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Choose Champion Build:
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Fighter Gnar
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Utility Gnar
Introduction

Hey dudes, my name Aikairi, and I play on the North America (or most commonly known as NA) server. I played League of Legends for almost a year now. The lane I main is MidLane, and the champion most commonly used when i'm playing MidLane is ![]() Anyways, welcome to my guide for ![]() ![]() ![]() ![]() ![]() The reason why I played ![]() ![]() |
\(*-*)/ Please comment on my guide, and see if there's any improvement. I will see the comment as soon as possible and try to adjust the things you said. Thank you very much if you did comment on my guide. Also, please vote fairly! :) \(*-*)/

Pros
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+ Cute. + Have a slow that can be used to catch people efficiently. + have a hop that leaps twice. + Passive gives him alot of survival. |
Mini ![]() |
Cons
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- To kite, you need to always have your boomerang catch'd, or ready. - Very short range until late game. - Very squishy. - Dosen't kill targets as fast as he wants to. |
![]() |

Pros
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+ All his abilities are Crowd Control. + Really tanky. + His Ultimate, [GNAR!] disrupts enemy team position. + Passive gives him alot of survival. |
Mega Gnar, in my opinion, is one of the best teamfighters. His abilities are all Crowd Control, come on, who dosen't want that? He's also super tanky, so he won't die easily. |
Cons
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- Very slow. - Bad at chasing. - His Ultimate, can sometimes be used wrongly and kill your teammates. - He can't initiate teamfights as well as other tanks. |
Mega Gnar is really strong, but of course, he have Cons. He's really bad at chasing enemies, and his Ultimate can sometimes be used to make the enemy fly to your teammates who are real low. He also can't initiate as he dosen't have a reliable dash or leap. |

Runes










Teleports your champion a short distance towards your cursor's location.
You should always get this no matter what champion you're using. Except for a few that can benefit from other Summoner Spells. You can use Flash to escape a gank, "jump" over a wall, or secure a kill. It also combos well with most Summoner Spells.

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grands you vision of the target, and reduce healing effects on them for the duration.
Most of the time you should always get this. It haves alot of good uses. If you're going for a 1 v 1, this is your buddy. You can use it to secure a kill, and such.
Alternatives

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30% for 2.5 seconds and reduces their damage dealt by 50% for the duration.
This is actually quite useful if you're against a Tryndamere, or Zed as it will reduce their Attack Speed and Damage, allowing you to gain the advantage.

After channeling for 3.5 seconds, teleports your champion to allied minion, turret or ward.
This is quite useful as it can be used in many ways, it can be used to get back to lane, or secretly teleporting to a ward in bot lane to get kills. But for a cost, weakening your laning phase.

Restores 95-475 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This heal is halved for units recently affected by Summoner Heal.
Heal actually wins Barrier in terms of usefulness, you should try to use it when you're low on health or doing a 1 v 1. Remember, never use heal when champions ignite you unless you are extremely low (100 health). You can also use it to block turret shots as well.

Shields your champion for 115-455 (depending on champion level) for 2 seconds.
It haves the same purposes as Heal, but you only get this if the enemy have a spell with Grievous Wounds or Ignite. You can use it to 1 v 1, or block a turret shot.

I always get













While in combat

This is what makes




This is



Mega Gnar throws a boulder that stops on the first unit hit, damaging and slowing anything nearby. It can then be picked up to reduce the cooldown.
This is what you're going to use to chase enemies or harass. Only use this if you feel that no ganks are coming, unlike



You should use this to your advantage when kiting. Use your autoattack,


Mega Gnar rears up on his hind legs and smash down on the area in front of him, stunning enemies in a area.
You should use this to stop Channel Ultimates or stun the Attack Damage Carry, also it haves a short range so keep mind of that, this is great to initiate with your



You should always preserve this, so you can use it if you're being ganked, or to chase. One thing to note is that if you use this after you have 100 Fury, you will bounce off first, then




Mega Gnar lands with earth-shattering force, dealing damage in an area around him.
Always use this to engage teamfights, or to escape. You can jump over a wall with this.

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
Very good to disrupt enemy position, try to make them hit a wall if you can, you can also do the trick which I call "I don't need to move", first, I stun them with



When playing a game, you have to take a moment and think about the strengths and weaknesses both teams have.






In team fights





Synergies to Gnar

Lulu’s kit handily fills in





In late game,




The ball delivery system lives on whenever Mega Gnar leaps into the enemy team! Combining Crunch and Command: Shockwave deals devastating damage, and Orianna can follow up with Command: Dissonance, which slows the enemies and speeds Mega Gnar’s otherwise lumbering gait.
Counters to Gnar





Though










In Teamfights, you will want to be in Mega Form. First, engage with your





At the start of the game, you will want to get to Level 3 as soon as possible by trying to last-hit. Don't push the lane too hard and never use





This goes back to ultimately knowing what your team needs and abusing the weaknesses of the enemy team composition. If the time calls for split pushing then do that, if you need to group up and kite the enemy team then stutter step the league points out of your keyboard. This type of decision making comes just by playing the game. Once you have failed enough times you will eventually start making these type of calls correctly.

Thanks for reading this guide, and I hope you enjoy it and maybe learn something new. If you want to add me in League of Legends, my name is "Aikairi". Although I almost always play Normals instead of Solo Queue. I'm also Silver by the way.
Special Thanks to:
Everyone that fixed my mistakes and gave alternative options!
Cya guys. Later.
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