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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Hextech Munitions (PASSIVE)
Corki Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
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Corki is best when you have a Physical damage mid laner because majority part of Corki's damage ends up being magic it will make up for the magic damage you are missing from your typical AP mid laner.
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Pros
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+ Strong laner + Strong mid game power spike + Strong Poke |
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Cons
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- Bad late game scaling compared to some carries like ![]() ![]() - Really reliant on hitting the ![]() |
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21/9/0 with
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(Recommended) Attack damage marks give strong early game stats and are more efficient than other runes. |
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(Recommended) Armor seals are good because you'll be taking a lot of physical damage from minions and autoattacks early game. |
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(Recommended) Magic Resist glyphs are used to mitigate harass from their support. |
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(Recommended) Attack speed quints are really efficient compared to other runes and give you a strong mix of offensive stats when combined with attack damage marks. |
![]() | (Passive) Hextech Shrapnel Shells |
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(Q) Phosphorus Bomb Cooldown: 8 seconds |
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(W) Valkyrie Cooldown: 26/23/20/17/14 seconds |
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(E) Gatling Gun Cooldown: 16 seconds |
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(R) Missile Barrage Cooldown: 2 seconds Missile Reload Time: 12/10/8 seconds |
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R
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→ |
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Q
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→ |
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E
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→ |
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W
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There are a few different leveling orders for Corki's abilities in the early game. Leveling up Q at level 1 will always be standard unless you need to take W if you get caught. Level 2 you can take E if you want more damage and trade potential or you can take W to be safe. Typically you should be able to not need W till level 3 to get away from ganks. At level 3 you can take Q again for a really strong level 3 harass but if you took E at level 2 you are delaying your mobility till level 4 which might be dangerous if you do not know where the enemy jungler is. If you took W at level 2 it is much safer to level up Q against at level 3 but your extended trades will be a bit weaker.
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Early Game Start with ![]() ![]() ![]() First buy: If 1400g+: ![]() ![]() ![]() If 1250g-: 2 ![]() ![]() ![]() ![]() If 800g+: ![]() ![]() ![]() ![]() Basically with every back you'll want 2-3 health pots depending on how much harass you're taking and then 1 mana pot every time. |
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Mid Game Once you can afford your ![]() ![]() ![]() ![]() ![]() ![]() Once you have ![]() ![]() ![]() ![]() - If you can afford the ![]() ![]() ![]() - If you went ![]() ![]() - If you went ![]() ![]() |
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Late Game Past this is just whatever you didn't build from this list. Unless you're getting crushed by magic damage in which case if the damage you're taking is cleanse-able then build ![]() ![]() |
(Early Game)
Corki has a really strong laning phase if you are able to land his
Phosphorus Bomb. The first thing you need to do is to get used to the animation with some practice. Corki works really well with aggressive supports like Leona because he has the high damage burst potential but you don't have to go for the all-in lanes. He always works wonders with poke orientated supports as well. Once Corki hits level 6 he is able to sit back and poke down the enemy laners. Having a Corki makes it very hard for the other team to do Dragon because you will be able to poke them down before the dragon fight begins to give your team the advantage.
(Mid Game)
Corki's first big power spike is when he finishes his
Trinity Force in the mid game. He has insane poke damage which allows him to siege well and poke the enemy team. You never want to be be too aggressive on Corki; your main goal should be poking from the side. Once you land a few nice rockets and force recalls you can safely take objectives. The mid game is Corki's strongest point and you need to take advantage of his power spikes to snowball.
(Late Game)
Corki does not scale as well as other champions like
Tristana and
Kog'Maw but he can still definitely be a huge threat in the late game. His poke only gets stronger. Remember that Corki's damage is mostly magic so you want to have him in an Physical heavy damage team so the enemy team can't build resistance easily. Once the game gets late enough your poke won't be nearly as effective as the enemy team will have enough resistance to tank your poke and that's where champions like
Tristana and
Kog'Maw outshines Corki.
Corki has a really strong laning phase if you are able to land his
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(Mid Game)
Corki's first big power spike is when he finishes his
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(Late Game)
Corki does not scale as well as other champions like
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