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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Introduction/Pros and Cons
Hey everyone. This will be my first build posted to Mobafire. So, PLEASE leave feedback on it :). I will read all feedback and take it into consideration. I've been playing league for a while now. I like to try different builds out to see how they do, and here is one I happen to randomly make during a game and I kinda liked it. Nuff with the intro, lets get into this.
**In the making. Only really published it to show some people. **







Pros | Cons |
Great sustain with ![]() |
Squishy early game |
You can throw out constant damage through the teamfights. |
![]() |
*I am still not 100% sure on the runes, you might see them swap every so often.
I find that runes are a bit more beneficial for the early-mid(Even then) game. So, generally I choose my runes based on that. You can choose your own really.
3
Greater Quintessence of Ability Power
9
Greater Mark of Magic Penetration
9
Greater Seal of Mana Regeneration
Swain can use quite a lot of mana especially when you're using
Ravenous Flock. I find that flat mana regen runes combined with
Carrion Renewal, you tend not to go OOM nearly as fast.
9
Greater Glyph of Ability Power
I find that runes are a bit more beneficial for the early-mid(Even then) game. So, generally I choose my runes based on that. You can choose your own really.
Quintessences
3

I just stick with Flat AP quints as that's what I prefer. You can swap these Quints out for
Greater Quintessence of Health or
Greater Quintessence of Movement Speed (or whatever you want). If you feel like you are too squishy early-mid game, you can use the Flat or per level HP runes. The move-speed quints will let you be able to chase people down to finish them or apply some CC so they don't escape. It will also help you in teamfights as you will be able to move around faster while in your
Ravenous Flock.



Marks
9

These are pretty standard.. Typically, you will take these or you can go with Ap runes,
Greater Glyph of Ability Power or if you prefer
Greater Glyph of Scaling Ability Power.


Seals
9




Glyph
9

I stick with flat AP runes for the extra bit for damage early on. As AP glyph's give the most AP (other than quint's) and as I stated, I pick my runes more for the early game.
I run swain with a 21/0/9 mastery page.

I take all the AP options in the Offensive mastery tree. Attempting to get the most damage out of it. I put my last 9 points into the Utility tree rather than the Defensive tree. As stated before,
Swain will be squishy when built like this during the early game. I focus on Mana Regen and Cooldowns within the Utility tree. If you don't think you will be getting Blue buff throughout the game, I personally feel that
Vampirism
might be a slightly better choice for your 9th point.




















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