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Spells:
Ignite
Flash
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Introduction
Using this build, you will be able to perma slow an entire team, do quite alot of damage, keep your own team alive, all while being pretty tanky as well.
Note: This is NOT a build for supporting, as you simply won't get enough farm to even build a Rylai's. With this build, not only can you take the solo top lane, you can dominate it.
This build becomes most effective when you are solo'ing top lane and your mid lane is occupied by a strong AP carry. The goal of this build is to be in the middle of a fight, spamming



As a side effect, an AP build will make your heals actually worth something, which with its large CD is quite useful, making your team alot more durable in a fight.
I like using this build when I know I'm facing champions up top that people generally have a hard time dealing with, such as

Runes







Alternatively, Greater Seal of Replenishment can be useful for your early game as well as you do use alot of mana spamming Starcall, which



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While there are more viable options, I will always recommend these when using this build so I'm not going to add explanation for any other summoner spell as they're simply subpar to these in my opinion. You're not supporting so you don't need

I do see other summoner spells working, just not for this build.
Passive: Consecration
Increases surrounding allies' magic resistance by 16.
Decent passive, strong in the early game and gradually gets weaker as the game goes on. Still a nice little bonus to have on your team.

Starcall
Strikes nearby enemy units for 60 / 85 / 110 / 135 / 160 (+45% of ability power) magic damage and reduces their Magic Resistance by 8 / 9 / 10 / 11 / 12 for 8 seconds This effect stacks up to 20 times.
Cooldown 2.5 seconds
Cost 35 / 40 / 45 / 50 / 55mana
Range 660
Your main source of damage. Recently buffed in pretty much every way possible. This with the help of your

Using this build this will also be the skill you level first, for more lane dominance.

Astral Blessing
Restores 70 / 140 / 210 / 280 / 350 (+45% of ability power) health and grants 25 / 50 / 75 / 100 / 125 bonus armor for 5 seconds.
Cooldown 20 seconds
Cost 80 / 100 / 120 / 140 / 160 mana
Range 750
Your main heal, which with it's long cooldown should be used wisely. The armor boost on it is huge so it should be cast on someone who is about to take alot of damage from an enemy AD carry.

Infuse
If cast on an allied champion, restores 25 / 50 / 75 / 100 / 125 mana to the target, and an equal amount on self. Does not double on self cast.
If cast on an enemy champion, silences them for 1.5 / 1.75 / 2 / 2.25 / 2.5 second(s) and deals 50 / 100 / 150 / 200 / 250 (+75% of ability power) magic damage.
Cooldown 10 seconds
Range 725
Adds to your lane sustainability and with it's good AP ratio, is a pretty decent nuke as well.
This ability is great to counter several champions ultimates, such as





Wish
Instantly restores 200 / 320 / 440 (+70% of ability power) health to all allied champions.
Cooldown 120 / 90 / 60seconds
Cost 100 / 175 / 250mana
Range 25000
This is an amazing ability. Has no limit on it's range so it will heal everyone on the map. Saves so many lives when used on the right moment and people will love you long time for it. This spell is also a nice counter to bursty AOE champions such as







I max




If you find you're struggling in lane, you can put some more early points in


Start



These are my starting items.
Most of the times, I will start with



Core



These will be your main items and your first goal.



Other Items










Early Game/Laning Phase:
Your goal in the laning phase is to take the solo top lane and try and zone out your opponent. You will basically stand in the middle of the creep waves, spamming

I will usually go to the lane with



Note that you are very vulnerable to ganks the entire laning phase so make sure to keep your lane warded.
To give me some early game mana regen I will usually get 1 or 2


Continue laning, trying to zone out your opponent and get as much farm as you can.
When you hit level 6, make sure to keep an eye on everyone on the map in case anyone needs a

Mid/Late Game:
When the laning phase ends, you want to stick to the people you want to protect. You sort of want to act like a support to try and keep people alive, but at the same time you need to be actively joining teamfights as you bring amazing utility for your team by just pressing your Q over and over.
Focus your silences to prevent damage if possible, or in case of a


You basically want to be doing everything at once. Debuff the enemy team, keep your team alive, silence their team to prevent damage or even escapes.
If you're doing it right, your AP carry should now be 3 shotting everyone and possibly want your babies. Try and modify your end game build to whatever you or your team needs but always stick to the


- People most likely will think you're a troll when you pick
Soraka and call solo top at first and possibly will insult you and make you feel unwanted on this planet, but trust me, you will prove them wrong if you follow this guide.
- This build also works if you want to go mid lane, however preferably with another AP at top lane.
- Again, this is not a support guide. If people nag you to get an
Oracle's Elixir you shall ignore them. Also, while warding is always needed, it should not be your main responsibility.
I know this might not stay viable once people learn how to deal with a solo lane Soraka properly, but for know it still works like a charm and you can pretty much outlane everyone at top lane.
As always, comments/feedback are always greatly appreciated!
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