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Aphelios Build Guide by Panuelos

ADC platinum

Aphelios - The deadliest is your faith

By Panuelos | Updated on August 5, 2020
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Runes: Standard Runes

1 2 3 4
Precision
Conqueror
Overheal
Legend: Bloodline
Coup de Grace

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

LeagueSpy Logo
ADC Role
Ranked # in
ADC Role
Win 48%
Get More Stats

Ability Order Standard stat prio

1 2
Passive
Calibrum
Severum
Gravitum
Infernum
Crescendum

Attack Damage

Attack Speed

Lethality

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Aphelios - The deadliest is your faith

By Panuelos
The basics
Aphelios is a Marksman / botlane carry. Aphelios has a unique UI / interface to his kit. He is not leveling up abilities, he is leveling stats (Attack Damage, Attack Speed and Armor Penetration). In order for you to learn Aphelios you will have to learn his weapons

Aphelios’ main mechanic are his weapons. He has five of them and carries two at a time — a main-hand and an off-hand. He can change between these two weapons at any time, and they cycle throughout the game. Each weapon has an ammo counter that starts at 50 each game. When you reach zero with a certain weapon Aphelios will swap it out for the next weapon in the cycle, and the empty weapon will go to the back of the line up.
The Weapons Back to Top
The weapons are as follows:

Calibrum, the Sniper Rifle: Calibrum’s basic attacks have extra range.
Severum, the Scythe Pistol: Basic attacks heal Aphelios, overhealing grants a shield
Gravitum, the Gravity Cannon: Basic attacks slow enemies
Infernum, the Flamethrower: Basic attacks deal ability damage and do AOE damage behind the target
Crescendum, the Chakram: Basic attacks act like a boomerang. Aphelios can’t attack again until the boomerang returns.
Abilities / Passives Back to Top
Aphelios only has a Q ability and an ultimate ability. But these abilities change based on the weapon he is using.

Aphelios’ Q ability changes based on what main-hand weapon he has equipped, and each Q has a slightly different effect depending on which weapon is in his off-hand. While each of the Qs is different, they’re all pretty similar, so learning them won’t be too punishing.

Here are all five of Aphelios’ Q abilities and a simple description of how they work:

Calibrum, the Sniper Rifle Moonshot: A skillshot that damages the first enemy hit an marks them. Aphelios can shoot marked enemies with his off-hand weapon from 2000 range. Shooting them detonates the marks deal AOE damage.
Severum, the Scythe Pistol Onslaught: Aphelios gets extra movement speed and fires both weapons at the nearest target prioritizing champions.
Gravitum, the Gravity Cannon Eclipse: Damage and Root all enemies who have been marked by Gravitum’s slow.
Infernum, the Flamethrower Duskwave: Shoot a wave of fire. Aphelios shoots all enemies hit by the fire with his off-hand weapon.
Crescendum, the Chakram Sentry: Aphelios creates a turret that shoots nearby target with his off-hand weapon.
His ultimate ability, Moonlight Vigil, will also shoot a ball of energy at targets and explode on the first enemy hit and deal damage to all enemies nearby, but the ability also gains effects based on his equipped weapons. After using his ultimate, Aphelios will follow up with basic attacks to all enemies hit with the ultimate.

Here are Aphelios’ ultimates, with a simple description:

Calibrum, the Sniper Rifle: Aphelios’ basic attacks after he uses Moonlight Vigil will mark enemies and detonating the marks will deal extra damage.
Severum, the Scythe Pistol: Using Moonlight Vigil heals Aphelios.
Gravitum, the Gravity Cannon: Aphelios’ follow up attacks slow enemies.
Infernum, the Flamethrower: Aphelios’ follow up attacks deal AOE damage.
Crescendum, the Chakram: Aphelios’ follow up attacks deal more damage no matter how many enemies are hit.
Playstyle Back to Top
In order for you to learn Aphelios you will have to invest some games. He is not an easy champion to play and he can be quite complicated to many players. Aphelios has a very unique playstyle that is not seen on any other champion in League.
Pros and Cons Back to Top
+ Excellent waveclear especially in late game
+ Good ranged poke with Calibrum, the Sniper Rifle Q
+ Has very good damage once you get a couple crit items
+ Has CC (root) which can CC multiple targets
+ Pushes towers fast with Crescendum, the Chakram
+ Extreme Baron / Dragon control because of Chakram stacking with Crescendum, the Chakram

