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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Before We Begin:
Enjoy.
Ashe, The Frost Archer is an invaluable asset to any team period. Her massive CC abilities as well as her Viewing ability which acts like an improved clarity add benefit to any team be it ranked, normal, or even in an ADAM or ARAM situation (NOTE: This guide is not on ADAM or ARAM) In addition to the aforementioned attributes Ashe is able to dish out incredible amounts of damage no matter what the opposition. As with my other guides I would like to start off with an introduction I find most helpful for people new to the champion, the following video is a great tool for getting acquainted with Ashe’s abilities and gives a short viewing of her playstyle.
Though there have been many different approaches to rune builds I would like to shar the tried and true method that gets me through every game with Ashe: This consists of FLAT amounts of damage, Armor Penetration, and Attack Speed (I choose flat amounts simply because I do not see the point of having something that only reaches its full potential at level 18, a level some summoners don’t even reach by the end of a game. That is what Items are for, to supplement your champion up too and after reaching level 18. Runes are for a significant starting bonus over the other players.) That being said I find that any one of the above rune builds gives you an amazing damage output against nearly all champions early game. Something that is most vital to getting fed and having control over a lane.
For masteries Ashe is relatively simple:
I have only found to kinds of mastery tree’s that lead to a successful starting game. This is my most preferred. Stacking the offensive tree, with most focus on the Increased damage percentage at the end of the tree and the 10% increased critical damage shortly before that. This will work amazingly well with Ashe’s item builds throughout the entire match. Even late game the 10% bonus helps significantly.
The second build I have found is a:
This is a classic Mana regeneration and cooldown reduction build. I do not advocate this build as much as the one in the offensive tree purely because Ashe is an offensive champ and her masteries should reflect that. I would only consider this Mastery set if you find you are having troubles staying in a lane long enough to successfully farm.
27-0-2
I have only found to kinds of mastery tree’s that lead to a successful starting game. This is my most preferred. Stacking the offensive tree, with most focus on the Increased damage percentage at the end of the tree and the 10% increased critical damage shortly before that. This will work amazingly well with Ashe’s item builds throughout the entire match. Even late game the 10% bonus helps significantly.
The second build I have found is a:
9-0-21
This is a classic Mana regeneration and cooldown reduction build. I do not advocate this build as much as the one in the offensive tree purely because Ashe is an offensive champ and her masteries should reflect that. I would only consider this Mastery set if you find you are having troubles staying in a lane long enough to successfully farm.





Hawk Shot Is an asset to your team that you cannot afford to waste. This spell acts like a mini but much improved












I have included three Ashe builds, Ranging in Armor penetration for the different types of teams you will have to eventually face. Say if the enemy team has a few squishies on it and not as many armor driven champions then I would use the first build. If it becomes half and half, the second build. If the team has a
Rammus
Malphite and
Jarvan IV on it, Holy **** why did you pick Ashe? But I would use the third build for best results.
The first is a generic ranged DPS build focusing on maximum well rounded damage to all individuals.
I start off with a
Doran's Blade for the slight lifesteal component but mainly the nice health and damage boost it gives you early game. I then build my
Boots of Swiftness (A fast Ashe is a good Ashe) from there I get a KEY item to the build
Zeal following it up with a little more lifesteal from a Vampiric Scepter from there I begin with the damaging components starting with a B.F. Sword and then morphing it into a
Bloodthirster from there I complete my
Phantom Dancer to add a good amount of attack speed and critical chance and then build upon that critical chance with a KEY item:
Infinity Edge from there I build the
Black Cleaver for any champions that might be starting to develop heavy armor and finish the build off with either another
Bloodthirster or
Madred's Bloodrazor depending on the enemy team composition.
This next build is fairly simple and just a variation of the other build. I start with the typical
Doran's Blade followed by
Boots of Swiftness a
Vampiric Scepter and then going straight into
Black Cleaver to maximize an early armor penetration and damage ratio. I follow this up with the traditional
Infinity Edge and
Phantom Dancer and top it off with Madred’s Bloodrazor
The last build should only be used for teams with decent amounts of armor. This build MAXIMIZES armor penetration and magic penetration for easily taking down tougher champions. I start of with a
Doran's Blade as always, followed by a
Long Sword and my
Boots of Swiftness For an early component to the
Last Whisper Then I go straight for a
Black Cleaver to help shred the early armor champions and give me an excellent damage boost. I follow this up with the Emblem of Valour Which I will later build into a Stark’s Fervor Immediately afterwards I build the
Last Whisper for its nice passive armor penetration. Then I build
Zeke's Harbinger For the attack speed and lifesteal components which I would otherwise lack because I’m going without
Bloodthirster And the very nice armor reduction passive as well as the aura for allied champions. I end this build with either Wit’s End if the enemy team has some casters doing particularly well. Or the
Malady to help lower enemy champions Magic resistance and allow for a more effective Madred’s Bloodrazor which I will complete last.



