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Defense of the Jungle Buffs Custom Game Rules
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Choose Champion Build:
Spells:
Flash
Ignite
What Season 3 Does
Ruleset 1 becomes very boring very fast. It's so easy to have so many wards even at lvl 1 that you feel helpless without all your abilities since the response time of the enemy team is so quick.

I don't feel the need to update masteries or runes, that's obviously personal choice.
I haven't logged on in a while, and have some other Just For Fun guides lying dormant in my personal guides. Since you guys liked this, I might update this. Thanks for the 12k or so views.
Defense of the Jungle Buffs!
DOTJB (an acronym that doesn't lend itself to easy pronunciation) is a 3v3 custom game ruleset on summoner's rift. The first team to 3-5 points (you decide) wins the game. You acquire a point by taking the enemy jungle buff. You lose a point by doing a few things:
- Running through mid lane to escape death. If you have not yet been hit, you have not "technically" escaped death by running through mid.
- Getting aced. Rare occurrence.
- Cheating, which means it technically IS allowed, in a weird sense.
But Why?
Because it's fun, of course! Because you only have three champs, that makes everything you do extremely risky and there is no "safe" way to play the game. Here are some strategy tips (assuming you are using the first ruleset (see below))!










- Each time you use an ability you are not allowed, it's minus one point.
- Each minute you are in top or bot lane, it's minus one point. Passing through mid between your jungles while not being chased is ok. Simply entering the lanes is minus a point.
- Each time you take baron, it's minus 1 point.
- Taking your own buff is minus 1 point.
- TAKING SMITE IS IMMEDIATE DEFEAT, AND (if using ruleset 1) TAKING AN UNAVAILABLE CHAMP IS ALSO IMMEDIATE DEFEAT. Smite is too hard to monitor usage by other members to properly penalize.
There are two rulesets for two game variations. The only difference is the champions that are available, just to make it a little more fun. Ruleset 1 is my favorite.
Ruleset 1: Champs with Pets/Traps Only. An unnecessary quirk that makes the game more fun!
- 3v3 only, but on summoner's rift.
- Only champions that have either a trap or a pet may be used. There are 13. Each team bans 1.
- The champs may only use and rank the skill that is connected to the pet/trap. For malzahar, this means he chooses 1 spell. For Yorick, he chooses one ghost.
- If the trap/pet is an ultimate (annie, fizz), the champ can choose ONE other spell to rank (except Teemo).
- All summoners are ok EXCEPT SMITE.
- All items are ok, wards are ok.
- Jungle farming is ok.
- You may never leave the jungle, and can only cross mid lane, but doing so has a penalty explained later.
- Don't take own jungle buffs.
- No baron, but dragon ok.
Ruleset 2: All Champs
- 3v3 only, but on summoner's rift.
- All summoners are ok EXCEPT SMITE.
- All items are ok, wards are ok.
- Jungle farming is ok.
- You may never leave the jungle, and can only cross mid lane, but doing so has a penalty explained later.
- Don't take own jungle buffs.
- No baron, but dragon ok.
This only applies to Ruleset 1
Here is the list of champs available. I don't have






























Optional/Questionable Champs




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