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Aphelios Build Guide by DixonTheGuideMaker

💡Aphelios guide by Dixon 📜 12.14 ✅

💡Aphelios guide by Dixon 📜 12.14 ✅

Updated on August 4, 2022
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427 Views 0 Comments League of Legends Build Guide Author DixonTheGuideMaker Aphelios Build Guide By DixonTheGuideMaker Updated on August 4, 2022
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Fleet Footwork
Legend: Alacrity
Cut Down

Taste of Blood
Ingenious Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
Flash + Heal
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


Ability Order


Attack Damage

Attack Speed


Threats & Synergies

Threats Synergies
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Extreme Threats
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Champion Build Guide

💡Aphelios guide by Dixon 📜 12.14 ✅

By DixonTheGuideMaker
Hello everyone and welcome to one of my guides! This guide contains useful information and general knowledge based on my own game experience + open source info from Internet about the champ 💡📚📈🔍

My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄

I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server (top 5% best players at the server).

I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English:
You will also find my streams on Twitch by following this link:

I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.

I hope this guide will help you to improve your champion's understanding so it would be more fun to play!

Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!

Have a nice reading! 📖🤓
1. The different weapon combinations available to you make you a very versatile ADC who can adapt to nearly any given situation (provided you don't fall back massively in the game).

2. The AoE damage on your Infernum Ultimate Moonlight Vigil as well as the potential to CC an entire enemy team with your Gravitum Ultimate Moonlight Vigil makes you really good during team fights (especially in closed and clumped fights).

3. You excel in extended trades with slight variations depending on your weapon combination. Combined with the sustenance from items and your Severum, you can easily turn the tide of a fight if you manage to survive the enemy's attempt to kill you at the start of a fight.

1. You're quite immobile which can make you a prime target for chain CC and assassins. You rely on extended trades, so taking you out quickly will give the enemy team a huge advantage (especially if you have your Infernum Phase up when you die).

2. Some weapon combinations are really bad on you and don't synergize well. This can lead to periods where you can't retaliate as effectively as your counterpart. Avoid fighting until you get a favorable weapon combination.

3. You are item reliant during the mid-game. If you are camped constantly early on, you won't be able to farm freely and will have a hard time as the game goes on. Also, the enemy team will look to fight you when your Ultimate Moonlight Vigil is down, so be very careful about initiating a fight during this time.
is one of core items for ADC builds with attack speed and critical strike damage. This item provides a lot of attack speed and synergizes well with the rune Lethal Tempo and Press the Attack. The item is especially good against tanky teams because of attack speed bonus and additional true damage.

is one of core items for ADC builds with attack speed and critical strike damage. This item is good against champions with high burst damage. It also gives vampirism which is good enough to keep health points high and restore them by attacking minions, so your champ would have no need to waste time for a recall just only for healing.

is one of core items for ADC builds with attack speed and critical strike damage. This item is good against immobile champions like Garen to successfully kite them. And the item is also good against high ranged artillery champions like Xerath, Lux, Vel'Koz or Ziggs to break the distance between them and your champion.

this item gives huge amount of damage and allows AD champions with strong abilities to one shot their enemies.

the main goal of this item is to increase your damage to tanks and other enemies who bought some items for armor.

is a good defensive option for a champion who has no other sources of healing or vampirism. The shield can be very easily stacked up prior to fights by farming minion waves, allowing the owner to constantly overheal himself.

this item is very good to be bought as 5th and 6th item since it will protect your champion from hostile bursting physical damage and most important it allows to ressurect after being killed which is super important in the late game, when the respawning timer is the longest. Sometimes it also makes sense to sell the item after the REBIRTH being used since it has very long cooldown time.

The item is generally purchased by champions who want to increase their damage and survival in teamfights (because the damage from the bolts also counts for lifesteal ih the champion has it), to easy push a wave or to maximize the on-hit potential.

is often most useful on auto-attack reliant, mixed damage dealers who deal both magic damage and physical damage in order to deal more damage against champions with high armor by dealing additional magic damage. The item is also highly useful on frequent auto-attackers against champions with high magic damage, since it give its owner a good amount of magic resistance while not sacrificing an item slot solely for a defensive item.

