This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
Has in all my builds, i always prefer to show and Off-Tank Option. In this build i focus on Attack Damage with the combination of Attack Speed. The main item i focus is




The choice of Greater Mark of Desolation and Greater Quintessence of Desolation it's because, Nocturne is an assassin, and, combining Attack Damage, Attack Speed and Armor Penetration seems to be a great option.
In my jungle build, i stay full Offense but instead of cooldown reduction and make more damage to turrents, i choose to give extra damage to minions and monsters. I keep that bit on Defense, but instead of health regen and health, i choose to take less damage from minions and monsters, and to return some of the damage.

+ Great farmer
+ Can jungle and lane
+ Can solo and duo lane
+ Great ganker because of amazing ultimate

+ Spell shield

+ Looks awesome
+ All his abilities can be used defensively
+ One of the most unique ultimates (

+ Excellent duelist

- Needs a good team, when initiating with

- Squishy early game
- Mana hungry early game
- Almost always focused
-

-



Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit.
Nocturne's basic attacks reduce this cooldown by 1 second.

Nocturne throws a shadow blade that deals 60/105/150/195/240 (+ ) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne ignores unit collision and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.

Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 2 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.

Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).

Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+ ) physical damage.
Regular Build
In my assassin build, i choose to start with a















Jungle Build
In my jungle build i start with a




















You can also use





For the jungle, i take

You must be logged in to comment. Please login or register.