- Can´t survive enemies who can dive him
- Can be complicated to learn
- Somewhat immobile
- Has weak early game
Important Aphelios stuff Back to Top
You will have to think ahead to allways have the upper hand in all situations. All weaspons are strong in certain situations. Here are some examples:

When kiting a melee champion, Gravitum, the Gravity Cannon is a very nice gun because you slow the enemy

When a teamfight is about to come, you will have to cycle through weapons to get your Infernum, the Flamethrower gun ready, since that is the most effective gun in a 5 on 5 teamfight. Use your ultimate to hit enemies who are stacked up 3-5 people. It does heavy AOE dmg because of the splash damage.

When fighting against 2-3 people it is a very good combo of guns to have Calibrum, the Sniper Rifle and Crescendum, the Chakram. With these 2 guns you can either poke with Calibrum, the Sniper Rifle Q to get Chakram stacks OR you can put down a Sentry and whenever the Sentry is hitting an enemy, make sure to land an auto attack to get Chakram stacked up. Whenever you have stacked up some Chakram swap to Crescendum, the Chakram to have insane damage output on your auto attacks

When fighting 1v1 it is very nice to have Severum, the Scythe Pistol cause of the lifesteal it gives you. It is also the best ultimate in 1v1 situations because Severum, the Scythe Pistol ultimate is healing you when it hits the enemy
Tips and tricks Back to Top
One niche mechanic you will have to learn as Aphelios is how to maintain the Chakrams that you get from your Crescendum, the Chakram. You only maintain the Chakrams by hitting enemies OR Baron / Dragon with your Crescendum, the Chakram equipped as main hand. However you can use most abilities to hit either minions or champions to get more stacks. This will also reset the timer of the Chakrams. You can have between 1-20 Chakrams at a time. Having more, deals more damage of course
https://www.twitch.tv/lolpanu Back to Top
I am actually a very active streamer on twitch and you can see me play alot of Aphelios at https://www.twitch.tv/lolpanu - Give me a follow to get a notification whenever i go live
Aphelios - Biography Back to Top
The moon looms over the towering slopes of Mount Targon, distant, yet impossibly close.

Born during a rare lunar convergence, when the physical moon was eclipsed by its reflection in the spirit realm, Aphelios and his twin sister, Alune, were celebrated as children of destiny by those of Targon’s Lunari faith.

Mirroring the celestial event that heralded their birth, the two children knew they had been marked by fate—Aphelios physically gifted like the moon of stone, and Alune magically like its spiritual reflection. Zealously devout, they grew up within a faith of mystery, reflection, and discovery, and embraced darkness not just out of belief, but as the only thing that could keep them safe.

The Solari who ruled Targon considered the Lunari heretics, driving them into hiding until most forgot the Lunari even existed. The Lunari were left to the shadows, dwelling in temples and caves far from the Solaris’ sight.

The pressure to be exemplary weighed heavily upon Aphelios. He practiced tirelessly with mystical moonstone blades, spilling his own blood in training so he could spill that of others to protect the faith. Intense and vulnerable, he bonded deeply with his sister in lieu of any other friendships.

While Aphelios was sent on increasingly dangerous missions to protect the Lunari, Alune trained separately as a seer, using her luminous magic to reveal hidden pathways and truths by the moon’s light. In time, her tasks required her to leave the temple where they were raised.

Without Alune, Aphelios’ faith wavered.

Desperate for purpose, he undertook a ceremonial journey into darkness where Lunari were said to discover their paths—their orbits. He followed the moon’s light to a pool where rare noctum flowers bloomed beneath the water’s surface. Though poisonous, the flowers could be distilled into a liquid that opened him to the night’s power.

