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Spells:
Flash
Teleport
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Introduction

I have decided to write a build on

She is easy to master, but hard to adjust since the most important aspect with her is positioning, especially to where her range can affect on a minimum amount of hits unless she has a red buff, for the slow.
Just a tip for everyone and I'm not sure if it would work on you: I always try to read a character's background rather than its advices on build websites like this, it was always a pleasure whenever I read how a character's life progressed until they arrive at the League of Legends.
Pros
-
Long-ranged
Strong base damage
Easy Farmer
Deadly when fed
Highest Physical Damage base Ultimate
Excellent against squishy characters
Unique design and gameplay graphics
Cons
-
Targeted first at Team Fights
Limited escape abilities
Squishy late game without frozen mallet
Ultimate can be blocked
Ultimate can be disregarded by champions like


Her skin colors are very noticable
Offense: 24
I maximized all offensive masteries whenever possible, although you could always not add
Havoc
since this mastery is not necessarily needed for Attack Damage Champions.
If you are using a Summoner Spell that falls under
Summoner's Wrath
, then go for it and do not add to
Butcher
instead if you use Flash and Teleport like mine.
Defense: 5
I focused on the armor of
Hardiness
since it was all that I was aiming for.
Utility: 1
Summoner's Insight
for Flash and Teleport utiization.. obviously.
I maximized all offensive masteries whenever possible, although you could always not add

If you are using a Summoner Spell that falls under


Defense: 5
I focused on the armor of

Utility: 1

Instead of a
Doran's Blade ,you may also start with a
Boots and health potions if you are taking a mid lane or solo top for a very powerful harass input and optimization over the enemy's way. Although, I prefer
Doran's Blade since this gives a playsafe type of early gaming. Disappointed with the latest nerf patch of 100 HP to 80 HP, though.
The item build is pretty much balanced with a double
Bloodthirster for an exchange of life instead of adding a life item. Matched with the double
Phantom Dancer for the Life Steal maximization.
Infinity Edge is the main core item in this build if you are regarding this to your runes. IT will give your runes its true meaning over its small amount.
I finished up with a
Madred's Bloodrazor with a big IF you are facing a fed tank that is intimidating, but if you ended up as a powerful chaser, then I suggest you go with a
Frozen Mallet thinking of its great Health addition.



The item build is pretty much balanced with a double


Infinity Edge is the main core item in this build if you are regarding this to your runes. IT will give your runes its true meaning over its small amount.
I finished up with a



I consider one of the best innate skills throughout the game. This, partnered with


This is your main harassing active skill in addition to


Better place these on very steep places where your enemies would be like "No choice *shrug*" or I prefer, when in laning, doing the known three trap near the enemy tower to intimidate enemy champions or placing on brushes to prevent ganking.
I also put this in middle or behind, mostly, when there is a team clash. May be also used as an escaping tool by measuring in estimates where it'd be active, when you are being chased.

This skill, I never used this to slow enemies BUT to move forward. When you are chasing someone, this could grant you a one-attack advantage that could decide his fate, you know *wink* ;)
This is also seen when Caitlyn's are really let us say, a prowess. Flexibility as a utilization or escaping tool. Good practice comes with experience.

I think this is pretty self-explanatory.
One tip by the way: Know your allies, trashtalk happens when you steal a kill. If you know what I mean. Hihi
These skills used in a productive way in saving mana can give you Caitlyn's True Power! Not with a long shot!

Pretty much every man's best Summoner Spell.

I prefer this than any other secondary summoner spell.




Very useful when chasing annoying wackadoodles that escape you. With this, your grasp on the enemy's death string would be at its maximum. This is a great advantage over one on one battles with

Although, I do not really like to use this since I'm the flaming laner and surprise type.

Of course, who wouldn't want a true damage over time finishing summoner spell. This is best used and partnered with Ace in the Hole, no escapes guaranteed!

A Caitlyn chaser is really deadly, with a turndown advantage of runner. But you wouldn't want this if you have mastered her positionings.
Others, are less acceptable.
That sums pretty much most of it. I admit that not everything here is pure originality since I before used Mobafire builds too until I formulated my own.
So, I am really sorry for the imperfections. This is written on a 45-minute basis.
And sorry for the bad english, I'm bilingual.
This build is made by pure experience and attained knowledge. I play LOL PH.
Please, mind you, try it out before voting and I accept compliments or violent reactions.
So, I am really sorry for the imperfections. This is written on a 45-minute basis.
And sorry for the bad english, I'm bilingual.
This build is made by pure experience and attained knowledge. I play LOL PH.
Please, mind you, try it out before voting and I accept compliments or violent reactions.
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