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Introduction
Runes






On Hecarim you either go tank and hope your team knows how to play around that or you can just assume they will feed like they are attempting to end world hunger, and follow my build path.
We start
Hunter's Machete
Refillable Potion and
Stealth Ward like most junglers. Our first back consists of
Boots and either a
Stalker's Blade or
Aether Wisp depending on if you want more reliable clears over the next few minutes or more damage on some of your abilities... you should usually just go stalker's.
We finish mid game with
Stalker's Blade - Runic Echoes
Trinity Force and
Boots of Swiftness then assess how the game is going. Your next item should either be a
Maw of Malmortius if mid or top fed their ap lane into obesity, a
Dead Man's Plate if bot/top/mid fed their ad lane into obesity, or if none of the above and you were a successful jungler and got ridiculously fed, pick up a
Youmuu's Ghostblade or
Hextech Gunblade to keep yourself snowballed.
Finish up the game with any combination of the items i have recommended to suit the game you are in.
We start






We finish mid game with







Finish up the game with any combination of the items i have recommended to suit the game you are in.
Maxing
Rampage is the best skill to max since it is your main source of constant damage.
Devastating Charge is next since it is a hard cc, makes your ganks more effective, and procs your
Courage of the Colossus
just like
Onslaught of Shadows which you should be putting points into when you can (levels 6,11,16).
Spirit of Dread is maxed last since it is probably the least useful of your skills to put points into early.





Take
Smite for your jungling and
Ghost for increased mobility and damage in synergy with
Devastating Charge to improve ganks.



If you start blue buff take wolves next then red and look to gank, if you start red buff take wolves then blue then gank. Ganking with your double buffs is the best way to gank as it gives you more damage and cdr and afterwards you will regenerate any hp/mana lost. Try not to die, your mid laner will not forgive you if you give a syndra/zed double buffs at 4 minutes.
Hecarim should never have trouble clearing once he gets his
Stalker's Blade,
Spirit of Dread heals you as well as your smite, and since you are in the jungle your jungling item regens your mana.
If you get counterjungled just counterjungle back once the enemy shows themselves in a lane, your
Devastating Charge and
Ghost make it near impossible for most junglers to catch you.
Try to countergank if possible, Hecarim has two powerful disengage tools in the form of his E and ultimate, which should help you stop the gank or come out on top with a kill.
Hecarim should never have trouble clearing once he gets his


If you get counterjungled just counterjungle back once the enemy shows themselves in a lane, your


Try to countergank if possible, Hecarim has two powerful disengage tools in the form of his E and ultimate, which should help you stop the gank or come out on top with a kill.
This is league of legends, odds are your team is four wood 6 chimpanzees who paid to get rushed to level 30. Don't expect a carry, that's going to be on you. Early game you can try to gank with double buffs, that is your most powerful time early until you get
Stalker's Blade - Runic Echoes and
Onslaught of Shadows. Later on try to secure dragons, avoid rift herald unless you find a time with 2-3 enemies down, and focus their squishies. This build is for damage and until late game
Courage of the Colossus
only gets you so far, so try to wait until your bonobo team is there to 1v5 and hope they get a skillshot or something off, depending if their keyboard is plugged in or not.



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