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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Threats & Synergies
Cho'Gath
Cho'Gath is rather hard enemy to deal with. He has insane sustain, wave clear and can decently last hit under tower. You best bet is to keep him away from cs. Freeze the lane and don't let him sustain. Cho'Gaths usually go for E+Q combo to deny you mobility first and then to slow you down on top of all the damage. You can sustain it somewhat but don't overestimate your sustain. Beware of ganks. He is naturally tanky and eventually will be able to take you on, especially level 6. So delay as much as possible and ask jungler for help. If behind Cho'Gath has troubles being relevant but if ahead he is true monster.
Introduction
Hey guys, I am Beetleking, a 30 lvl Platinum elo EUWE player (just got promoted last night woho), and this is my very first guide. I decided to make a Caitlin guide because she is probably my go-to Champion and my favorite. Keep in mind I am in no way saying I am very skilled player so keep the criticism only to constructive please:D I know the editing is iffy but I will try to improve in the future. If you noticed typos or something that is not correct do tell. Also constructive criticism is welcomed.
Summoner Spells
Summoner Spells

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Runes
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Masteries
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Items
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Runes
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In Lane
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Bottom left side of the river. It covers two possible ganking paths.


In case you have enemy jungler Rammus, Hecarim or Udyr, junglers who rely on speed rather than dashes and gap closers.
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Top right side of the river.
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Deep ward when you are playing red side and you want to keep track of the enemy jungler. Make sure to reveal the camp itself. That will give you insight of the jungler's whereabouts.
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If you want to ward a bit more subtle, junglers don't usually scan that area so your ward might just survive another day. :D
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As Caitlyn your range allows you to attack Dragon and Baron from the other side. Keep that in mind if you want to remain safe, you want just to tag it or just use it as life steal source. Strongly applies for Baron because he does not move and does not attack if you are outside his range.
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General Tips
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1. Try to utilize your passive. Poke enemy Champions with it, or use it to last hit a cannon minion.
2. When facing diving enemy stand on your traps.
3. On passive or long ranged enemies use traps as anti-gank tools to block choke points.
4. Use your ultimate before the fight so it can intimidate/not go to waste.
5. Learn the E+Q combo. It is quite simple, just needs practice.
6. Learn to stay as far away from enemies as you can while still being able to attack. Doesn't matter who you are attacking as long as you are safe. As ADC your job is mainly to deal with tanks, so don't worry about that, unless the tank pose no real threat to you or there is a better target within range.
7. As mid laner please please PLEASE buy a ward or two. It does help a lot. Keep in mind - when placing the ward if the indicator is green, that means it will be placed in the brush. If it is red that means it can't be placed there and will be placed on the closest possible location.
8. Place pink wards as close to your side as possible. For example in the brushes to the river. You shouldn't put them in the middle, but to the left if you are blue, and to the right if you are red.
9. As Caitlyn mid your purpose is to farm, survive, push your enemy out of lane, and take control of the mid lane in general. Don't gamble for the kill, don't just randomly push the lane without vision or real purpose. You are there to hinder the enemy, not to get fed. Of course if you can do it, but your main purpose is to stop the enemy from becoming strong.
10. Ping when your enemy is missing. Ping when you spot the enemy jungler.
11. Always keep enough mana for E escape.
12. Combo mages are susceptible to sustain and have clear down times where they can be zoned. They are level dependent.
13. Sustain damage mages are weak early game and their combo is usually skill shot based. They are item dependent.
14. Assassins don't have real sustain and without items can rarely one shot you. Out sustaining is the best way to beat them. Delay their level 6.
15. Evaluate your enemy's skill to last hit. If they have trouble last hitting then pushing under their tower will make it even harder for them. If they last hit properly then zone them.
16. If you are pushing, push smart. Spread your attacks across all the minions, and when possible finish with Q. That's the optimal way to push a lane. The wave will rush and be evenly damaged so you will be able to reset the lane the next wave. When pushing start with the back line of caster minions first, then prep the melee minions and finish with a Q.
17. Last hitting is extremely easy, and in a few games of practice should come naturally. Since League (except crit strike) doesn't involve chance, your damage is pretty steady. notice how much damage you are doing to a melee/caster/cannon minion, and then just monitor their health. When it drops to or below, you can last hit it.
18. Qing minion waves will proc the spell vamp. It might seem insignificant but one or two procs of a Q and you will get some real health back.
19. You can use your Q as a pillar to dance around. It has bigger hit box than it appears, so you can move around it avoiding a melee enemy with no dash, like Udyr.
20. If you might get jumped keep a line of traps behind you so the enemy wouldn't be able to follow you.
21. Placing a spare trinket ward in your Raptor camp might be useful if you want to poke them every once in a while for life steal. Xerath uses the same tactics for safe mana gain.
22. Keep in mind your Q will produce a sound if it lands on an enemy, even if they are stealthed or in brushes. Use that to check brushes.
23. Traps reveal brushes for short duration, good tool for checking.
24. R can be blocked by other Champions, spell shields or untargetability but stealth or going out of sight after lock will not fail it.
25. If you are doing jungle creeps do it from the brushes to proc passive.
26. Passive doesn't count as crit itself and will not grant you attack speed from mastery or benefit from Infinity Edge. However it will not be negated from -10% crit damage mastery.
27. Buying Homeguard even while dead will disable the Buy-Back option
28. Attacking Blue buff from the other side will draw the Blue golem out without the small ones, good way to conserve health. You can do it if you are touching the wall of where the blue golem is so it doesn't reset.
29. E is a dash - it can be interrupted by displacements like knock up or knock back, but it will not be interrupted by snared or stuns.
30. Interesting for boots buffs is that as Cait you can buy Captain. It can be useful if your team is disengaging.
31. Blue trinket is useful on Caitlyn to spot that one enemy who got away with sliver of health and you couldn't R them.
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