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Runes: Garen Bruisier 1
1
2
Resolve
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Teemo
The hell for Garen
Synergies
Ideal
Strong
Ok
Low
None
Introduction
-Grasp of the undying is better for Garen, with it he deals more damages with q in the lane.
-Demolish is better if you have a favorable matchup, go push your lane and take the tower to take other objectives with your team.
-Pick second wind if you are against a poke matchup. But conditioning is better in late game with w's passive.
-Unflinching synergizes well with w's active, Revitalize is good if you have healers but unfliching still better.
-Celerity synergizes with your q because you gain move speed.
- Gathering storm seems better for Garen to deals damages in late game beacause generaly you bought tank items in late game.
-Demolish is better if you have a favorable matchup, go push your lane and take the tower to take other objectives with your team.
-Pick second wind if you are against a poke matchup. But conditioning is better in late game with w's passive.
-Unflinching synergizes well with w's active, Revitalize is good if you have healers but unfliching still better.
-Celerity synergizes with your q because you gain move speed.
- Gathering storm seems better for Garen to deals damages in late game beacause generaly you bought tank items in late game.
-Put two points in your Q to poke enemy better.
-W reduces the damage done by 60% (and get 60% tenacity) 0.75 seconds after activation.
-Max your E, it deals more damages and scale good in early.
-Garen deals additional true damages on the criminal with auto attack and Judgment, but the totality of R is true damage on the criminal.
-If you use your R in enemy's flash incantation you will hit him.
-W reduces the damage done by 60% (and get 60% tenacity) 0.75 seconds after activation.
-Max your E, it deals more damages and scale good in early.
-Garen deals additional true damages on the criminal with auto attack and Judgment, but the totality of R is true damage on the criminal.
-If you use your R in enemy's flash incantation you will hit him.
-Black cleaver sinergizes ery well with your E, enemy's armor will be break to 50% if you hit 3 ticks of your E and staks the Black cleaver. When you are spining you got the bonus movement speed too.
-Yoummu's make you run faster to catch easily a carry or someone and it the lethality is very strong on Garen.
-Dead Man's Pate makes you tanky and your next auto attack deals 100 more magics damages so with youmuu's and your Q will put mid life a carry. Sunfire can replace this.
-Adaptative helmet get you 10% of cdr like that you have 40% cdr and tank magics damages.
-Sterak make a shield on you and give hp and ad. It can be replace by an item tank.
-Yoummu's make you run faster to catch easily a carry or someone and it the lethality is very strong on Garen.
-Dead Man's Pate makes you tanky and your next auto attack deals 100 more magics damages so with youmuu's and your Q will put mid life a carry. Sunfire can replace this.
-Adaptative helmet get you 10% of cdr like that you have 40% cdr and tank magics damages.
-Sterak make a shield on you and give hp and ad. It can be replace by an item tank.
-When you farm play with vision beacause if you are been ganked by enemy's jungler and die
the lane is generaly lose so ask help.
-Try to poke if you can, proc your rune when you are in Q is better.
-Care to the enemy range and don't get caught beacause you have not really escapes without your flash.
the lane is generaly lose so ask help.
-Try to poke if you can, proc your rune when you are in Q is better.
-Care to the enemy range and don't get caught beacause you have not really escapes without your flash.
-Garen can't engage so let your team do this but you can punish placement mistake easily and make you sure your team can follow up.
-In teamfight you can focus the criminal but generaly don't ult him, it's better to ult a tank over feed or the carry. Spin on them to win.
-When your team is taking dragon or nash zone the enemy if you are fed or tank the objective.
-In teamfight you can focus the criminal but generaly don't ult him, it's better to ult a tank over feed or the carry. Spin on them to win.
-When your team is taking dragon or nash zone the enemy if you are fed or tank the objective.
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