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Tahm Kench Build Guide by CaptianMike

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League of Legends Build Guide Author CaptianMike

Bot lane savoir (up to date)

CaptianMike Last updated on June 13, 2018
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Cheat Sheet

Tahm Kench Build

LoL Path: Resolve
LoL Rune: Guardian
LoL Rune: Font of Life
Font of Life
LoL Rune: Conditioning
LoL Rune: Revitalize

LoL Path: Domination
LoL Rune: Zombie Ward
Zombie Ward
LoL Rune: Ingenious Hunter
Ingenious Hunter

+15-135 Health (at levels 1-18) and +9 ability power or +5 attack damage, adaptive

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Support Role
Ranked #30 in
Support Role
Win 47%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Threats to Tahm Kench with this build

Show all
Threat Champion Notes
Blitzcrank This is great! You get pulled, and then you can devour him or his adc! You excel at close combat and extended trades. Bodyblock hooks for your adc, and then fight back.
Warwick If your adc gets ulted by him, devour your adc to safety! Fun and easy.
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Hi, my name is Michael. I am a jack of all trades and I can play any role decently well. I a sitting in Gold 3 as of December 2017. Recently I've been playing a lot of Tahm support and I want to share with you everything I know. Why should you play Tahm? He has great supportive abilities and at the same time deals good damage, and is a great duelist. So let's get right into it!

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Pros vs Cons

Extremely Tanky
Can save allies from ANY CC
Lots of early and late game damage with devour
Great duelist!

No real engage
Ultimate is useless in combat

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The new runes are out, and here are the ones I usually take:
Resolve tree
Guardian, because it is the supportive keystone in this tree.

Grasp of the Undyingisn't good because it is very possible that they will have a ranged support, leaving you with very little opportunities to actually proc it.

Aftershock is more viable, but my play style is more focused on keeping my adc alive and Aftershock doesn't help that.
Font of Life, because is it easy to use in lane, and the healing is very helpful! Hitting
an enemy with your Q will mark them.
Conditioning- This is the only viable option here.
Revitalize, because this synergizes perfectly with Kench- we have built-in healing and
shielding, and we build plenty of shielding items which further increase the
effectiveness of this mastery.

Zombie Ward, because this will greatly help with vision control as you basically get twice the wards! This is the reason the domination tree is viable.
Ingenious Hunter, because we will be using at least 2 active items and we can drastically reduce the cooldowns just by getting assists!

Magical Footwear, basically free gold and a little bit of extra movement speed.
Approach Velocity, because you can get to your target faster just by hitting a simple Q. You won't be as easily kited!

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Build path varies greatly. There is not just one way to build and you will come up with your own preferred way to build. Here are some ideas though.
-Against a full AD team: Eye of the Aspect, Ninja Tabi, Knight's Vow, warmogs armour, Locket of the Iron Solari, and Thornmail. Don't forget that building health is good against AD teams.
-Against a full AP team: Eye of the Aspect, Merc Treads, locket, and any other tank items.

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You generally want to be aggressive at early levels, normally levels 2-5. Your ultimate is useless in combat, so you might want to be a little safer at level 6. Tahm is very strong once he has all of his basic abilities. Look for extended trades, as your W deals insane amounts of damage (%Max hp magic damage to be exact) & suppresses your target! Remember to stay by your ADC to make sure Guardian procs if you are hit.

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Abyssal Voyage

This ability is what differentiates a good Tahm player from an average one. If you and your adc know you win a straight 2v2, ult to lane behind your enemies which forces a fight and usually ends up in 1 or 2 extra kills. If you win a fight in mid lane and your team signals for baron, ult immediately with someone to the baron and start it. If you adc recalled but you're still healthy, look to roam mid lane. Getting your team ahead as Tahm is key because you can't 1v5.

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Tips & Tricks & Notes

-While your Q is being cast, you can cast your W for free! You will not be able to devour champions in this way, but you can eat creeps and jungle monsters. W will go on cooldown, however.
-After you devour a champion, your passive stacks are gone. Therefore, in a duel, you should Q a target with max stacks (to stun them) and devour them after. There is no cooldown to your passive stacks; you can start adding stacks again immediately after you spit them out.
-Imagine your adc is coming back to lane, but won't reach lane in time to kill the cannon minion (or any minion). You should walk towards your adc, Q+W combo the desired minion, keep walking to your adc, and then spit out the cannon minion and your relic shield should kill the cannon minion and give your adc gold. You can also do this for your jungler if he is nearby.
-After you get the 500g from your support item, swap out trinket for a sweeping lens the next time you go to base because the support item gives you all the wards you need!