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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction
When I wrote this guide, I had in mind that you're not new with Twisted Fate mechanic and you know basically how to play him.
I want to add that English is not my primary language. Forgive me for my mistakes.
For marks, I use
Greater Mark of Magic Penetration for magic penetration like every AP champions should.
For seals, I use Greater Seal of Vitality. It make Twisted Fate to have around 2000 HP at level 18 without the Crystal Scepter. You don't need mana regeneration per 5 seconds seals because you can easily regen your mana with the blue card.
For glyphs, I use
Greater Glyph of Scaling Ability Power to have additional ability power late game. You can use
Greater Glyph of Cooldown Reduction if you think you need more CDr then AP but I think with Stacked Deck and masteries, you have enough CDr.
For Quintessences, I like to use
Greater Quintessence of Ability Power because it give you a lot of AP to dominate early game. You can use
Greater Quintessence of Health if you think you're too squishy.

For seals, I use Greater Seal of Vitality. It make Twisted Fate to have around 2000 HP at level 18 without the Crystal Scepter. You don't need mana regeneration per 5 seconds seals because you can easily regen your mana with the blue card.
For glyphs, I use


For Quintessences, I like to use


I like to use
Flash and
Ghost because they give a lot of mobility. Mobility is very needed when you play Twisted Fate because he is very Squishy.
Flash is very useful when it come the time to finish an enemy who's too far for your yellow card. Also, it's very useful to avoid Ashe Arrow or to escape from the ult of Jarvan.
Ghost is pretty much for chase someone or when you're chase and you need a little more speed to survive.
Feel free to change these spells for the spell you are more comfortable with.




Feel free to change these spells for the spell you are more comfortable with.
-Level 1: Upgrade
Pick A Card. Very useful if you want to gank and the blue card help a lot when you last hit minions.
-Level 2: Upgrade
Wild Cards. Main damage output. Very good spell for harassment.
-Level 3: Upgrade
Wild Cards.
-Level 4: Upgrade
Stacked Deck. Give attack speed and Cooldown reduction. Every fourth attack you do additional magic damage based on AP.
-Level 5: Upgrade
Wild Cards.
-Level 6: Upgrade
Destiny. It's basically a teleport and it shows every enemies. Nice spell for gank. Communicate with your teammates to know the right moment to use it.
-Level 7: Upgrade
Wild Cards.
-Level 8: Upgrade
Pick A Card.
-Level 9: Upgrade
Wild Cards.
-Level 10: Upgrade
Pick A Card.
-Level 11: Upgrade
Destiny.
-Level 12: Upgrade
Pick A Card.
-Level 13: Upgrade
Pick A Card.
-Level 14: Upgrade
Stacked Deck.
-Level 15: Upgrade
Stacked Deck.
-Level 16: Upgrade
Destiny.
-Level 17: Upgrade
Stacked Deck.
-Level 18: Upgrade
Stacked Deck.

-Level 2: Upgrade

-Level 3: Upgrade

-Level 4: Upgrade

-Level 5: Upgrade

-Level 6: Upgrade

-Level 7: Upgrade

-Level 8: Upgrade

-Level 9: Upgrade

-Level 10: Upgrade

-Level 11: Upgrade

-Level 12: Upgrade

-Level 13: Upgrade

-Level 14: Upgrade

-Level 15: Upgrade

-Level 16: Upgrade

-Level 17: Upgrade

-Level 18: Upgrade

Early game




It give you enough mobility to harass your target and to dodge enemies' spells.
Early to mid game




Doran's Rings give you a lot of survivability when you will gank with

Mid game



Rabadon and Lich Bane are your main items. Without that, you will suffer from a lake of damage output. Boots are a personal choice. If you think you need more mobility, go for

Late game


These items are pretty much for survivability because you already have a lot of damage output. You can change them if you want but I hardly recommend to have at least one of these items.
Final item in an ultra long game

It's almost impossible to reach this item but if you go that far,

Other viable items




Try to harass as much as possible the enemy with
Wild Cards before you jump into the fight.
Always start by a yellow card and when the target is stunned, throw a
Wild Cards.
-If you think the target his low enough on HP to kill him with auto-attack, do it.
-But if he's high on health, try to move in position to hit him again with your yellow card and to throw another
Wild Cards in his face.
A tip for everyone who want to play Twisted Fate: FARM AS MUCH AS POSSIBLE!

Always start by a yellow card and when the target is stunned, throw a

-If you think the target his low enough on HP to kill him with auto-attack, do it.
-But if he's high on health, try to move in position to hit him again with your yellow card and to throw another

A tip for everyone who want to play Twisted Fate: FARM AS MUCH AS POSSIBLE!
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