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Ashe Build Guide by QJunge

Support Break The Meta: A Serious In-Depth Guide on Support Ashe 8.2

Support Break The Meta: A Serious In-Depth Guide on Support Ashe 8.2

Updated on January 27, 2018
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League of Legends Build Guide Author QJunge Build Guide By QJunge 16 2 38,319 Views 1 Comments
16 2 38,319 Views 1 Comments League of Legends Build Guide Author QJunge Ashe Build Guide By QJunge Updated on January 27, 2018
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Hello! :)

It's been a while since I made the last guide, but now I'm back for a brand new Season 8 guide. This guide covers everything you need to know about my Ashe Support build. It works even in Platin Elo, the key is the map vision. If you have any questions or suggestions leave a comment! Let's get into it. But first, why should you play Ashe?
Pros

+ High Ranged Champion
+ Decent Poke in the Early-Game
+ Strong Engage with Enchanted Crystal Arrow
+ Global Ultimate with Low CD
+ High Chasing Potential
+ Excellent Vision with Hawkshot

Ashe Support can be categorized as a poke Champion who turns into an long-ranged All-In Support after the early Game. Her task is it to initiate fights in the Mid-Game or trying to good picks. She is a bit like Gorillaz' Miss Fortune Support but she has less damage but more utility. With Hawkshot you can support your jungler tracking the enemy jungler! When your team is ahead she turns into a chasing monster. Glacial Augment and Frost Shot can slow enemies permanently down.
Cons

- Squishy in the Early-Game
- Good Positioning acquired
- No Peel in the Early-Game
- Less Mobility / No Escape
- Bad Roams

Ashe's biggest weakness is the early game. She has kinda safe poke with Volley but she can't peel or heal the ADC. That's why it is important that you have an ADC with some self-sustain. Also her kit relies on her Ultimate Enchanted Crystal Arrow that can initiate teamfights or can be used as disengage. Her impact in the first 10 minutes is bad until she can pop off in the mid-game. It's really important that you play the early game safe and that you don't feed. Nevertheless you can play good from behind.







The inspiration tree gives Ashe more utility, sustain and gold value. Ashe could also go for the sorcery tree with Arcane Comet for the better poke but I recommend the following runes.

Glacial Augment is a really fun rune because it slows so much combined with Frost Shot. It is very effective for chasing enemies! Despite it's more useful in the mid to late game. Kleptomancy is another choice to survive the early better and get ahead. But through the nerfs in the 8.2 patch and the buff of Glacial Augment I would go for the first choice.

That should be the best choice. The biscuits gives you extra sustain in lane which is really important and also it grants you 160 permanent mana. Normally you don't buy any mana items so this should be the best choice.

Ashe has a bad mobility. That's why you don't need a good mobility in the early game to roam. Also is this rune very cost-efficient because you get 350 gold for free and additional movement speed.

Additional CDR is practical :)

This rune is essential for this build because it gives you up to 15% Ult-CDR. Combined with the CDR-items and Cosmic Insight you have 60% CDR. Enchanted Crystal Arrow has a CD of about 46 sec at level 1 what is quiet good to initiate continually engages.

Often you have too much CDR by Ionian Boots of Lucidity, Nashor's Tooth, Black Cleaver, ... The excessed CDR will be converted in useful stats. Alternatives are Celerity or Scorch. Like you want ;-)


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Flash: Ashe has no escape. Flash is a must have for every game!
Exhaust: Exhaust should be the first choice. In the teamfights Ashe often stays near the ADC. If a bruiser like Irelia dives into the backline you can protect him a little.
Ignite: Ignite gives maybe a bit lane pressure against melee supports but normally you want to stay in the backline so you aren't in range to cast ignite. Furthermore Ashe is a utility support, not a heavy damage support so it doesn't make a lot of sense.
Heal: Heal can be a good choice if your ADC wants to go for Barrier or you need some extra sustain. Despite you should communicate with your ADC.


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Good Item's


Eye of the Watchers is essential. It is a very cheap item which gives you Health and CDR. But the most important thing: the wards.

The CDR boots are really useful and cheap. The extra CDR for flash and exhaust are very good for surviving. Later on you can sell the boots for another good pair with defensive stats. In the very late-game you have anyway too much CDR.

Nashor's has a great building path. For only 2000 gold you already have 20% CDR, some AP to strengthen your ult and attack speed to apply your slow. Also I like this item because the AP you build feels more useful, it synergizes with the on-hit passive. Anyway I think that Nashor's falls off in the very late game that's why it's maybe better to sell it to buy a defensive or utility item.

This item is probably a must-have. It is very cheap and is the only item in this build which gives you armor and magic resist stats. The active is also important so you can peel your ADC with a shield. Don't forget: You don't need damage, you need to survive and shine with your utility.