Drinking the noctum’s essence, Aphelios felt so much pain that it numbed him to everything else.

Soon after, an ancient temple, the Marus Omegnum, began to come into phase from the spirit realm for the first time in centuries. Lunari from across the mountain gathered, emerging from hiding to witness the balance of power shift as celestial cycles in the heavens turned.

The fortress accepted only one occupant, gifted in magic, each time it appeared. This time it would be Alune, her orbit guiding her to the temple. Aphelios, usually asking for nothing, requested to attend the event.

But as the fortress passed through the veil in a luminous display of magic, a harsher radiance filled the night. Somehow, the Lunari had been discovered even as the celestial cycles turned in their favor.

An army of Solari descended upon them.

All seemed lost, the Solari purging the Lunari heresy with fire and steel. Even Aphelios was beaten, his moonstone blades shattered on the ground, blood spilling from his lips as he reached for the noctum…

But as the battle raged, Alune traveled deeper into the temple—and when she reached its heart, her full potential unlocked. Through the noctum, Aphelios could feel Alune’s power embrace him… and he could hear her voice. With a whisper, she pushed magic into his hands—a replacement for his blades solidifying into moonstone.

Like the moon of stone and its spiritual reflection, Aphelios’s skill and Alune’s magic converged.

Those Solari would not live to see the sun again.

As her power flared, Alune pushed the temple, and herself within, back into the spirit realm where it would remain safe from the Solari. From inside, amplified by the temple’s focusing power, Alune was able to project her magic anywhere, so long as it found a focus—like the poison coursing through Aphelios’ veins.

Only now did they understand their destiny. Aphelios would hollow himself out with pain, but would become a conduit for the moon’s power. Alune would live alone, isolated in her fortress, but she would guide her brother, able to see through his eyes.

Together, they would be the weapon the Lunari needed, bound by pain and sacrifice. Only apart could they be together—their souls brushing across the veil, distant, yet impossibly close, converging into something they could not understand.

To protect the survivors of the attack who retreated back into the shadows of the mountain, Aphelios’ training as an assassin has been given reach by Alune’s magic—his blades now an arsenal of mystical weapons, perfected by Alune over the course of many missions together.

Now that the power balance of Targon is shifting, and the Solari know the Lunari still endure, Aphelios and Alune are needed more than ever.
Aphelios - Story Back to Top
He started his training with a single breath. In, and out.

He could hear water dripping through a crack in the cave ceiling, dampening the stone floor until it gleamed against the darkness. He knew the holy patterns carved into the floor’s stone—proclaiming destinies and orbits. Even when he closed his eyes, he could see each lunar arc.

He made a few tentative swings with his blade. The moonstone felt solid in his hand, but remained ethereal, as if it wasn’t there. It was a magical remnant of the first convergence when the moon and its reflection in the spirit realm briefly touched across the celestial veil, and moonstone cast off by the union rained down on the world like tears.

Following their orbits, the two moons were forced to part.

Embracing his own orbit, Aphelios continued to train.

His blade was now his breath, drawing faster and faster. His slashes followed arcs he had practiced for years until even he bled, training to the verge of self-destruction. Following his weapon, he twisted through the air. He slashed, parried—each attack flowing into the next. He closed his eyes so he would not need to see… would not remember everything he’d sacrificed to wield his weapon.




“Aphelios…” You see my face. My lip quivers, though my voice is firm.

“Aphelios.” Reflected in my eyes, you see…




Aphelios stumbled as his moonstone blade flashed red and an image of an outlander passed before him. A vision? A memory? How many times had he killed to not know for sure? The blade slipped from his hand, and Aphelios soon followed—colliding against the floor with no weapon to lead him, losing grasp of his discipline.

It had all come back. Everything he pushed down. Every cut of his blade into his enemies cut even deeper into himself.

Alune… his sister. She’d reached across the veil. She’d shown him… but she’d been torn away.

