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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
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There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius's resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius's captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious.
Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength.
''A united Noxus could control the world - and would deserve to.'' - Darius


This is the ridiculous harassing mechanism that I love so much. What do you mean, harassing? That's a question I should hope you ask, because I have the answer right here! Say you have an enemy who is darting in behind his minions to grab a last hit, you hit him once, and you're doing bonus damage after you already backed off. This will be a great portion of your damage all game. You don't need to fully commit to a fight to do damage with this, if you can just get a few stacks of it on someone and walk away, it will continue to break their health. Remember though, this does do damage over time, so if you strike an enemy before moving under their turret, you will be shot.

Deals 70/105/140/175/210 (+0.7) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage, dealing 125/152.5/210/262.5/315 (+1.05) physical damage.
This is the main tool for most situations as Darius, it deals heavy damage all around you. Use this to scare an enemy as they approach, or damage someone who is otherwise out of your attack range. Remember that this applies Hemorrhage, so using it on an enemy champion before moving into the enemy turret will get you hurt. This ability requires 40 mana at all levels, so it's rather low cost, so combined with it's low cooldown, it is spammable.

The next basic attack deals 120/140/160/180/200% damage and slows the target's movement and attack speed by 20/25/30/35/40% for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
This is an amazing ability, it is an on hit effect that can cripple any champion, especially those who focus on attack speed. This ability is low cost aswell, and combined with your passive, you can use ability over and over. This ability does proc



Passive: Grants 5/10/15/20/25% armor penetration.
Active: Pulls in all enemies in front of Darius.
This is an extremely helpful ability. First off, the passive. The passive armor penetration doesn't seem like much at first, but say you have an enemy who, at level 3, has 50 armor. Okay, so, right off, there goes 5%. Now they have 47.5. Not much of a help. But, at level 18, say they have 200. Now, you take off 25%. Bam, down to 150 armor. With this, you can take even the tanky opponents, at only 75% of their effectiveness. Now, the active, the real reason behind this. Darius can reach out and pull a group of enemies to him. The range is rather low, but it can be used in many, many situations. There have been times where a

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