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Teemo Build Guide by Markenkeks

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League of Legends Build Guide Author Markenkeks

Captain Teemo at your service!

Markenkeks Last updated on February 2, 2013
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Team 1

LeagueSpy Logo
Top Lane
Ranked #4 in
Top Lane
Win 52%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9

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Hello to my first guide at MobaFire. The reason why I choose Teemo as my favorite champion is easy: He is just damn cute, fun to play in many ways, can annoy the enemy team a lot and still be a valuable teamplayer. Therefore I have only one more thing to say: Captain Teeemo on Duty!

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Pros / Cons

Teemo Pros:

+ VERY fast champ! Actually one of the fastest in the game!
+ Camouflage to me is one of the most awesome passive abilities!
+ Blinding Dart! Very good against melee champs.
+ Toxic Shot! Champs escaping with low health will probably go down due to the poison!
+ Free wards when reached level 6!

Teemo Cons:

- Very squishy!
- Rather short range compared to for example Caitlyn
- Heavily affected by Oracle's Elixir/ Vision Wards!

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Always use your skill points on the ultimate first! This give you the most effective shroom abilities. Next would be your Toxic Shot to increase the poison damage over time. Afterwards the Move Quick passive is important to have more movement speed on Teemo (one of the most important parts of Teemo)! Finally max your Blinding Dart.

Ability details:

If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.

Blinding Dart
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80/125/170/215/260 (+0.8 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.

Move Quick
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds. Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.

Toxic Shot
Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.4 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.

Noxious Trap
Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/400/600 (+0.8 AP) magic damage over 4 seconds. Traps last 10 minutes, Teemo can store a maximum of 3 traps on his at once.

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Summoner Spells

One of my most use spells on every champion is Flash. It is really good to get out of a danger zone or jump closer to any enemy running away to give him the final shot. Also you can flash over walls and bushes which helps out with squishy Teemos survivability.

Second for me would be Ignite giving you some more killing power in early and mid game. This makes killing easier and might get you some extra gold to make your poison count before the enemy starts getting magic resistance.

Another useful spell is Ghost in combination with Move Quick. This combination grants you some insane movement speed.

Also Heal might be a summoner spell of your choice allowing you to have some more lane survivability and being able to play a bit more risky in the early and mid games. This spell also becomes important in team fights because it can turn one of such when used at the right time!

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Teemos core items on every one of my builds are:

Malady This item grants you attack speed and ability power (both very important for Teemo). Also its passive reduces the magic resistance of your target doing some extra poison damage. In addition to that the second passive increases your on-hit damage the more ability power you stack.

Nashor's Tooth Same as Malady this item give you attack speed and ability power which are core on every Teemo build. Also you gain some mana regeneration and cooldown reduction.

Sorcerer's Shoes These boots give you magic penetration to increase the damage of your poison effect on the enemy champion. Sorcerer's are not a must on Teemo. You should only use them if the enemy team doesn't provide a serious thread to you. Otherwise you should by Mercury's Treads for a heavy AP team or Ninja Tabis if you get physical damage by auto attacks (for example Master Yi with an AD build). Also Boots of Swiftness may be interesting for increase movement speed or Berserker's Greaves for increase attack speed.

The other items on the builds above are specific to every build. But explaining some more is important:

Runaan's Hurricane To me THE most important attack speed item for ranged champions! It grants you a total of 70 additional attack speed and some great farming ability which shoots out minor bolts at two nearby targets dealing atttack damage and applying on-hit effects (in this case Teemos poison].

Rabadon's Deathcap The best ability power only item in the game. Rabadon's provides you with additional 120 ability power and an 25% increase of your total ability power. This gets really useful on your poison and Teemo builds with lots of ability power.

Frozen Mallet Important for any hybrid Teemo build this item gives you extra attack damage and health. But its passive makes it useful as hell: With every basic attack (with Teemo this is your main source of damage) you slow your target's movement speed by 40% (30% for range attacks).

Liandry's Torment This item is a good combination to increas the damage of your shrooms. Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is affected, they take double damage from this effect. In addition this Liandry's grants you with 60 ability power and 300 health.

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Farming and Mushroom Placement

This section of the guide I took from noiree's Teemo guide. His guide helped me when I first started playing Teemo. After a while I was developing my own play style for Teemo and changed his guide to what I have shown you above. After all I have learned a lot from noiree! Thanks for creating such an awesome guide!

Noxious Trap is our ultimate skill and you should take full advantage of its uses. In addition to providing massive damage as an AP build, these babies act as a ward! Use them to provide sight into bushes, protect buffs and even slow enemies who are chasing you!

Mid lane - place mushrooms in the bushes to protect your self from ganks! Use one on either end of the bush to provide maximum, efficient view:

Top / bot lane - place at either end of the edge bushes and in the river (again to protect against ganks):

Dragon / Baron - Place wards close to the monsters so you can see them (shrooms have a small area). I also like to ward the entrances and bush so you will know if someone tries to steal it while you are killing:

Farm - Large packs of mobs are cake for our explosive fungi! If you notice a large pack of mobs approaching, run in, drop a shroom, and watch the gold fly. Remember, shrooms deal damage over time in addition to their initial damage:

Bushes - Remember to drop shrooms at the edges and entrances of any high traffic bushes. These will come in handy if you find yourself in a sticky situation and need an escape route - the slow effect will provide that, or for nabbing an enemy who is trying to escape:

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This is the end of my (rather short) guide for Teemo. Thank you for reading it and I hope it will help you out in your future battles! None of the above builds claim to be perfect. They match my personal preference and to me they are the best builds for Teemo. If you think differently leave your comment and let us discuss! Comments are alays appreciated.

Ending as I began only one more thing has to be said: Captain Teeemo on Duty!