUE Passive: Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%).
UNIQUE Passive: Torment: Dealing spell damage burns enemies for 1.5% of their maximum health per second. Lasts for 3 seconds. If their movement is impaired, they take 2.5% of their maximum health per second instead. 100 max damage per second vs monsters.
Morellonomicon - I recommend this item when in enemy team is Soraka because of his UNIQUE Passive: Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.

Situation/Full support items:

Locket of the Iron Solari -I usually buy it when enemy have "Area Damage", for example Brand, Karthus. After activation is giving shield you and your allies which are near you.

UNIQUE Active: Shield yourself and nearby allied champions for 2 seconds, absorbing up to 30-285 (+20% of the caster's bonus health) damage (at levels 1-18). Active's shield amount is calculated using the recipient champion's level if the recipient is a higher level than the item owner. 120 second cooldown.
Redemption - "Redemption" is making a small area on which you and your allies are healed and your opponents which are in this area get a true damage.

UNIQUE Passive: +8% bonus healing and shielding power.
UNIQUE Active: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 30-370 (based on target's level) and deal 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.

Ardent Censer - "Ardent Censer" is giving your allies additionally magic damage on his auto attacks and he is increasing his speed atack. Also your shields are stronger.

UNIQUE Passive: Your heals and shields on an allied champion grant you and your target 10-30% Attack Speed and 5-20 on-hit magic damage (based on level). This does not include regeneration effects or effects on yourself.
UNIQUE Passive: Ardent Healing: +8% bonus healing and shielding power.
Twin Shadows - "Twin Shadows" it's a situation item and worth to buy when enemy are very fast and this item is helping you when you want to slowing down your opponents. Also this item summon two ghost which are hunt on your opponents and these ghost are revealing your enemy. This is very helpful when you are going in to enemy jungle.

UNIQUE Active: Spectral Pursuit - Summons 2 Spooky Ghosts that hunt down nearby champions, revealing them and Haunting them on contact. Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).
Shurelya's Reveriev - it's very helpful when your team don't have a good initiation of fights, this help you in this case. Also with this item is easier to catch your opponents. Additionaly this help you with dissengage the fights when enemy want fight with your allies.

UNIQUE Active: Grants yourself and nearby allies 40% bonus movement speed for 3 seconds (90 second cooldown).

My general full build on Karma


These maps presents "Control Wards". I marked places where I usually put "Control Wards". I divided them into categories which are in another colors.

--- Bottom lane - Blue Side ---

Legend of map:



Orange - You must have vision in these place.
    1. Default place for "Control Ward"
    2. When you are pushing enemy for under the tower
    3. When enemy have very aggressive champion in the jungle like Graves, Kinred, Schaco, Xin Zhao
Ligh Blue - This vision is for control on river.
    1. When you are doing dragon. *Good "Control Ward"* can disable all enemy "Wards".
    2. When enemy mid laner have prority and can easly come on bottom lane or have global ultimates for example Galio, Taliayh, Twistad Fate, Aurelion Soul.
    3. Propably your mid laner will put ward in this place.
White - When eneamy have very agresiv champion in the jungle with global ultimate or he is invisible, for example Shaco, Evelyn, Nocturn. I always put ward in place 1 and 2 does not matter which chempion is in the jungle.

Black - This place is for "Control Wards" when you are in defensive and you lost tower but number 1 is good when enemy have invisible enemy or can jump by walls, for example talon, kayn, shaco, evelyn.
--- Bottom lane - Red Side ---

Legend of map:



Orange - You must have vision in these place.
    1. Default place for "Control Ward"
    2. When you are pushing enemy for under the tower
Ligh Blue - This vision is for control on river.
    1. Propably your mid laner will put ward in this place.

    2 and 3. When enemy mid laner have prority and can easly come on bottom lane or have global ultimates for example Galio, Taliayh, Twistad Fate, Aurelion Soul. Also these things with agresive enemy jungle.

    4. When you are doing dragon. Good "Control Ward" can disable all enemy "Wards".
White - When eneamy have very agresiv champion in the jungle with global ultimate or he is invisible, for example Shaco, Evelyn, Nocturn. I always put ward in place 1, 2 and 5 does not matter which chempion is in the jungle. I put ward in the other place (3,4) when I pushing enemy for second tower.

Black - This place is for "Control Wards" or "Ward" when you are in defensive and you lost tower but number 1 is good when enemy have invisible enemy or can jump by walls, for example talon, kayn, shaco, evelyn.
--- Wards around - Baron ---

Orange - This is standard place for "Wards". You will put "Wards" in these place when you will need to have a vision around "Baron"
    1. "Ward" in this place is not important like "2" or "3" but this "Ward" it's very rare and
    players very rarely find it and destroyed so when you lost "Wards" in place "2" and/or
    "3" so you will probably have still visions in this place "1".
    2. If you place a good "Control Ward" in this place you will detect all enemy "Wards".
    Check this.
    3. It's good to keep a vision in this place because you will always saw an enemy
    jungler, where he is going and what he is doing on the river.
Ligh Blue - These are places when you are playing on Blue side of map. You could put "Ward" in these places when you will be able to start the fight with Baron.
Purple - These are places when you are playing on Red side of map. You could put "Ward" in these places when you will be able to start the fight with Baron.

Blue and Purple - Situations “Wards” or just you have a free “Wards” in your inventory.
    2. When enemy can jump by the wall or he can be invisible.
--- Wards around - Dragon ---

Orange - Standards "Wards". You will put "Wards" in these place when you will need to have a vision around "Dragon".
    1. If you place a good "Control Ward" in this place you will detect all enemy "Wards". Check this.
    2. It's good to keep a vision in this place because you will always saw an enemy
    jungler, where he is going and what he is doing on the river.
Ligh Blue - These are places when you are playing on Blue side of map. You could put "Ward" in these places when you will be able to start the fight with "Dragon".
Purple - These are places when you are playing on Red side of map. You could put "Ward" in these places when you will be able to start the fight with "Dragon".

Blue and Purple - Situations “Wards” or just you have a free “Wards” in your inventory.
    1. When enemy can jump by the wall or he can be invisible.
--- Wards around Red buff - Bottom ---
--- Wards around Red buff - Top ---
--- Wards on river ---
--- Wards in the jungle ---
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Ap Supp Karma with good poke

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