The first is a generic ranged DPS build focusing on maximum well rounded damage to all individuals.
I start off with a









This next build is fairly simple and just a variation of the other build. I start with the typical






The last build should only be used for teams with decent amounts of armor. This build MAXIMIZES armor penetration and magic penetration for easily taking down tougher champions. I start of with a









I have included two maps, Both showing the top quarter of the summoners rift and the right quarter. Since these two images comprise half the map and both half's of the map are identical i would hope you can figure out the other half for yourself ;P
http://imageshack.us/photo/my-images/33/summonersriftright.png/
1: This is a key warding spot, as it covers the enemy teams Blue Buff as well as the much traveled area near it.
2: This ward covers a large area of sight that is often either hid in or traversed by enemy champions.
3: This spot successfully covers the most highly traversed area of the river.
4: I did not include it in the map for some reason but i would also add a ward directly in front of the dragons arena halfway between it and the entrance to the river on the far side of the river.
http://imageshack.us/photo/my-images/228/summonersrifttopwithwar.png/
1: This is a highly traveled area by the enemy team, especially if you have pushed too the closest inner turret the enemy team will often go through this area.
2: High traffic area.
3: Gives very coverage of a major intersection.
4: Good coverage of BARON NASHOR a key spot on the field as well as a good warding spot to watch for ganks.
5: VERY high traffic area. Excellent spot to ward.
http://imageshack.us/photo/my-images/33/summonersriftright.png/
1: This is a key warding spot, as it covers the enemy teams Blue Buff as well as the much traveled area near it.
2: This ward covers a large area of sight that is often either hid in or traversed by enemy champions.
3: This spot successfully covers the most highly traversed area of the river.
4: I did not include it in the map for some reason but i would also add a ward directly in front of the dragons arena halfway between it and the entrance to the river on the far side of the river.
http://imageshack.us/photo/my-images/228/summonersrifttopwithwar.png/
1: This is a highly traveled area by the enemy team, especially if you have pushed too the closest inner turret the enemy team will often go through this area.
2: High traffic area.
3: Gives very coverage of a major intersection.
4: Good coverage of BARON NASHOR a key spot on the field as well as a good warding spot to watch for ganks.
5: VERY high traffic area. Excellent spot to ward.
Ashe's two very long range and VERY important skills...
The
Enchanted Crystal Arrow
This is a very useful ability and i would like to go over two of the most important features of it. Its ability to assist enemy teammates and the teleport ganking. When firing the enchanted crystal arrow to help out an ally it is best to shoot from the summoners fountain. simply because or the angles involved and the margin or error when shooting from mid lane to another lane. when shooting ping for ally's and tell them that you are going to and where the arrow is located, so, if they have the skill they can force the enemy champion into the same area of the arrow.
Example Given:
This next skill is something very useful but something that must be times to PERFECTION so i would recommend lots of practice with it before hand.
The

This is a very useful ability and i would like to go over two of the most important features of it. Its ability to assist enemy teammates and the teleport ganking. When firing the enchanted crystal arrow to help out an ally it is best to shoot from the summoners fountain. simply because or the angles involved and the margin or error when shooting from mid lane to another lane. when shooting ping for ally's and tell them that you are going to and where the arrow is located, so, if they have the skill they can force the enemy champion into the same area of the arrow.
Example Given:
This next skill is something very useful but something that must be times to PERFECTION so i would recommend lots of practice with it before hand.
I hope you found this guide insightful and beneficial towards your Ashe playing. Though i'm not sure if asking works: I would request no troll votes on this guide please. In addition: if any person has a question or a section that they would like me to delve into deeper detail on i will be glad to either answer it in a Private Message in the comment section underneath the guide or if i find it something that could be included i will make it part of the guide itself. Either under an existing heading or in a completely new heading dependant on the subject of teh question.
Once again to all who view my guides:
Much thanks,
Prometheus56
Once again to all who view my guides:
Much thanks,
Prometheus56
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