Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
Pros: -Great Harass -Truly Global Ult -Stacking slow from attacks - ![]() -Team AD/MS Steroid |
Cons: -No escape/gap closer -No hard CC -People will most likely rage -Squishy early game with support build -Very mana hungry |
-I take attack damage marks for more damage when you
Parrrley , but if you prefer armor penetration, that works well too. These are really the only viable marks, but anything could be used effectively, except for attack speed. DO NOT use attack speed marks. Your damage in laning phase is to
Parrrley , and attack speed doesn't do anything to that.
-Armor seals are pretty much a must. If you run armor marks, you could go gold seals, but your
Parrrley would do less damage and you would be useless.
-I honestly prefer scaling magic resist glyphs. You will be getting a relatively early chalice for mana costs, but if you are against an magic damage (
Ezreal,
Varus, or
Corki) lane or a support
Sona, flat magic resist glyphs would work fine.
-Gold Quints are pretty common in supports, although with new items in season 4 you don't have to get them. Attack Damage or Armor Quints are very effective in the lane, but you won't get as much income.


-Armor seals are pretty much a must. If you run armor marks, you could go gold seals, but your

-I honestly prefer scaling magic resist glyphs. You will be getting a relatively early chalice for mana costs, but if you are against an magic damage (




-Gold Quints are pretty common in supports, although with new items in season 4 you don't have to get them. Attack Damage or Armor Quints are very effective in the lane, but you won't get as much income.
These masteries are very flexible. You could pretty much run anything and do good, but I really like 4/5/21.
-The 4 points in offence give 5% CDR, and when added up to the utility points, you start out with 10% CDR. This will allow you to
Parrrley more often, increasing your harrasment.
-5 points in defence is all I had left to put in it, but if you feel you don't need 21 in utility you could build more tanky.
-I really like 21 points in utility, giving extra movement speed, Gold/10, and mana regen. I don't have to say it again, these are flexible.
-The 4 points in offence give 5% CDR, and when added up to the utility points, you start out with 10% CDR. This will allow you to

-5 points in defence is all I had left to put in it, but if you feel you don't need 21 in utility you could build more tanky.
-I really like 21 points in utility, giving extra movement speed, Gold/10, and mana regen. I don't have to say it again, these are flexible.












As an aggressive support, you need to be aggressive (no kidding). I choose to use
Spellthief's Edge to push myself to proc it as much as possible. You get money for harassing the enemy, making it a very good item. The range of
Parrrley isn't as high as abilities and even basic attacks of certain ADCs (
Caitlyn,
Ezreal, and
Corki), so you need to follow a certain strategy for attacking the enemy. Back in the day, Gangplank used to have an ability that would kill a friendly minion, denying the enemy of farm and gold. This is essentially your plan here. When a friendly creep gets low, run up beside it. This is when you use your
Parrrley. The ADC has a choice: attack you, or get the gold. You will almost always win your lane if you continue doing this correctly.
Try saving your
Remove Scurvy for if you get heavily CCed, such as
Yordle Snap Trap,
Death Sentence,
Terrify, or
Infinite Duress. You have health pots for a reason, this ability has a very high cooldown and should be used properly.
Raise Morale can be honestly used whenever you want; to quickly traverse your team across the map, to initiate, fall back, or to help your ADC last hit. It is a very strong team steroid, and it stacks well with Zeke's Herald.
Cannon Barrage is the only truly global AoE ultimate in the game. The most effective way to use it is for free gold (really). If you see your Jungler ganking a lane for what appears to be an easy kill, ult that lane. Boom, you got an assist (no pun intended). You should never use it on your lane unless you are getting ganked yourself, or if you're chasing your next slaughter.
Cannon Barrage pushes your lane, so it's better off for global presence.






Try saving your








You must be logged in to comment. Please login or register.