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Brand Build Guide by Raven843

Brand-AP Burst

Brand-AP Burst

Updated on July 5, 2011
6.4
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League of Legends Build Guide Author Raven843 Build Guide By Raven843 4 2 8,216 Views 9 Comments
4 2 8,216 Views 9 Comments League of Legends Build Guide Author Raven843 Brand Build Guide By Raven843 Updated on July 5, 2011
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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

Welcome!

Welcome to my first guide! I'm going to show you, how to play with Brand-The Burning Vengeance.
I hope you'll enjoy it and i hope it'll help you!
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Role

Brand's role is DPS, that means we will build for AP for more DMG dealing.
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Introduction

Here is Brand's Story:

In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand...

That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now...

''This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand.''
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Spells

Blaze(Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.

Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.

Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.

Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.

Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
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Masteries

My masteries are 6/0/24. This is only My opinions. You can change it if you want.
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Items

I start with a Meki Pendant, and Health Potion x2.
I get back to base when i can buy Sorcerer's Shoes, and start Morello's Evil Tome.
Next recall, when i can complete my Morello's Evil Tome, and start Rylai's Crystal Scepter.
Next recalling i'm going to complete Rylai's Crystal Scepter and buy a complete Rod of Ages. After i bought these, i buy a Zonya's Hourglass, and Rabadon's Deathcap. Look! You got a F*ckin awesome build! 400+AP
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Skill Sequence

Get these skills:

Sear --> Pillar of Flame --> Sear --> Conflagration --> Sear --> Pyroclasm --> Pillar of Flame --> Sear --> Pillar of flame --> Sear --> Pyroclasm --> Conflagration --> Pillar of Flame --> Conflagration --> Pillar of Flame --> Pyroclasm --> Conflagration --> Conflagration.

Your Spell Combo Will be this:
Conflagration (E) --> Sear (Q) --> Pillar of Flame (W) --> Pyroclasm (R). Your enemy died. No?. Then repeat it ;).
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Summoner Spells

Summoner Spells:
Best:
- Ignite: very good with your passive. Gives you awesome DoT (Blaze[Passive]+Ignite)
- Flash: Since Brand has no escape mechanism, it is very important to get one(Flash)

Not Bad:
- Ghost: If you aren't lvl 12 yet and don't have Flash, then pick Ghost instead. Great for Escape.
- Teleport: Good for ganking.
- Heal: Heal is good for every champion, if you are new to a character or new to the game.
- Exhaust: Great for Chasing/Escaping.

Dont Pick:
- Cleanse: Are you a tank? No!
- Revive: Oh my gosh! this spell is for noobs who keep dying.
- Fortify: I never saw a normally player who took this spell.
- Clarity: Your Meki Pendant gives you Mana regen. so you dont really need this.
- Rally: Good only in early game, but only for AD heroes.
- Smite: Your role is not jungling!
- Clairvoyance: Weird name. Only for Supporters!
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Pros / Cons

Pros:
-Awesome burst damage.
-Great AOE Damage.
-Can stun enemies if you use the right combo.
-Great farm.

Cons:
-Squishy.
-Long cooldowns.
-Have no escape skills(only if you get Flash or Ghost).
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Runes

I use Magic Penetration Marks, Ability Power per Level Seals, Mana Regen per Level Glyphs, and Ability Power per Level Quintessences.
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Thanks!

Thanks for reading my Guide!
Please comment and dont vote down till' you didnt try this build out! I need Critics too :P.
Thanks!

Guide made by: Ryze547732
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