This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Introduction
I love Quinn.
So I thought I'd make a quick little guide on her! ^_^
Those are the builds I use on her, and I wanted to share them with you guys :3
If you have any helpful tips, I'd like to know.
This guide will be updated pretty much everyday depending on feedback
I'm not the best, but I try.
Please don't be bias or judgmental on my guide




longer, and stay in lane longer. Pretty much any ADC would want this.




good, because






be on the battlefield for so long before

the attack speed will still go for valor.




trust me! The armor pen is good, so that your main damage isn'tresisted but you can penetrate
through most of that.



chain damage, which is GREAT for team fights. When Valor takes over in the battlefield, it's
REALLY nice, because of all the extra attack speed.


the damage with that passive! 5% of current hp in BONUS phys damage? Yeah, it's got me. It makes
up for some missing damage in that build.






Last enemy hit.
If the last enemy hit was a small minion, it appears to select a different target.
Lowest health enemy champion.
Lowest health enemy minion.
Valor must finish at least half the animation of marking the target for it to apply.
It is possible for a target to die after the animation starts but before the mark is applied. This puts this passive on cooldown.
The mark lasts 4.5 seconds.
Has a 10 seconds cooldown.
Lowered to 3 seconds if triggered.

The bonus damage from

Targets affected by Harrie are revealed for the duration, even if they walk into fog of war, or into a bush.


first enemy unit hit and other enemy units around its location.
While Tag Team is active,

deals physical damage and blinds enemy units in an area around Valor.

spells and abilities with full effect.





detonating a mark from


of effect ability that grants vision in a radius around

While Tag Team is active,

When activated,

in a radius around Valor.
Grants additional 2 seconds of vision on enemy champions in the area on activation.



physical damage, slowing it and applying the Vulnerable mark on arrival.

dashes backwards a set distance.
While Tag Team is active,

target enemy unit, dealing physical damage and slowing it on arrival.

abilities with full effect.
Vault pops Spell Shield.
Vault will not damage Black Shield but the slow is negated.
After completing Vault,

Both the initial dash and bounce back allow


However, if the landing position is within wall,





Multiple enemies can be marked with Vulnerable. However, the application of Vulnerable will put



Tag Team is a self targeted ability that summons Valor to replace

A short cooldown timer exists between the first and second cast. (~4 seconds)
Valor shares the same stats as Quinn.
Quinn and Valor share cooldowns on their basic abilities.
If Valor dies during the duration

Valor is considered to be in combat when:
Being hit by enemy basic or ability.
Basic attacking or hitting an ability.
Cooldown timer starts after the second cast.
It does start as well on death.
Tag Team is replaced by








You must be logged in to comment. Please login or register.