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Introduction


This is also a Work in Progress. Some information may not be added yet, or may be edited later.
I'll explain:
Runes: Which ones to get, and why I recommend them over others.
Masteries: Why I chose them, and why I recommend them over others.
Summoner Spells: Which to use and why.
Skill Sequence: Why I chose which skills to get and max first over others.
and
Item Build: What to get, when to get them, why to get them, and explain why I recommend them.
I won't just give you a list of items, say these are the core items, and let out figure out what to do on your own.
Nor will I lay out a dozen alternatives to satisfy every player's opinion (its a guide, not definite path or way of playing)
There are no fancy word wraps, extra images, videos, bragging about how many victories I've gotten, who your friends should play to support you, or who to avoid.
You most likely can't choose your enemies, and if your playing with randoms you usually can't choose your laning partner's champion.
I only hope you'll learn something from this guide and possibly take something away to add to your own build and your own play-style.
Runes




9x

9x

3x

I take flat runes because early to early-mid game is essential, and most runes (not all) matter less and less as you get to late game.
Greater Mark of Armor Penetration- Take these because they don't decrease in usefulness as the game progresses as much as Attack Damage Marks do.




Why I recommend Health Quints over Attack Quints:
If, lets say, you're both the same champion, 78/13.5 = 5.7, you last about 6 more basic attacks than they do which is more than enough to take them out.
You should last even longer than another 6 hits against you because you also have

I usually go with one of three different combinations.
Don't be stingy with
Exhaust,
Ignite, or
Heal, the longer they're not on cooldown, the less times you'll use them in each game.
Balanced |
Offense |
Defense |
(Mobility + Damage) (Balance) | (Weaken + Damage) (Offense) | (Support + Damage) (Defense) |
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Don't be stingy with













Tag team Tag Team(R)- Get this as soon as possible because you never know when the extra mobility will come in handy. Early game its useful to catch up to an escaping target or to just use

For better understanding of this part of the guide you can look at the item sequence near the top of this guide, I've laid out what to get and when to get it in order as to help you see it visually.
Here is what the final build will look like in this order.
I recommend staring out with a
Long Sword and two
Health Potions because you'll want the extra damage and HP at the start of the game, over the small amount of speed boots will give you.
Work towards
Bloodthirster first because of its nice +70 Attack Damage and its 12% Lifesteal (+100/+18% stacked). For Quinn this is better than
Blade of the Ruined King because you'll want the extra 45 Attack Damage for your basic attacks and for your skills.
(Of course Mid to late game if they have a high HP Tank like Cho'gath, Shen, Singed, etc, your free to also get a
Blade of the Ruined King. Just make sure to get your
Warmog's Armor first.)
Next get your
Boots, and work towards a
Zeal.
After your
Zeal upgrade your boots (I recommend
Mobility Boots) and work towards upgrading your
Zeal into a
Phantom Dancer. The
Phantom Dancer will give you the extra Attack Speed and add to your movement speed, while of course landing you hard hitting critical hits.
By the middle of mid game you should now be working towards your
Warmog's Armor, get the
Giant's Belt first then the
Ruby Crystal. By or at the end of mid game you should have your
Warmog's Armor built and should be able to now use Valor more for his
Heightened Senses (increasing attack speed) Attacks, of course after you have already used his skills on your target(s).
Next Build an
Infinity Edge, getting the
B. F. Sword first, to do more damage and make more use of your critical hits (especially with Valor's basic attacks).
Lastly, pick up a
Guardian Angel, I recommend getting the
Chain Vest first, this will allow you a second chance if the enemy team focuses you first, (They usually will) then while you revive with it, your team should be doing better and allow you to get back in the fight (or escape if you need to).
Here is what the final build will look like in this order.
Item Sequence






Mobility Boots
1000

Phantom Dancer
2650

Warmog's Armor
3100

Infinity Edge
3450

Guardian Angel
3200
I recommend staring out with a


Work towards


(Of course Mid to late game if they have a high HP Tank like Cho'gath, Shen, Singed, etc, your free to also get a


Next get your


After your





By the middle of mid game you should now be working towards your





Next Build an


Lastly, pick up a


As for boot enchantments go, you can get whichever one you like. I feel they all come in handy based on the situation. As for when to get one, that's usually based on user preference.
Enchantment: Captain- If you're trying to push or are still laning when you decide to get an enchantment.
Enchantment: Homeguard- If your team is defending in the base.
Enchantment: Furor- If you're in non of the above situations or if you're having issues securing kills
Enchantment: Alacrity- If you're in none of those situations but you do not have
Mobility Boots or
Boots of Swiftness.






Thanks for reading.
Let me just add that surviving longer means dealing more damage, having more time to take out your enemies, and heal yourself with lifesteal. You can't do any of that if your target takes you out in only 1-3 skills or hits.
Surviving is everything, it means more kills and gold for you, and less kills and gold for your enemies.
Again, thanks for reading.
Let me just add that surviving longer means dealing more damage, having more time to take out your enemies, and heal yourself with lifesteal. You can't do any of that if your target takes you out in only 1-3 skills or hits.
Surviving is everything, it means more kills and gold for you, and less kills and gold for your enemies.
Again, thanks for reading.
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