Many tanky champions are still sustain reliant, such as Dr. Mundo and Trundle. Mortal Reminder may be a better general purchase against those champions, since it applies Grievous Wounds during teamfights, allowing your entire team to combat them. Buy this item if you want to cut enemy's healings, life steal and vampirism.

This item allows you to land a basic attack outside of your basic attack range. You can also use it to poke your enemies from a safe distance, before engaging into a fight, which is especially useful if the enemies are strong enough to engage you if you enter into your basic attack range. This item is also very powerful for champions whose ranged basic attacks can apply crowd control in order to increase their effective engagement range. This item is most commonly paired with Stormrazor, which can apply the Stormrazor's slowing passive at a higher range, in addition to both item's energized damage stacking.

are most commonly purchased by auto-attack based champions, who can make the most of the attack speed and forgo other more defensive boots options due to their backline playstle.

This rune is a safe option for your champion. Additional movement speed helps your champ to keep safe distance between you and the enemy, so you can kite them more successfully or to be able safely move back after walkning up to last hit a minion. Extra healing from this rune can also be the reason why your champ survived with 1-3% HP in a fight.

The runes provides your champion with a shield that can be a matter of life and death for your champion when you are attacked by an enemy with high burst damage. The shield can be the reason that your champ will survive a hostile combo and so you would be able to counter act somehow like giving him some damage back and destroying him, disable him by any CC abilities or to make Flash over a wall to escape etc.

This rune is perfect in team fights since you can get a lot of extra healing and also to earn some additional amount of money that can help your champion to take a slight gold lead and to enable you to be one step ahead in items. This rune saves champions quite often in situations when they would be rather be dead after the last hit by enemy tower.

The rune simply increases you attack speed and so you can deal more damage by your auto attacks.

The rune increases your damage to champions that have more maximum HP than your champion. Take this rune when you don't plan to buy items for HP or when the enemy team has lots of tanks.

The rune gives your champion some sustain which is especially useful during the early game and the rune scales also with AD and AP items so it can become a reason in the late game why your champion survived a fight with 1-3% HP.

This rune gives a lot of item haste for your champion. Take it if you plan to buy a lot of items with active or passive cooldowns in their kit.

Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that Flash is able to instantly teleport you on a short distance. This distance is enough to dodge some hostile abilities or to jump back and avoid an unexpected gank. With the help of Flash, you can overcome various obstacles like walls, pillars and other different obstacles. Flash is equally good to use for both attack and defense. This gives the spell some versatility. The summoner spell cannot be used if you have been silenced (you cannot use skills for some time). Also, Flash cannot be used under the effect of hard control abilities such as stun or fear.

The spell allows you to instantly restore part of the health and even heal your ally. The spell also grants a bonus to movement speed. Although the bonus lasts only 1 second, sometimes it is enough to quickly catch up an enemy or to escape a deadly attack. Please note that Heal searches in a 225 units radius range around the cursor for its intended allied target if none is targeted directly. If it finds none, it targets the most wounded allied champion in the cast range, if no such distinction then the closest one. "Most wounded" means the champion with the least current %HP.

This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting," where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with Barrier.

Cleanse is a good option against enemies with dangerous and disgusting CC abilities like Charm, Petrifying Gaze, Enchanted Crystal Arrow, Hostile Takeover, Solar Flare or Curse of the Sad Mummy. The spell could help against Nether Grasp in the past too, but it was changed.

Exhaust is an extremely powerful tool for disabling champions who mainly autoattack, as well as any champion that can deal a high amount of damage. When your team is chasing an enemy and he is getting away, using Exhaust on him will help your team gain the upper hand. Using it against enemies when escaping can help you as their movement speed will be greatly decreased.
EARLY GAME (average):
After Aphelios’s first back, he would have picked up his first damaging item. He can look for more favourable trades with the enemy once he has purchased his first component item. When Aphelios has hit level 6, he gets his first major level power spike. Unlocking his Ultimate Moonlight Vigil offers him a lot of trading and kill pressure. After Aphelios has completed his Mythic item, he’ll be comfortable winning trades with the enemy. This is especially true if he gets his Mythic item before the enemy ADC.

