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Cho'Gath Build Guide by epicnam
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Threats & Synergies
Lux's goal is to stay very far away: you being melee make that hard for her. Lux's Ult has quite the cast time, so your W and Q both help out.
A Riven with 40% CDR can interrupt your W's cast. Riven being Physical Damage is a counter pick. Thier High mobility also makes them hard to deal with.
Zigg's Slows and forced movement, as well as long lasting spells, make you quite Zoned. Ziggs's passive makes him hard to poke with, a Q-W-aa may only do slight more damage. Often you'll find yourself in a easy spot as Ziggs is very mana hungry and is dependent on keeping a front line for himself. Casting Q as he casts a spell can hit him effectively. Your Q still hits him mid jump, illogically.
A good Zed will be your worst nightmare, their W has a cooldown 1 second longer than your Q at rank 1. If you miss you W-Q-R combo then you are pretty much rekt. If you brun your ult to get them to back, consider that a success. Zed being AD can force you away from minion with his shadow and aas.
Tryndamere is less bad than Zed, but not by much. Trynd's Ult counters your's really hard. OH WAIT ITS OP.
Here the idea is:
Killing unit heal~20-50
E provides the remaining 0-30 dmg back upon the aaing mage.
If you land more Qs and Ws than they do, you win the lane, if not hug turret and split push later. Cho'gath's pushing ability makes him very hard to deal with without a gank. If played correctly you will notice the jungler failing to gank your lane well at least once. They may try again or realize your Q will let you escape or eat them. Om-Nom-Nom, AMEN
The goal is to let your jungler take blue himself. In many ways you are playing a war of attrition, but you have more Health and chances are better regen. Your ult will always deal true damage soo have no fear in casting it so long as the numbers fit(Subtraction).
One thing, you are playing a top laner. TP is for anytime of game, whether to save your turret, or someone else's. Heck I typically TP to lane after buying RoA, as I might not have boots. Ignite can get you a kill, but TP turns you into a Roaming god. Simply walk out of lane, grab a snack of a ADC and tp back in time for a piece of cake.
Although Cho'gath benefits from Ghost, ghost does not let him slide thru walls. As Cho'gath is one of few character in the game without some sort of mobility, Flash is needed badly.
Cho'gath needs an ADC.
Cho'gath suffers when his is the only tank.
Cho'gath works better with a CC support than a heal support.
Cho'gath works well in the front and mid lines of a team.
Cho'gath works very well against other AP mids, he can take a punch.
Cho'gath does not provide very much range to his team as 3 of his actions(E,R,aa) are melee range.
Cho'gath's Role in every game is to be a Hard hitting CC AOE Anti-Carry Mage.