Aphelios pushed troubled words he would never say back into his throat. His fingers tightened into a fist, only for a moment, ready to strike against the orbits and destinies carved into stone. But, hand shaking… he let go.

As Aphelios stood and swept back his hair, he noticed the moon had risen, its light shining onto a shrine he kept deeper in the temple. Calling to him, as it did whenever he was needed.

It was time. His faith would be rewarded.

The Lunari’s power was growing, phasing across the celestial veil. A magic of spirit, of the secrets within—for all of his training, Aphelios could not channel the moon’s power himself. But he would not need to.

He carefully prepared noctum flowers that he’d cultivated in the shrine’s pool, pressing their essence into a caustic elixir—the liquid glowing faintly within the mortar bowl.

He set aside his training blade and raised the bowl to the moon’s light.

Then, without hesitation, he pressed the flower’s poison to his lips.




The agony is indescribable. The pain wraps around your throat. You cannot say anything at all…

Everything burns. You convulse in misery, you retch and cough as the poison flows through you, opening you to the moon’s power…

To me.

“Aphelios,” I whisper from my fortress, and my spirit brushes against yours. You sense my presence across the veil. You raise your hand, knowing that I am too far. That it is the pain you must hold on to.

You close your hand around it. It becomes your weapon.

I send it to you…

Gravitum.

“Aphelios,” I whisper as I feel you cling to the poison that burns you away. Knowing why you make this choice. What I ask you to sacrifice…




With a final lung-wracking gasp, Aphelios emerged from the cave temple into the night. His expression hardened as he fought back the wrenching agony, embracing it and leaving everything else behind him.

Mount Targon loomed above and below the temple, stretching in both directions.

The howling wind whipped up frozen wisps that shimmered as they faded, dancing with Aphelios’ scarf and buffeting his cloak. The light of the moon shone higher still. It would guide him.

It was her light, shining through the moon’s.

She’d given him what he needed.

Gravitum was more than a moonstone blade. In training, he had slashed, stabbed, twirled. To use this weapon, he would do the same—but his reach would be much greater. A simple thrust would unleash its power, his skill and her magic converging.

Firing the cannon’s black orbs toward a floating rock that was suspended by the Targon’s heavenly magic, Gravitum’s power slowly drew the island down. With a single leap, Aphelios began running atop the island, his boots casting small drifts of snow into the abyss. Each orb he fired drew another rock close, the floating monoliths colliding behind him as he leapt from one to the next, swiftly scaling a mountain that would take most people days to climb… if they attempted the climb at all.

Only the Solari, and those who sought power, held vigil here.

He passed their settlements below, each quiet and ignorant of the night. For years, he had wondered how Solari zealots could deny his faith’s existence, walking their paths to follow the sun, fearing darkness that only Lunari dared face. But his destiny was clear.

The zealots would be revealed by the moon’s light.

Aphelios leapt to a final island of stone and paused above a snowy clearing where a party of Solari had gathered, their weapons blazing. Burning Ones, the Lunari called them. By night, they scorched out heretics of the moon. By day, their priests denied there was anything but the sun. Beneath dark hoods, their faces were hidden by flame as impersonal as their judgment. They had surrounded a barbarian cloaked in crimson and steel.

The outlander he’d seen in his vision.

The moon’s light stopped in this clearing. It stopped at the barbarian’s feet.




“Aphelios,” I say again. I whisper it to your soul and gather my magic, knowing the only words you want to hear.

“I am with you…”




Aphelios dived off the rock island and plummeted into battle, the Burning Ones’ weapons blazing all the brighter as Gravitum’s darkness spread among them. Crying out in alarm, the Solari turned to fight, but found themselves bound to the ground by a black orb. Aphelios dropped the cannon, and a new weapon appeared in his hand.




“Severum,” I whisper.




Landing from his descent without looking away from his enemies’ burning faces, Aphelios slashed behind him with Severum, the crescent pistol’s beam tearing through the island of stone. Terrified, the Burning Ones could only watch as massive slabs slammed down among them, cut loose by the energy of the waning moon.

