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Lee Sin Build Guide by crazycoopdog

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author crazycoopdog

Blindness is no Impairment to a smelly enemy.

crazycoopdog Last updated on September 6, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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Hey Guys I'm a gold Jungle main here to help you get better. My name is crazycoopdog feel free to leave your comments or questions. My twitch stream is

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Skill Squence

You are going to want to max Sonic Wave / Resonating Strike first for cooldown reduction. At max level and with a brutalizer you can be putting these out ever 6.3 secs which is pretty crazy... Crazycoopdog.

Now for what I level next is Tempest / Cripple because of the slow. Note Some people do choose to level Safeguard / Iron Will second for jungle sustain but I think Lee has enough at level one so I don't advise it.

Always max Ultimate when you get the chance to hopefully that goes without saying.

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Masteries are pretty straight forward. Just want to take AD marks and quints. Take scaling Magic Resist seals because you don't need early game MR because jungle camps do physical damage. And since camps do Physical Damage you do need armor seals not scaling health.

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Flash and Smite is the only way to play lee jungle. I'm sorry if you have objections. The Flash helps make huge getaways and set up insec plays.

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You're probably thinking wtf is this guy doing for masteries. Well let me explain.

Tier 1
In the offensive tree we take Double-Edged Sword . I do this because this is amazing for damage and even though you take a little more damage. Then we put 2 into Fury I love to do this because it makes amazing use of his passive to get energy back without taking to much to kill other masteries he needs. Sorcery this is amazing on lee to put even more cooldown on his abilities where most of his damage comes from. [[Butcher to help his early game jungle clear.

In the Defensive tree take Block and Tough Skin for early game ganks and jungle clear.

Tier 2
In the Offensive tree take Expose Weakness all the pros take it. It helps dramatically for follow up in ganks and teamfights. Then take Brute Force for the pure ad.

In the defensive tree take Veteran Scars for early game sustain in the jungle. and Bladed Armor for helping clear buff camps all game.

Tier 3
In the offensive tree take Martial Mastery for the pure ad and 2 into Executioner for helping to finish off kills.

In the defensive tree take Juggernaut because of the late game hp.

Tier 4
In the offensive tree take 2 into Warlord . Only ADCs benefit off of warlord well because they build almost straight ad.

Tier 5
In the offensive tree take 3 into Devastating Strikes armor pen and magic pen are amazing on people who do percentage hp.

Tier 5
In the offensive tree take Havoc it is just amazing.

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Pros / Cons

all pro except late game.

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Team Work

In teamfights you want to either try and get behind there team and hit a Dragon's Rage on their ADC/ most fed carry. Though do not do this if your team does not have a lot of single target damage. If you are aoe or are just not comfortable getting to their back line get near your adc and if someone goes in on them such as Vi you can Safeguard and Dragon's Rage them away creating space for your adc to do their job. Then just execute enemies who are low.