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Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Why Xin?
The new threes map has a lot of emphasis on the early game. The alters unlock at 2 minutes and give a substantial buff. This allows players to force engagements as early as the 2 minute mark.
The lack of wards on the map puts further emphasis on being a strong duelist. The jungler is responsible for ganking the two lanes and thwarting enemy jungler's ganks. Xin is exceptionally good at this because of his excellent dueling capability and early game power. He is an absolute bully early on capable of winning duels against any rival.
No other map rewards early PVP victory as much as this new 3v3 map.
This puts huge emphasis on playing early game champions, such as

Additionally, the new it

The item scales exceptionally well with attack speed, inherent tankiness, and auto attack modifiers which Xin boasts all of.
This gives Xin a leg up on all other junglers in my opinion.

The item deals a flat amount of damage per auto attack based on the enemy's current health (4% before MR) in magic damage and heals Xin half that amount. This is huge since Xin get a very large amount of free AS from his

The item also provides a good portion of attack damage and life steal. These provide Xin with extra survivability and damage dealing capability, especially while using

The third thing is the active. One of Xin's greatest weaknesses is that he has very limited range and only one closing ability. This especially becomes an issue in team fights where his focus target will often get support and survive his initial burst.
The active on this item will not only deal a heavy amount of damage at range and heal Xin a portion of that damage, but it will also STEAL 30% of the targets movement speed. This means Xin will not only slow down the target but speed himself up, making it really easy to catch his target.
All this self healing is also great for Xin because he boasts a good amount of CC to interrupt his opponents and he gains a substantial amount of tankiness from his ult to make each hp count for more.
As an added perk, upon purchasing the





If I got three talon strike level 1, I grab battle cry at level 2 to have more hp regen unless I see a ganking possibility. I prefer to gank at level 3 with a full kit.
At level 3 I take

I max


I do this unless there is are multiple assassin's mages on the other team. If they have a burst heavy team, three talon strike will be the stronger choice.
I max


Take your ult at 6,11,16 (as always).
I take flat AD marks and quints, armor seals, and MR glyphs.
I take these to make me very fierce in the early game. No one wants to come to my half of the jungle with this much early AD and if they make that mistake, they won't do it again...
Take all flat runes, so much of the game's outcome is determined pre-level 6 that you'll want to be as strong as possible for it...


On my first return, I'll often pick up a potion or two to use during pvp combat.
I also will rush

I next begin to rush




After the Blade is constructed I begin to counter build the enemy team. If they are heavy on one damage type I'll rush the corresponding 700g defensive item. If they are pretty well balanced, I'll use the build order listed above.




The

This build is great against sustained damage champions such as bruisers, tanks, and auto attackers.
But against a team with multiple assassins and or mages make sure you build some bonus defenses early.
There are 3 good items to do this with:




You'll really ruin good ol'

It's good against ignite so you can heal and its of course great against suppresions as well.
Look at the enemy team comp at the begining and make a judgement call to decide which will be strongest,




The LEVEL 1 INVASION!!!
The level 1 game play is one of my favorite and least favorite parts of the game (depending on the champ I'm playing!). But for Xin, level 1 is a good time!
Here is an excellent invasion route to use. Very often the enemy team will set up in the bush near the speed boost.
Usually this team will be set up to fend off an invasion from that speed boost side and very often not be paying attention to their back side. This allows your team to slip in from behind. The curve of the wall at this spot means they won't see you coming until you are right on top of them.
If they aren't in that bush then very often you'll be able to gank their jungler as he tries to cap the alter at 2 minutes.
This second photo displays basically what the jungler is responsible for and some good ganking routes.

Route 1: This is to take out a weaker jungler. Very often people won't setup their jungler to sustain well, or will run a weak jungler, or will fail a gank, take damage and then go back to jungling. Sniping them off from you huntin' blind bush is easy if this happens. But you won't want to go in unless they are easy pickins because they'll be getting help from their solos.
Route 2 and 3: These are good ways to gank the lanes. Make sure you know where their jungler is else it's going to get you into trouble if you get caught back there.

An easy and effective play.
In this play you use the alter as your tool to setup a gank. You fake pressuring the alter to bring the bottom laner up. Before you do the top laner sneaks down into your huntin' blind and waits for him. Your bottom laner seals the deal by cutting off retreat for an easy 3 on 1 kill while his teammates chase the play being to far behind to do anything.
When you do this play, don't




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