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Spells:
Heal
Teleport
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction
I realize that Lulu is a support. However, I prefer to build her as an AP/CDR champion because of how it strengthens her abilities.
I'm not saying I'm great with Lulu. And I'm not saying you'll be great with her either. I just wanted to bring to light some things that I feel are sometimes overlooked or not taken advantage of when I see other Lulu players. This is not really about builds or whatnot, but about how to use her abilities with full effectiveness.
*Disclaimer*
This is just my personal playstyle with the Runes/Masteries/Items that fit me the best. Feel free to change things up depending on YOUR playstyle and how your game is going.
With that being said, here we go! :)
- A wide range of unique abilities for low mana cost
- Rather spammable CC
- AoE stun
- Can be played as a defensive support or offensively
(I've seen her played successfully as both AP and AD) - Can be effectively played in a duo lane, a single lane or mid lane.
- Squishy!
- No way of healing
- Slow movement speed in the beginning
I chose Magic Resist Runes > Armor because oftentimes you should be able to stay far away enough from an AD enemy to avoid taking too much damage.
I like to start out with a
I like to work on finishing my
After the boots I work on
Once the Rabadon's are done the
Finally, I like to get a Guardian's Angel. A little sustainability goes a long way and surviving teamfights will be the most crucial.
Other Viable Items
This is really a great starting item for any Champion who uses AP. I just personally do not like to purchase items that I will sell back later on. I do highly recommend this item. It just does not fit for me.
This is an amazing item that is not used enough. It gives a ton of AP and a good amount of armor. Best of all is its UNIQUE passive that will grant you invulnerability for a short time. It doesn't last long but it should be enough for your team to be able to chase off whoever is attacking you. I would use this item but I have never been able to remember to use the Active :/
This is a great support item. If your main Carry is AP or if you have at least two other AP champions on your team then go for it. This will improve you and your allies sustainability while still providing AP. Also, your
Another great support item much like
This is a tricky item to use. In order to make the best use of this it is best to get it near the beginning of the game in order to build the stacks. However, if the game goes badly then it may be very difficult to build it enough to be worth over items that would give more reliable AP. I would recommend that if you do decide to build a
Not So Viable Items
Yes it does give you AP and Health. However, the slow will be basically wasted. Your
This is a good item for AP Carries. But if you do want to make sure that your abilities do the most damage as possible I would recommend an
It has AP, spellvamp and a pretty cool Active. However, the Attack Damage and Lifesteal will be wasted for the amount of gold you will need to spend.
(I actually thought quite a bit about this item and want to try it out in combat. With
I feel that
This is one of my favorite spells that I also feel is slightly underestimated. In the beginning this will help make sure that you do not miss out on more xp than you need to if you are forced to go back to base. Also, you will be easily be able to save a turret under siege, surprise gank a lane or make sure that don't miss a critical teamfight.
Very popular spells to make quick getaways. I approve
With a
This skill is very Meh. I would only use this if you do not have a partner, like solo top or mid lane. Remember that you can use your abilities on minions also, such as
Pix, Faerie Companion
This is
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Glitterlance
This is an AP Lulu's bread and butter. It is great for both offensive and defensive purposes. It scales with AP and with the CDR from your items and Masteries you will be able to use this ability around every 4.3 seconds. It deals a decent amount of damage, has a great range, amazing CC and all for a pretty cheap mana cost. One decently stacked
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Whimsy
This is one of my favorite abilities of all time. I love the multi-usefulness of it. I generally try to level this up 2nd (after
Just the speed and AP boost alone is useful. Yo can use it to run away or chase. Use it on your AP carry to give him an edge. You can use it on yourself to make sure you kill minions with one
The 2nd half of this ability is also amazing. Not ONLY does it make them unable to attack or cast spells but it also slows them down considerably. Just a warning though. This only prevents them from casting spells, it does not affect spells already cast. So abilities such as
When I know that a fight is coming up I generally like to save this ability to make sure I have it to shut down the enemy's carry. You'll likely be able to use it at least 2, maybe 3, times in a teamfight.
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Help, Pix!
This is a very fun ability to use also. It makes use of your passive, Pix, to either damage and ward an enemy or shield and attack with an ally. This ability scales both ways with AP. As in AP = more damage and a bigger shield.
This ability is useful to use on enemies that like to pop in and out of the brush a lot such as
However, I prefer to save it for use on my AD carries. Especially those with high attack speed (
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Wild Growth
This is
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This ability shoots from both you and from Pix. If you target near the end of its range it will meet at a point. However, if you target closer to yourself the two bolts will cross each other. Having the bolts cross means you will be able to hit a wider range of targets.
Also, Pix follows close behind you. This means you can easily maneuver Pix's location and therefore location of where the other bolt will shoot from.
I find
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This I feel is one of the best aspects of Lulu and one of the things I like to take advantage of the most.
Example. If you are trying to take down a tower and you see an enemy coming towards you from the other side. You can use
This combo can be use whether you are chasing or fleeing. Just cast
Level up
- You are laning with an AP carry
- Your enemies are prone to tower diving
- You find yourself traveling around the map a lot
- You find that you need that extra AP boost to deal killing blows
Level up
- You are laning with an AD Carry
- You or your partner is getting harassed a lot (your shield can absorb much of it)
- You are laning against someone who keeps popping in and out of the bushes
Early Game
You will focus on harassing the enemy with
Get either
You will likely be experiencing or helping out with ganks soon.
If you are getting ganked a lot try to make sure that either your
Role in Teamfights
Though you have the capacity remember what you are. You are a SUPPORT.
Here's a quick list of priorities
Glitterlance whenever possible to slow the enemy team and deal damage. Every little bit counts. Try to aim for their squishies because you'll be able to deal significant amounts of damage to take them down and out of the fight.
Help, Pix! on your AD Carry- Whimsy
- Do it on your Carry if they are doing very well. If the enemy team has a better carry then make sure they are disabled. - Most people like to use
Wild Growth on their tanks. However, I personally prefer to use it on my Carries. It will make sure they are in the fight longer to deal their damage and the slow will make sure that whoever they are targeted will be unlikely to escape them.
Wild Growth +
Help, Pix! = A Juggernaut for a Carry.






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