Black Cleaver is a great item because it gives you health, CDR and a passive to shred enemies' armor. Combined with Runaan's Hurricane it makes easier for your ADC to deal more damage. Sometimes it works out to buy Black Cleaver instead of Nashor's Tooth because it gives you better survivability. It depends on the enemy team. If they have a lot of assassins I tend to buy this item but normally Nashor's tooth is more practical and has the better building path.


Further Choices


Runaan's is a very practical item to apply the slow to multiple target's. It also synergizes well with The Black Cleaver. Anyway it isn't the best choice if the enemy team has a lot of assassins. You should buy this item as last or only if the enemy has a lot of tanks.

Frozen Mallet amplify your slow much more and gives you a lot of health. But normally it isn't necessary or you have better options.

This item is very useful to have a better poke and more mobility. The AP synergizes well with Nashor's Tooth. An interesting choice.

Redemption is the standard support item which gives you CDR, health and a strong active for teamfights. Anyway you should buy this item only if you are very hard behind or you don't know what to buy as last item.

Actually I didn't tried this item but the active proc's the second active of Glacial Augment and it provides you with health and mana. Normally I don't have mana problems but if you want to spam Volley (it has a CD of 2.75 sec if maxed) this could be an interesting option.


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Early Game


Start skilling Volley. Your aim should be to take good trades. It helps your ADC to build up some lane dominance and to gain gold through Spellthief's Edge. You have a really high-range with 600. If the enemy ADC walks up to lasthit a minion give him an AA and walk back. You can use your W Volley quite often because it's your only spell you really use in the early game and costs mana.

Normally at level 2 you skill your E Hawkshot. From this point on you can start to track the enemy jungler. It is very important that you always have a look on the map. Place the hawk between the tribush and the buff on the other side of the map. Often the enemy appears and you can predict whether he will go for scuttle or try to gank top. Use smartpings to inform your team!

Around the 4th minute be sure to have a ward near the river. That's the time where a jungler could gank if he started botside and didn't ganked top.

At level 3 skill your W. Your Q Ranger's Focus is only good for long fights were you have to AA a lot but often you only do short trades. Try to play safe until level 6 and track the enemy jungler. The rule number 1 is:

Don't Feed!

Even if your ADC is taking bad trades or want to force an All-In. Don't take that risk. It's better you are healthy and safe than trading equally and only the half of the health. If you pushed the lane in and don't have vision, don't take the risk to die just to make to AA on the enemy tower. Most of the time you should tell your ADC that you don't want to take any risks.

Mid and Late Game


When you reach level 6, it's your time to shine! :D When you recall you can try to walk up mid lane first before you go back to bot. With a good placed Enchanted Crystal Arrow you can easily catch the enemy mid-laner. While walking back to botlane make sure to place wards around the river. And don't forget to track the enemy jungler!

When the laning phase ends, your goal should be to help your team getting objectives or make some picks. Go with your jungler or stay midlane. You should have a lot of opportunities to use. When you have Frostfang, Ionian Boots of Lucidity, Stinger and Fiendish Codex you already have 45% CDR and a CD of 47 sec on your ult. It's time to aim ;-)

Teamfighting


You have a great long-range engage with Enchanted Crystal Arrow. Try to stay safe in the backline and poke with your 3s CD Volley. If you hit an enemy you have to wait for a tank or a bruiser to engage and follow up with spamming Volley and AA. Stay near your ADC so you always can exhaust enemies who are diving into the backline and if you have Solari up, use it. Normally you should avoid long and big teamfights, instead try to search for opportunities to pick out one enemy. And don't forget: objectives.


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Jhin: 5/5. Jhin is a great combination with Ashe. In laning phase he can easy land a snare after you poke the enemy with Volley or an AA. His laning is pretty safe, tell him to play with Fleet Footwork! At level 6 you can both initiate a long-ranged engage in teamfights.

Caitlyn: 5/5. She has the highest range as an ADC so she can lane almost alone even without a dominant support. When you both reach level 6 it's easy to catch enemies by set a good Enchanted Crystal Arrow followed by Yordle Snap Trap and 90 Caliber Net.

Miss Fortune: 4/5. Miss Fortune is a good partner for Ashe. The synergy has the same concept like Gorillaz Support Miss Fortune combined with an Ashe ADC: Make picks with your ultimates. In laning phase you both has a decent poke!

Ezreal: 4/5. As a Janna support main in Season 7 I hated it to play with Ezreal because it felt so useless to support someone like him. He can farm safely with his Q and just depends on poke. You both have your strongest power spike in the mid-game so that synergizes well.


This section will be updated soon! :)


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Will be updated soon! :)


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Whoa. That was my Ashe guide! Finally I can say that Ashe isn't a top tier support but that's not the purpose of this article. She is easy to play and has easy mechanics. Try out new things and play some uncommon builds! It makes a lot of fun and can work out if you do well. Also I think that Ashe support is a really good champ to improve your map awareness and macro play.


If you tried that build out leave a comment and tell me how you find it or what other things do you notice. Have a nice day and fun in SoloQ! :D


Greetings


QJunge


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changes:
  • Patch 8.2: Guide created
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