Tahm Kench Build Guide by CaptianMike
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Tahm the Man
Tahm Kench Build
+15-135 Health (at levels 1-18) and +9 ability power or +5 attack damage, adaptive
Against Full AD
Against Full AP
Threats to Tahm Kench with this build
|Blitzcrank||This is great! You get pulled, and then you can devour him or his adc! You excel at close combat and extended trades. Bodyblock hooks for your adc, and then fight back.|
|Warwick||If your adc gets ulted by him, devour your adc to safety! Fun and easy.|
Hi, my name is Michael. I am a jack of all trades and I can play any role decently well. Recently I've been playing a lot of Tahm support and I want to share with you everything I know. Why should you play Tahm? He has great supportive abilities and at the same time deals good damage, and is a great duelist. So let's get right into it!
Pros vs Cons
*Can save allies from ANY CC
*Lots of early and late game damage with devour
*No real engage
*Ultimate is useless in combat
*Difficult to play if behind
Guardian, because it is the supportive keystone in this tree.
Font of Life, because is it easy to use in lane, and the healing is very helpful! Hitting an enemy with your Q will mark them.
Conditioning. This is the only viable option here.
Revitalize, because this synergizes perfectly with Kench- we have built-in healing and shielding, and we build plenty of shielding items which further increase the effectiveness of this mastery.
Grasp isn't good because it is very possible that they will have a ranged support, leaving you with very little opportunities to actually proc it.
is more viable, but my play style is more focused on keeping my adc alive and Aftershock doesn't help that. If you are playing aggressively, you should consider this keystone.
Maybe you've heard about Glacial Augment Tahm, but that is very hard to play effectively so I will not cover that in this guide.
Zombie ward, because this will greatly help with vision control as you basically get twice the wards! This is the reason the domination tree is viable.
Ingenious hunter, because we will be using at least 2 active items and we can drastically reduce the cooldowns just by getting assists!
Magical footwear, basically free gold and a little bit of extra movement speed.
Approach Velocity, because you can get to your target faster just by hitting a simple Q. You won't be as easily kited!
Flash is not disputable, as it is too versatile and valuable to pass up.
You should take exhaust against a comp with assassins, or if the lane looks tough.
Ignite is when you want to crush an easy lane and snowball hard.
Build path varies greatly. There is not just one way to build and you will come up with your own preferred way to build. Here are some ideas though.
-Against a full AD team: Eye of the Aspect, Ninja Tabi, Knight's Vow, Warmog's Armor, Locket of the Iron Solari, and Thornmail. Don't forget that building health is good against AD teams.
-Against a full AP team: Eye of the Aspect, Mercury's Treads, Locket of the Iron Solari, and any other tank items.
You generally want to be aggressive at early levels, normally levels 2-5. Your ultimate is useless in combat, so you might want to be a little safer at level 6. Tahm is very strong once he has all of his basic abilities. Look for extended trades, as your W deals insane amounts of damage (%Max hp magic damage to be exact) & suppresses your target! Remember to stay by your ADC to make sure Guardian procs if you are hit.
Trading in lane
Generally, you want to be poking the enemy with your Q Tongue Lash. You need to assess they strength of their bot lane compared to yours. Do they have a weak lane like vayne and blitz? Then you need to be looking to devour an enemy champ and engage. It doesn't even matter who you can get. If they have a strong bot lane, such as lucian and brand, then your priority is to keep you and your adc alive until after laning phase. Place wards so that you won't get dived.
This ability is what differentiates a good Tahm player from an average one. If you and your adc know you win a straight 2v2, ult to lane behind your enemies which forces a fight and usually ends up in 1 or 2 kills. If you win a fight in mid lane later in the game and your team signals for baron, ult immediately with someone to the baron and start it. If your adc recalled but you're still healthy, look to roam to mid lane. Getting your team ahead as Tahm is key because you can't 1v5.
Tips & Tricks & Notes
-While your Q Tongue Lash is being cast, you can cast your W Devour for free(No mana cost)! You will not be able to devour champions in this way, but you can eat creeps and jungle monsters. W Devour will go on cooldown, however.
-After you Devour a champion, your passive stacks are gone. Therefore, in a duel, you should Q Tongue Lash a target with max stacks (to stun them) and Devour them after. There is no cooldown to your passive stacks; you can start adding stacks again immediately after you spit them out.
-Imagine your adc is coming back to lane, but won't reach lane in time to kill the cannon minion (or any minion). You should walk towards your adc, Q+W combo the desired minion, keep walking to your adc, and then spit out the cannon minion and your relic shield should kill the cannon minion and give your adc gold. You can also do this for your jungler if he is nearby. This trick also works if your adc is being zoned off cs, you can bring the cs to you adc!
-After you get the 500 gold from your support item, swap out trinket for a Sweeping Lens the next time you go to base because the support item gives you all the wards you need!
I would like to thank jhoijhoi for making this guide possible. Her coding template taught me everything I need to know for this guide.
And Thank YOU for reading my guide. Let me know if this guide helped!