Focus on farming early on so that you can get your first item as soon as possible. Save your Severum ammo if you can as the Weapon Abilites will be useful for trading in the lane if your Support initiates a fight. You may play around your Support/Jungler and set plays for them with your Gravitum Weapon Abilites. At no point, should you get too close to the enemy (even if they are CC'd). When equipped with the Infernum, you will become a gank target as you will automatically push the wave. Do your best to not let that happen and ask you Support to thin out the wave evenly so that you can farm properly.

MID GAME (strong):
Aphelios is good in mid-game team fights thanks to the potential of his Ultimate Moonlight Vigil and the mix of his weapons. As long as he didn’t fall behind in the early game, his mid-game will be where he truly shines. During the mid-game, Aphelios should’ve completed multiple items. He will start to dish out a lot of damage, and he will find it much easier to take down the enemy frontline. Aphelios is a good mid-game champion, especially when paired with a utility Support or a team that can empower him. Healing and shielding, or hard engage Supports will definitely help him shine in the mid-game.

Now you can start saving up on your Infernum ammo as the Ultimate Moonlight Vigil will come in really handy during an objective fight. Although you have hit one of your power spikes, you will still have to maintain your distance from enemy champions who have hard CC in their kit. You may also need to be reactive (Flashing when someone uses Flash to try and CC you) and build appropriately (Grievous Wounds for example). Don't mess up the lane assignments and try to stay mid when possible. The lane is shorter and will allow you to escape assassination attempts with ease while being able to farm easily. You will also be able to get mid priority which can be translated to objectives.

LATE GAME (strong):
Aphelios’s late game is also strong. Although while you’re good in the late game, it is important that you do not over aggres as Aphelios is very squishy. In the late game, Aphelios will be full build or nearing completion of his build. He will be able to dish out a lot of damage in late game team fights. Aphelios is a strong team fighting champion. He should group with his team and play as 5. He will be able to melt tanks at this stage of the game, as long as he watches his positioning and doesn’t get caught out.

You should get at least one defensive item depending on the enemy team comp and fed carry as you will be a prime target. Always keep an eye out on your flanks and prioritize saving yourself. Don't get caught out trying to farm a side lane at this point. Neutral objectives are important at this point so always try to stay near the lane where the objective is about to spawn in the next few minutes. If you manage to find a pick on someone, don't hesitate to use your Ultimate Moonlight Vigil to finish them off. Your Ultimate Moonlight Vigil cooldown should be quite low at this point but do your best to save some Infernum rounds for a major fight.

Stand outside of the minion wave as Aphelios does have a lot of AOE Phase damage. Additionally, stand away from the Tower if you’re pushed under it as his AOE autos will hit you if you’re behind the tower. Don’t trade at level 1 with Aphelios if you’re playing as an AP champion. He is AD based and will deal more damage than you early. Aphelios is prone to crowd control and all-ins. If possible, try to lock him down as quickly as you can when trading to reduce his damage output. Aphelios is also super squishy and easy to kill, so he might even blow Flash when you try to engage.

Aphelios isn't very mobile so if he's running in a certain direction, he might be running towards his Jungler and you might be running into danger. Stand outside of the minion wave when Infernum Weapon Abilites is active as it provides him with a lot of AOE damage and wave clear. Make him choose between pushing the wave and poking you. When marked by Aphelios Weapon Abilites, don’t bother retreating too far back as his long-ranged auto from his second weapon will still hit you. Stay close to him so you can trade back.

Aphelios is very strong in team fights thanks to his Ultimate Moonlight Vigil. Try to take him down before or at the start of the team fight to reduce the enemies chances of winning the fight. Extended trades work in the favour of Aphelios depending on his weapon setup. Try to keep trades short preferably around his Weapon Abilites. Once Aphelios gets his first item, he will be very strong and sustain very well in lane. Unless you match his damage, try not to fight him too much unless you can catch him out of position.

Wow, have you really read the guide till this moment? I hope it was useful and interesting for you. Let me know it please by voting!