The survivors quickly spread across the clearing, lashing at Aphelios with their molten spears. Weaving between the blows, Aphelios continued to slash with Severum and reached out with his free hand to grasp one more weapon as it passed through the veil, knowing it would be there.




“Crescendum,” I say to the night.




With a soaring arc, Crescendum cut through the throats of the remaining Solari in the clearing—Aphelios catching the moonstone blade as it twisted around and returned to his hand.

In seconds, it was over.




The barbarian stands before you. He looks up, gratefully. Beside him, what the Burning Ones sought: a scimitar curved like the moon.

He opens his mouth to thank you, but he sees your expression twist, though you try to hide it. You fight the fear, punching your shoulder where the Burning Ones’ spears cut through your cloak. Trying to remember the pain. Reaching for it.

You don’t want to kill him. But you must.

Your face is too numb for you to feel the tears… Instead, you feel mine.

“Aphelios,” I say one last time, forcing my voice through the veil. There is a dizzying rush as our orbits bring us together.

Through your eyes, I see what moonlight reveals around the scimitar. Why it was abandoned.

She is running…

We must find her.




The crimson-clad barbarian lay in the snow among the Solari.

With a gasp, Aphelios fell to his knees.

He glanced up at the moon, listening for a whisper only he could hear.

His expression dulled again. Without a word, he picked up the scimitar and walked into the night.
Items Back to Top
Doran's Blade: Doran's Blade may give less AD than Long Sword, but the HP makes you tankier and more able to survive all-ins, which is invaluable. Going Long Sword + 3 Health Potions would overall give you more sustain, but if you get all-in'd and either die or get zoned away from the minion wave then it's not worth it. It's also a more gold-efficient start as Doran's Blade is a super cost-effective item and you'll be spending 50 gold on pots rather than 150 gold, and eventually Doran's Blade's HP + lifesteal will outsustain those 2 HP pots anyway.

Berserker's Greaves: Well rounded boots with attack speed. Allways a good choice for almost every marksmen

Infinity Edge: Great crit item that provides alot of AD and increased critical strike damage. Giving you a large amount of critical strike chance and causing you to deal more critical damage on said critical strikes is very powerful.


Statikk Shiv: Great Zeal item choice / crit item when you really want some more waveclear on your team. You would like to get either Statikk Shiv or Phantom Dancer. I personally go for Phantom Dancer in most situations, since it provides great surviveability.


Mortal Reminder: You'll almost always want to build armor pen at this point in your build as enemies will have likely built a decent amount of armor. Whether to build Lord Dominik's Regards or Mortal Reminder depends on whether the enemies are generally tankier than you or not, and whether they have sustain or not. Mortal Reminder is generally the best of the two upgrades right now since there's so much healing in the game overall. Note that this item is useless if your enemy dont have tanks or a ton of healing ex. Vlad, Soraka, Mundo etc.


Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build, and The Bloodthirster is IMO generally the best option for Aphelios. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.


Guardian Angel: This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.


Maw of Malmortius: A very strong defensive item when you're taking heavy AP damage in fights. You start off with Hexdrinker and can build it earlier on then just sit on it until you reach 6 items before upgrading it to Maw of Malmortius if it's more important for you to finish the rest of your build. Generally this replaces Mercurial Scimitar/ The Bloodthirster, but it can replace your Last Whisper upgrade instead if you don't need armor penetration.


Phantom Dancer: is now a late game Zeal item that allows you to combine 25% critical strike chance and a defencive passive. It has the lifeline passive meaning when you reach a certain health threshold you'll gain a defencive shield. This also means it cannot stack with Maw of Malmortius or Hexdrinker. I suggest getting this item if you absolutely need the 100% crit chance or if you don't need the extra damage from shiv and would prefer an extra layer of defence.

Remember that you have to think about item choices each game. Your items will have to depend on each game. If you play against alot of CC, you will have to buy mercury treads and / or mercurial scimitar for example. Against heavy AD, you would have to consider Ninja Tabi and/or Guardian angel
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