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Caitlyn Build Guide by KungFarbis

ADC Best Caitlyn guide there is!!! (Work In Progress, eventually the best)

ADC Best Caitlyn guide there is!!! (Work In Progress, eventually the best)

Updated on August 12, 2023
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League of Legends Build Guide Author KungFarbis Build Guide By KungFarbis 12 2 148,123 Views 0 Comments
12 2 148,123 Views 0 Comments League of Legends Build Guide Author KungFarbis Caitlyn Build Guide By KungFarbis Updated on August 12, 2023
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Runes: Lethal tempo

1 2 3 4
Lethal Tempo
Presence of Mind
Legend: Bloodline
Coup de Grace

Absolute Focus
Gathering Storm

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None
I am a player that is fairly new to this game as people reading this guide. I can gaurentee that there are people here that know a lot more about Caitlyn than I do.
Caitlyn was the first character that I got the mastery seven and actually thought was fun. I knew nothing about this game, but I saw a person with a long ranged weapon and immediately wanted to get my hands on that character as soon as I could.
+ Long Range
Caitlyn has the highest base range in the game, and her abilities allow her to hit enemies from ever further away. This is why a good Caitlyn can be so annoying to play against.

+ Sieging & Zoning
Caitlyn is really good at zoning enemies, contesting objectives and sieging towers - This is thanks to her Headshot passive, poke and Yordle Snap Trap. Late game she is great to have in your team especially if she has baron buff.

+ Strong Early-Mid Game
Thanks to her good range and zoning she is an annoying laner to go against and can often get lane priority if you manage your wave properly. This gives her more agency in the mid game and in contesting objectives.

+ Burst Damage
Caitlyn has really good single target damage. In the late game even a single Headshot, without your full combo, can destroy the health bars of squishy enemy champions. Early on you are indeed more reliant on hitting your abilities for burst, but later on your autos can cause a hefty amount of damage too.
- Squishy
You are an ADC - thus you are squishy. This is the price you pay for your long range and damage.

- Vulnerable to Divers
Caitlyn is a safe ADC in general, but if an enemy gets right up on her face she is pretty vulnerable. Her 90 Caliber Net is often not enough against champions with enough mobility to get to the backline. That is one of the reasons why Galeforce is the best mythic for her.

- ”Falls Off”
Don’t get me wrong, Caitlyn is good at all stages of the game and is never “useless” because she still deals a lot of damage to towers and has some utility in her kit, but she is definitely stronger in the mid game and in lane. Other ADCs scale better or hypercarry in the late game, while Caitlyn stays strong in her single target damage (especially to squishy champions) and sieging.

- ”Bad” Into Tanks
Caitlyn basically only deals physical damage, in the day and age of ADCs carrying hybrid damage. Having no significant hybrid damage or damage based on max % HP means she may struggle more than some other ADCs to shred heavy tanks in the late game. With no significant AoE damage either, teamfights against a strong frontline can be a huge pain unless you fully itemize for it.
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).

When enemy wave is small/thin and they are far from the minions, you can try to Q from nearby bush to poke them and deal full damage.

If enemy steps on a trap, auto + Q for fast burst trade.
Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.

Tip number 1 I can give you is to always save at least 1 trap in case you need it or in case you see a good opportunity.

And here are some tips on placing good traps:

+ Place them under a CC'ed enemy
+ Place them under an enemy during stasis (from Zhonya's Hourglass), or the revive animation from Guardian Angel and Zac/ Anivia passive
+ Place them in choke points and narrow passages for zoning
+ Place them at the edge of bushes
+ Place them slightly ahead or behind enemies coming after you or running away from you
+ Place them under your minions if enemy can dash to them
+ Place traps under yourself or an ally who is getting engaged on by melee champion
+ (Advanced) try to predict where enemies will walk to and place a trap
Caliber net
Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back. The target triggers the Headshot passive.

Use it to dodge abilities and disengage from enemies coming too close to you. Using it on a CC'ed enemy with full combo is an important part of your burst damage.

You can also use it to jump over thin walls.
Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. Targeted enemy is revealed.

There is no need to hold on to your R until enemy is really low HP, at least not all the time. Sometimes using R when enemy is mid-low HP is worth it even if you know it will not kill them, because you may be able to force them out of the fight, zone them, make them panic and use an important ability, or force them to recall in lane. And if you are too far away to join a skirmish the damage of your ult can still translate into a kill for your team, even if you did not get the last hit.

Get the blue ward at level 9 so that you can snipe far-away enemies in fog of war. This is especially useful if you have to cancel enemy recall.
I will be adding to this once I have read more about how to play Cailtyn. I promise that there will be more and it will be a lot better than it is now.
A guide I used to make this guide with all the writing. I hope to make it my own words in the future.
There are some adcs that you need to be aware of and how to deal with them. If it is not the damage that is a threat it will be the support that you should be aware of.
First in the matchups we will be going over is the ones that you will and should be able to shutdown pretty easy.
Xayah is the first, her range is no where close to as far as yours is. All you really need to do when playing against Xayah is to just be aware of where her feathers are placed and when they dissapear. If you get caught with more than three feathers you have a high chance of dying since their support could possibly cc you there and almost gaurentee a shutdown on you, putting you on the downside and need to catch back up.
Lucian is not that much of a problem he is honestly the easiest lane you could possibly go into. Thee best thing that you should be doing here is to keep your range and if he uses ult while you are cced you are gonna die most likely. His ult is his highest damage and his double shot after his dash can threaten your health bar significantly.
Kalista She can be a problem if you are struck with enough spears to one shot you. If she gets a few into you it should be fine but dont allow her to get more than five into you or that will majorly gouge your health, if she does manage that many into you back away till the dissapear or keep out of her range.
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League of Legends Build Guide Author KungFarbis
KungFarbis Caitlyn Guide
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Best Caitlyn guide there is!!! (Work In Progress, eventually the best)

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