This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
CD THRESH S5
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Thresh Passive Ability
Threats & Synergies
Alistar is really tanky and hard to deal with if you don't know what you are doing. In bot lane fights try to ignore him and hard focus the marksman. Alistar will be to tanky with his ult if you try ro fight him. Try to pick fight when his ult isn't up.
Everything with Blitz is he's rocket grab. But it will be a minimal threat to you unless he's under the tower. Otherwise you benefit from getting grabed and you can lantern your marksman back if he/she gets grabed.
Bard is one of the strongest supports level 1 but lacks damage in level 2 which makes him very vulnerable to a Death Sentence and Flay. The most important to think of when you play against him is to not position yourself for his Cosmic Binding. Otherwise he's one of the easiest to lane against.
Not a real threat but Janna has decent disengage and kiting to nullify your CC. You need to make things happen as shield + Marksman dose a lot of damage. Janna can stop your engage with her Howling Gale or Monsoon.
The only problem is if leona manages to get stun on your ADC with E but you should be able to block the E every single time with flay. Because Leona is melee it's also easy to poke her down before a, engage will happen.
Lulu is a big annoyance. Don't get poked to the point where you can't go in. She has great mobility, disengage and protection for the marksman. She looks to make the early game count.
Morgana can safely harass you and throw Q's at you, well using her shield to block any hook you throw. She outscales and eventually wins. Try to hook her when her shield is down. Thats probebly your only chance in winning against her.
Engage when Aqua Prison isn't up. When you engage you have to kill or she will heal up again. Don't get hit by Aqua Prison it may be your death. Make early game work unless it will be a hell to control her later on. But this build is also a lot of controling early.
Very minimal risk due to him being very short ranged. The only threat is his mid ranged stun. You can easy harass him. And go all in on him.
Zyra is one of the strongest support vs Thresh. She outranges you, outharasses you, and wins all ins due to her plants if you manage to engage.
Sona is a very squishy champion. But with great poke damage. As with Nami you have to all in or she will heal up. A big thing is to watch out for her ultimate. Without that she should be a easy pick up. Try to force engages because you'll win them.
Outsustains you hard and has annoying silence + some Q poke but runs out of health + mana fast if you do small poke fights towards her. Then you can go all in. If you get a gank or sonething focus Soraka because otherwise she will just heal the marksman and you will not get the kill.
Annie is hard to play against due to her all in potential and her stun. Try to force her stun then engage on her before it's up again.
Braum is a very difficult matchup for Thresh. He sits back throwing his Q's, if you ever land a hook on him he can mitigate the damage from the trade and jump out. If he lands a Q on you, especially post lvl 6, you are dead.
Nautilus is very tanky early on which makes it hard to win out early on. His passive stun is annoying. To fight him you must CC lock him and keep him from the marksman so he can't get the stun of. His ult is also like a better leona ult that can't miss + his slow and shield makes him annoying to play against. If you would get behind in laning against him you can say goodbye, because he will snowball really hard from that.
My friends call me Madlife when i play Thresh because of me always hitting clutch hooks. Hopefully this guide will help you get better at Thresh.
I hope you will find it good and educational. This is my first real guide so i would be glad if i could get tips!
+ Very hard CC.
+ Great at securing first blood in bot lane.
+ You have hook every 4,2 second if you hit. This makes it way easier to make plays in a team fight.
+ A new combo will open... Death Sentence into Flay, then Box for another Death Sentece. Then with the slow from The Box you'll soon have another Death Sentece into Flay.
- Mana hungry if you play aggressive, which means you have to pay attention on your mana bar before taking a fight.
- If you play with a passive marksman you may lack in the mid game, because you need items to throw hooks.
- With this build you'll be squishier then the "original" build on him.
You must be logged in to comment. Please login or register.