And don't forget to visit and check my YouTube channel! Maybe you will like it! 😉
The moon looms over the towering slopes of Mount Targon, distant, yet impossibly close.

Born during a rare lunar convergence, when the physical moon was eclipsed by its reflection in the spirit realm, Aphelios and his twin sister, Alune, were celebrated as children of destiny by those of Targon’s Lunari faith.

Mirroring the celestial event that heralded their birth, the two children knew they had been marked by fate Aphelios physically gifted like the moon of stone, and Alune magically like its spiritual reflection. Zealously devout, they grew up within a faith of mystery, reflection, and discovery, and embraced darkness not just out of belief, but as the only thing that could keep them safe.

The Solari who ruled Targon considered the Lunari heretics, driving them into hiding until most forgot the Lunari even existed. The Lunari were left to the shadows, dwelling in temples and caves far from the Solaris’ sight.

The pressure to be exemplary weighed heavily upon Aphelios. He practiced tirelessly with mystical moonstone blades, spilling his own blood in training so he could spill that of others to protect the faith. Intense and vulnerable, he bonded deeply with his sister in lieu of any other friendships.

While Aphelios was sent on increasingly dangerous missions to protect the Lunari, Alune trained separately as a seer, using her luminous magic to reveal hidden pathways and truths by the moon’s light. In time, her tasks required her to leave the temple where they were raised.

Without Alune, Aphelios’ faith wavered.

Desperate for purpose, he undertook a ceremonial journey into darkness where Lunari were said to discover their paths—their orbits. He followed the moon’s light to a pool where rare noctum flowers bloomed beneath the water’s surface. Though poisonous, the flowers could be distilled into a liquid that opened him to the night’s power.

Drinking the noctum’s essence, Aphelios felt so much pain that it numbed him to everything else.

Soon after, an ancient temple, the Marus Omegnum, began to come into phase from the spirit realm for the first time in centuries. Lunari from across the mountain gathered, emerging from hiding to witness the balance of power shift as celestial cycles in the heavens turned.

The fortress accepted only one occupant, gifted in magic, each time it appeared. This time it would be Alune, her orbit guiding her to the temple. Aphelios, usually asking for nothing, requested to attend the event.

But as the fortress passed through the veil in a luminous display of magic, a harsher radiance filled the night. Somehow, the Lunari had been discovered even as the celestial cycles turned in their favor.

An army of Solari descended upon them.

All seemed lost, the Solari purging the Lunari heresy with fire and steel. Even Aphelios was beaten, his moonstone blades shattered on the ground, blood spilling from his lips as he reached for the noctum…

But as the battle raged, Alune traveled deeper into the temple—and when she reached its heart, her full potential unlocked. Through the noctum, Aphelios could feel Alune’s power embrace him… and he could hear her voice. With a whisper, she pushed magic into his hands—a replacement for his blades solidifying into moonstone.

Like the moon of stone and its spiritual reflection, Aphelios’s skill and Alune’s magic converged.

Those Solari would not live to see the sun again.

As her power flared, Alune pushed the temple, and herself within, back into the spirit realm where it would remain safe from the Solari. From inside, amplified by the temple’s focusing power, Alune was able to project her magic anywhere, so long as it found a focus—like the poison coursing through Aphelios’ veins.

Only now did they understand their destiny. Aphelios would hollow himself out with pain, but would become a conduit for the moon’s power. Alune would live alone, isolated in her fortress, but she would guide her brother, able to see through his eyes.

Together, they would be the weapon the Lunari needed, bound by pain and sacrifice. Only apart could they be together—their souls brushing across the veil, distant, yet impossibly close, converging into something they could not understand.

To protect the survivors of the attack who retreated back into the shadows of the mountain, Aphelios’ training as an assassin has been given reach by Alune’s magic—his blades now an arsenal of mystical weapons, perfected by Alune over the course of many missions together.

Now that the power balance of Targon is shifting, and the Solari know the Lunari still endure, Aphelios and Alune are needed more than ever.
League of Legends Build Guide Author DixonTheGuideMaker
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💡Aphelios guide by Dixon 📜 12.14 ✅

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